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An intro to the course and section 1
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Where, how and which version of Blender to download
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Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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How to navigate the 3d viewport
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How to add new objects into our scene
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Discovering the different viewport options and information on rendering
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Add materials and colours to our objects
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Understanding material reflection properties and HDRI backgrounds
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Understanding the different types of lights in Blender
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Understanding the difference between edit mode and object mode
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Making small monopoly style houses for a bigger landscape scene
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Creating a lighthouse for our simple landscape
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Using sculpt mode to create a rocky base for our landscape
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Using the decimate modifier to make a “lowpoly” rocky base
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Understanding the basics of snapping
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How to use linked duplicates and why they are useful
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Understanding how to add multiple materials to an object
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Adding materials to the light house and looking at emission materials
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Adding lights and rendering our project
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A wrap up of the section with ideas for extension tasks to practice your skills
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An introduction to modular assets and the advantages and disadvantages of using them
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Making a simple Barrel asset for our modular dungeon
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Making a simple crate asset for our modular dungeon
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Making a simple Pillar asset for the walls in our modular dungeon
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Making the details of the pillar with a closer look at the bevel tools
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Making the details of the pillar with the knife and bisect tools
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Reminding ourselves of the different material options and material slots
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Using our box modelling skills to create walls
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Developing our skills with the mirror modifier
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Completing the walls by joining our objects together
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Making the door surround for our doorway
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Making a cut in our door opening
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Adding colour to our walls and learning about selecting different pieces of an object in edit mode
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Creating a few floor modules with broken tiles to add interest to the floor
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Creating the torch to light our dungeon
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Creating an atmospheric looking dungeon through lighting
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Completing the dungeon building and rendering our scene
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A quick wrap up of what we have achieved and some ideas for extension tasks to push your skills
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A quick intro to the section
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How to put background images into blender so you can use them to guide and build your models
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Creating some curves to our dinosaurs’ shape
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Creating the legs of our dinosaur
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Creating the claws for the dinosaur
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Creating the arms and the face for our dinosaur
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Creating the landscape for our dinosaur with mountains in the background
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Adding trees, adding materials to our objects and adding a lighting setup to add atmosphere
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A look at nodes within the shader editor for adding textures to objects
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Adding a gradient texture and more faces if needed to the mountains
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Making the final edits to finish off the scene
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Some ideas for extension tasks to develop your skills
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Quick intro to the next section
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An introdution to the basics of UV mapping
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Understanding the importance of seams and UV Islands
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Creating a simple wooden barrel using UV mapping
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Understanding different textures when UV mapping
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Start creating a plane and importing references for modelling
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Start the modeling process of the plane by building the body
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Building the wings of the plane developing our modeling skills
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Completing the plane model by creating the propellers and the cockpit
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Unwrapping the main body of the plain so we can place our 2d texture
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Texturing the wings by adding a texture and moving our uv islands
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Texturing the body by using project from view unwrapping
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Getting the plane ready for animation by creating controllers
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Getting z quick intro to animation by animating the plane
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Adjusting the scene to look more exciting and changing the speed of the animation
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A close look at lighting using an HDRI in both Eevee and Cycles
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Learn how to render out animations
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Some extension ideas for developing your skills
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What is a walk cycle?
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A reminder and practice of simple animations
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Learning how to use the record button to make animating faster
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Understanding the graph editor and using curves for animations
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Using bones to influence and animate objects
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animating a simple snake using bones
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Creating a TV using the subdivision surface modifier
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Completing the TV and understanding the modifier stack
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Creating our character mesh “blob man”
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Completing our blob man ready for rigging
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Making the armature or skeleton of our character
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Understanding IK or Inverse Kinematics
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Practice and learn more about weight painting our character
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Animating a walk cycle for our character
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Adding a video file to the tv screen
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Extension task ideas for developing your skills
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Quick intro into the importance of sculpting within 3d programmes
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Reminder of the sculpting tools and sculpting the base mesh of the character
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Sculpting the eyes of the character
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Sculpting the ears of the character
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Useful resources for using reference images
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The first stages of adding details to the features
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Sharpening and polishing the sculpt
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Making the horns and an explanation of the masking brush
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Going of symmetry and adding character to our model
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Learning about how to paint colours onto our sculpted head
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Touching up and adding small amounts of detail to the sculpt
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Learn about three point lighting for characters and single objects
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Some extension tasks to develop your skills
이 강의는 유데미 강좌 중 "Complete Blender Creator: Learn 3D Modelling for Beginners"와 동일한 강의이며, 한국어 자막이 기존 강의와 다르게 전문 한글 자막이 제공됩니다. 또한 강의 내용에 대한 질문은 Q&A에 영어로 남겨주시면 오리지널 강사님으로부터 답변을 받으실 수 있습니다. 강의 내용 외의 문의는 한국어로 남겨주셔도 되며, 웅진씽크빅 글로벌에서 매일 확인하여 답변드리고 있으니 편하게 질문해주세요! :)
이 강의는 블렌더 3.2 버전을 다시 제작된 리마스터링 버전입니다. 2.8 버전의 예전 강의도 보고 싶은 학생들은 강의에서 제공되는 별도 아카이브를 통해 기존 2.8 버전 강의에 접근할 수 있습니다.
블렌더 는 게임 엔진이나 3D 프린터 및 여러 소프트웨어에 적용할 수 있는 고급 모델을 만드는 훌륭한 플랫폼입니다. 이 온라인 강의로 블렌더 를 배워야 하는 이유를 몇 가지 말씀드리겠습니다:
비디오 게임의 에셋을 생성합니다.
독특한 3D 프린팅 제품을 만듭니다.
살고 싶은 집이나 드림카를 디자인합니다.
3D 아트워크로 자신을 뽐냅니다.
게임에 사용되는 3D 모델과 에셋을 3D 프로덕션 제품인 블렌더 로 만드는 방법을 배워보세요. 아주 간단하게 시작하기 때문에 경험이 전혀 없어도 괜찮습니다. 온라인 강의로 이렇게 멋진 작품을 만들 수 있다니, 놀랄 것입니다.
GameDevtv 팀은 세계에서 가장 인기 있는 온라인 게임 개발 교육을 만들었습니다. 이 블렌더 강의는 수십 만 명의 학생들이 수강했으며 별 5개 리뷰는 30,000개가 넘고 평가와 인기도 면에서 유데미 내 블렌더 강의 1위를 달리고 있습니다.
이 강의는 프로젝트 기반이므로 여러분은 새로운 기술을 실제 3D 모델에 바로 적용할 수 있습니다. 모든 프로젝트 파일과 추가 참조 자원이 제공되니 막힐 일은 없습니다. 강사의 설명 영상과 풍부한 다이어그램, 고품질의 강의 영상이 있습니다. 각 모델을 만들 때는 이러한 프로세스를 따릅니다:
전체 모델을 직접 제작해 봅니다.
빌드 방법을 단계별로 보여줍니다.
계속해서 지식을 적용합니다.
더 구체적으로 초점을 맞추고 싶으신가요? 캐릭터와 환경을 집중적으로 다루는 다른 블렌더 강의를 확인하세요. 비디오 게임 엔진의 모델에 생명을 불어넣고 싶으신가요? Unity 개발자 3D 과정을 확인하세요. 열정과 품질의 상징, 녹색 잎사귀 로고를 찾으면 됩니다.
한 번만 지불하면 평생 수강 가능합니다. 모델링과 코딩에 자격과 경험이 있는 제작자들이 준비했습니다. 복잡한 개념도 명확하면서 재미있게 설명해드립니다. 강의가 끝나면 3D 모델링과 렌더링의 기초가 다져지고 더 많은 것을 배우고 싶게 될 것입니다.
완전한 입문자라면 여러분이 필요한 모델링 기초 지식을 모두 알려드립니다. 아티스트라면 에셋에 생명을 불어넣는 방법을 알려드립니다. 개발자라면 모델링과 디자인 원칙을 가르쳐드립니다. 약 2만 명의 훌륭한 개발자가 모인 페이스북 채널, 지식이 풍부한 학습 도우미로 구성되어 하루 평균 조회수가 1만 7천 회에 달하는 자체 커뮤니티, 그리고 동시 접속자가 1만 명인 학생용 디스코드 채널과 연결되어 보세요.
지금 수강신청하면, 실망하지 않을 겁니다!