
Explore building a Blender doll machine by modeling from a square box, detailing the cabinet, creating four dolls, applying materials, and arranging them in cabinets with a doll-grabbing cabinet.
Build the doll machine in Blender through step-by-step modeling, detailing extrude operations, bevel modifiers, line divisions, and component assembly, including a glass cabinet, handle, coin slot, and control buttons.
Learn to build a doll machine in Blender by adding and duplicating shapes, applying modifiers such as solidify, bevel, and mirror, and arranging components for a realistic look.
Create the doll for the doll machine in blender by adding cylinders for the body and lid, shaping a nurbs curve, editing shapes, and applying bevel and subdivision surface modifiers.
Create a torus, edit geometry in edit mode, copy and separate selections, set origin, apply subdivision surface and solidify modifiers, and shade smooth a dripping donut from multiple angles.
Create a rabbit doll in Blender by adding cylinders, UV spheres, and cubes; apply bevel, subdivision surface, and mirror modifiers to shape ears, eyes, and whiskers.
In blender, tutorial part 6 demonstrates building a doll by adding and shaping cylinders, ears, eyes, and nose, using bevel and subdivision modifiers, mirrors, and loop cuts.
Add and arrange doll elements in the doll machine using a cube model, and apply the array, bevel, and subdivision surface modifiers to balance dolls inside the glass cabinet.
Learn to set up glass and other materials in Blender, adjust roughness and transmission, switch render engines, and apply gradient textures with bevels on the doll machine.
Apply materials to the doll cabinet models, including glass and gray finishes, and use gradient, wave, and noise textures with mapping, texture coordinates, color ramps, and roughness adjustments.
Set the area light to 100 watts, copy it, and set the world color to brown; tune camera focus on doll in doll machine and arrange cube and ball.
Learn to arrange multiple cabinets in Blender by duplicating dolls, rotating them, copying materials, tweaking colors, and setting the camera before rendering the doll machine.
Define the model's position across frames and insert keyframes to animate a UV sphere. Move to frames, adjust position and size, then play to see smooth motion.
Set up and preview animation scene 1 by adding a camera, adjusting its location and rotation, inserting keyframes, and playing back the doll machine animation.
Add a camera and frame the doll, then insert keyframes for the rabbit and doll grabber, adjust positions for smooth movement, and preview the animation for corrections.
Hello and welcome to Bledner's newest course, The doll machine, which is a course about creating a model of a doll claw machine that is commonly found in game centers. Currently, there are many types of dolls, toy boxes, cartoon model boxes, or key chains.
In this course, students of all genders, all ages, or even those without any basic knowledge can learn. Those with basic knowledge can use the knowledge from this course to practice modeling skills and practice proficiency in using various tools, including using shortcuts in model creation, and help practice creativity in model design, including creating model materials in different formats.
The course is divided into several parts so that students are not too tired and can also be adjusted to fit into their daily practice routine. This is good for developing working abilities, as well as practicing creating art because there is no right or wrong in art. As long as we dare to create, that is a very good thing.
Training is something that must be done continuously to see results, which can be applied to anything related to development and learning because doing so will make the body remember and use it well.
I hope that students enjoy learning in this course and that there are many more courses that students will learn and practice in order to achieve the best results in their work. See you in the course.