
In this video we will be going over the introduction to the course. We will be talking about the different sections and what to expect by the time you complete the course.
In this video we will be covering the basic UI layout. By the end of the video you should have a high level understanding of where the different menus live inside of the Maya interface.
In this video we will be covering how to use the camera inside of Maya. How to rotate, zoom, and pan the camera all will be covered.
This video will be covering how to navigate the different viewports. By the end of this video you should know the different shortcuts and how to change between the different viewports inside of Maya.
In this video we will be going over the creation on primitives. You should have a base understanding of the different ways to go about creating primitives by the end of this video.
In this video we will be covering how to access the different sub object modes of a mesh. This includes vertex, edge, and face mode selections. By the end of the video you should understand how to switch between the different modes.
In this video we will be going over the process of duplicating meshes. We will be talking about the several different ways that meshes are duplicated inside of Maya and the shortcuts assigned to the actions.
In this video we will be talking about the snapping tools and how to use them inside of Maya. We will be covering the shortcut keys and also the interface buttons that control snapping.
In this video we will be going over how to edit the pivot point inside of Maya. By the end of this video you should be able to edit the pivot and understand how to toggle the different shortcuts.
In this video we talk about some of the more common marking menus inside of Maya. By the end of this video you should have an understanding of the major marking menus that will help you with modeling inside of Maya.
In this video we will talk about the process of modeling high polygon objects inside of Maya. We will talk about the different steps that are needed produce sub d models out of Maya.
In this video we will be going over the different processes of combining and separating meshes inside of Maya. By the end of the video you should be able understand how to separate and combine objects and faces.
In this video we will be covering how to handle doing symmetry on objects inside of Maya. By the end of the video you should have an idea of how to create symmetry for your meshes.
In this video we will be talking about how smoothing groups are covered inside of Maya. By the end of the video you should have an understanding of how to assign hard and smooth edges to control smoothing groups inside of Maya.
In this video we will be going over how to setup and use a custom shelf inside of Maya. This will allow you to set up your own custom shortcuts.
In this video we will be going over how to set up a custom grid and grid units inside of Maya. By the end of the video you should be able to setup custom grid units and the size of the grid.
In this video we will be going over the attributes editor and what it shows us inside of Maya. By the end of the video you should have an idea about the structure of the attributes editor.
In this video we will be going over how to go about deleting the history on objects. This process is important to understand inside of Maya to keep our models clean and usable.
In this video we will be going over how to freeze the transforms of objects inside of Maya. By the end of this video you should have a high level understanding of what freezing transforms does to our models and how to use it.
In this video we will be going over the outliner. The outliner is the main organization tool inside of Maya. By the end of this video you should have a high level understanding of the outliner and how it works inside of Maya.
In this video we will be going over the material editor inside of Maya. By the end of this video you should have a high level understanding of how to use the material editor inside of Maya.
In this video we will be going over using the UV editor inside of Maya. By the end of this video you should have a high level idea of how to start using the uv editor and tools.
In this video we will be continuing to talk about the different uv editing tools and controls inside of Maya. By the end of this video you should have a high level ability to use the unrwapping tools inside of Maya.
In this video we will be going over creating a second lightmap channel. By the end of this video you will be able to create additional uv channels for your meshes inside of Maya.
In this video we will be going over how to bake out normal maps from inside of Maya. By the end of this video you should have a mesh that has baked normal map data applied to it in your scene.
In this video we will be going over a wrap up of all the information you should have learned during the course. By the end of this video you should have a wrap up of knowledge about everything that you have learned.
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You're just looking for the information on how to transfer the skills you already have from working in Blender. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren't even available in Maya. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Blender. So if you're in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.