Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Blender : Ultimate Game Art Creation Guide
Rating: 4.5 out of 5(79 ratings)
649 students

Blender : Ultimate Game Art Creation Guide

Create PBR Game Ready Assets for your portfolio and game engines with only Blender
Created byVictor Deno
Last updated 10/2022
English

What you'll learn

  • Modeling Game Ready Meshes for Game Art
  • UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot )
  • Game Ready PBR Texturing in Blender
  • Lighting and Presentation in Blender for your portfolio
  • Presenting your work in Sketchfab

Course content

3 sections60 lectures7h 26m total length
  • Adding References and Modeling8:03
  • Completing the Model4:56
  • Model Cleanup8:47
  • UV Mapping and Baking Bevels10:03
  • Painting your Color Mask8:20

    Create a color mask in Blender by adding an image texture, painting material values, and using a color ramp with an alpha map to separate metals, plastics, and paints.

  • Painting Alphas and Panel Lines13:03
  • Creating Emission and Baking Normals6:58
  • Creating Roughness5:42
  • Creating Edgewear3:47

    Explore creating edgewear in Blender by using the occlusion node and distance controls, driving edge details with texture maps, color ramps, and mix nodes to blend with the base color.

  • Organizing your Scene4:28

    Organize your Blender scene by tidying notes for base color, roughness, metallic, normal, and emission, deleting unused entries, and connect maps to the principal node for texturing.

  • Floor and Scene Setup5:26
  • Lighting and Rendering5:59
  • Baking Texture Maps5:42
  • Exporting to Unreal Engine5:08

    Combine selected objects, export the mesh, import into Unreal Engine, create a material with base color, metallic roughness, normal, and ambient occlusion, flip normals, and adjust emissive.

  • Exporting to Godot4:05
  • Exporting to Unity3:07
  • Sketchfab Scene Setup7:40
  • Presenting in Sketchfab6:54

Requirements

  • Beginner knowledge in blender will help

Description

Introduction

Want to create game ready art for your portfolio and game engine with only blender? This course goes over the process of creating PBR game ready assets to showcase in blender or to export to your favorite game engine of choice such as Unreal, Unity, Godot & Sketchfab. I made this course as an answer for aspiring creators to start strong in their creative careers without having to pay for huge software subscription and just focusing on using the free and open source 3D software Blender!

Sections


  1. Beginners - Create our Game Ready First Aid Kit

  2. Advanced - Creating our game ready Sci-fi Grenade

  3. An Overview of important tools and workflows in making these Assets


Project Files of Section 1 & 2 included in the first video of each section


What you will learn :

  •     Modeling tools and techniques for game models

  •     Game asset optimizations and UV Unwrapping

  •     PBR Materials and Texturing

  •     Baking Important PBR Maps for Game Engines

  •     Lighting and Presentation in Blender

  •     Exporting your assets to Unity, Unreal and Godot

  •     Presenting models in Sketchfab

  •     Finishing 2 projects from scratch!

Who is Course for?


  1. Beginner users who want to create unique game props from scratch!

  2. More intermediate users who are struggling with the game art workflow in Blender

Who this course is for:

  • For Aspiring 3D artists and Game Developers