
Learn to model, texture, rig, and render the Tesla Cybertruck in Blender using reference blueprints. Master advanced modeling, shading, lighting in Cycles and Eevee, plus post-processing for a professional result.
Open project folder to access blueprints two for accuracy, reference images, textures, and track blender file; use the tool called pure if, and explore modeling, materials, and rendering sections.
Gather reference images from google or pinterest, group them with the purify tool, and import into blender to align front, back, left, right, and top views for modeling.
Create the hood of the car by modeling from the top, shaping vertices, using wireframe and x-ray views, and applying solidify, bevel, and subdivision for a smooth, mirrored hood.
Model the front area of the Tesla Cybertruck in Blender by adding and aligning a plane, extruding vertices, and applying bevel, mirror, and subdivision surface, with shading tweaks as needed.
Model the Tesla cybertruck front bumper in blender by extruding a plane, editing vertices and faces, using knife cuts and bevels, and applying subdivision surfaces for a smooth, connected form.
The instructor demonstrates refining the model by aligning vertices, extruding the hood to form a windshield, applying thickness with a subdivision surface, and mirroring for accuracy.
Model the fender in Blender by shaping vertices with proportional editing, extrusion, and snapping. Mirror, solidify thickness, and bevel refine topology for realistic curvature.
Model the fender border for the Tesla Cybertruck in blender by building a frame from reference images, using wireframe view, vertex alignment, extrusions, knife tool cuts, and a final bevel.
Create the front door in Blender by building and shaping geometry with vertices and edges, extruding, aligning, and applying modifiers like solidify and mirror to achieve thickness and symmetry.
Model the rear door of the Tesla Cybertruck in Blender using edge selection, extrude, snapping, and vertex adjustment; add a handle, thickness via Solidify, mirror, bevel, and normal fixes.
Master Blender modeling by creating the rear fender for a Tesla Cybertruck, using an image as a guide, edge and vertex work, extruding, and solidify for thickness.
Create the rear fender border and rocker panel, align them to the body, and refine the mesh by extruding, moving vertices, and correcting overlaps.
Create the rocker panel by editing faces and vertices, extruding and repositioning edges, then refine shading with bevels, subdivision surface, and weighted normals for cleaner, sharper edges.
Tweak the windshield window border by adjusting vertices in wireframe, create borders with insets, and apply solidify, bevel weights, and the knife tool to ensure clean edges.
Learn to model the front side window in Blender by building frames, shaping vertices and edges, using the knife tool, extruding, and snapping faces to match reference surfaces.
Model the Tesla Cybertruck windows, focusing on the middle and rear frame in Blender. Use knife tool cuts, extrude edges, align vertices, and apply subdivision surface for a smooth result.
Model precise windows for the Tesla Cybertruck using shrink wrap on a guide, then refine with bevels, subdivision surface, and vertex groups for clean shading.
master blender modeling to complete the Tesla Cybertruck roof by building the frame, extruding faces, and refining edges with bevels, cropping, and a mirror workflow.
Model the rear side of the truck in Blender by switching to orthographic view, refining vertices, applying the mirror modifier, extruding and beveling edges, and smoothing normals for shading.
Model the rear side of the truck in Blender by extruding faces, applying bevels, and adjusting thickness, while aligning vertices for a smooth, realistic result.
Model the Tesla Cybertruck truck bed floor details in Blender by editing vertices, creating lights, applying knife cuts, boolean operations, extrusions, and bevels while refining normals and edge flow.
Create the back light and fix topology, adjust the cab placement, and refine bevels and mirror operations in Blender to build a polished Tesla Cybertruck model.
Blender for the Tesla Cybertruck Forge course, this lesson guides creating the back door, refining topology, adjusting vertices, extruding panels, and using knife cuts to match reference images.
Learn to model the back lights and controls for a Tesla Cybertruck forge in Blender by isolating faces, beveling edges, and applying boolean operations and the pull tool.
Create the under-bumper lights by duplicating nearby features, clipping overlaps, extruding, beveling, and aligning vertices while preserving the body tilt and proper normals.
Model the rear bumper in Blender for the Tesla Cybertruck by shaping and extruding faces, beveling edges, aligning vertices, using mirror clipping, and separating the bumper from the body.
Learn to model the rear bumper in Blender by extruding and aligning vertices, filling faces, solidifying geometry, applying bevel weights, and correcting shading and normals for a clean, connected bumper.
Create the front light for the Tesla Cybertruck by modeling the headlight, glass cover, and frame, refining thickness and edges with bevels, subdivision surfaces, and the mirror modifier.
Fix the front bumper in Blender by correcting twisted faces, aligning vertices, cutting and extruding edges, and adding bevels to refine shading.
Create and refine the bumper parts in Blender by aligning vertices, adding edge loops, and applying a subdivision surface with bevel weights for smooth, accurate shading.
Model the reflector light above the bumper in blender by isolating edges, extruding, beveling, and refining geometry with shrink wrap and mirror modifiers for accurate, smooth lighting surfaces.
Learn to model the Tesla Cybertruck bumper lights and grill in Blender using reference images, extrusion, bevel weights, subdivision surfaces, mirror clipping, and precise vertex editing for smooth shading.
Model the side cameras for the Tesla Cybertruck in Blender using knife and loop tools, extrude and refine faces, then apply subdivision surface and smoothing.
Model the back cover for the tesla cybertruck forge, tracing from an image, extruding, and duplicating until the pattern forms, using mirror and curve modifiers to align and refine normals.
Model a tire in Blender using cylinders and a reference image for tread details, then unwrap UVs and apply displacement textures for a smooth, realistic finish.
Create a wheel cap in Blender by shaping the tire, extruding and beveling edges, using an array with an empty for precise rotation, and applying normals and mirror for symmetry.
Fix the rear bumper and bumper lights by adjusting faces, extruding, deleting overlaps, and aligning edges and vertices for a clean, gap-free fit.
Model the wheel and brake disk in Blender using bevel, extrusion, and subdivision surface, then adjust vertices and normals for a smoother, camera-aware render.
Learn to model the shock absorber join in blender, adding detail, aligning the 3d cursor to the surface, extruding, beveling, and applying subdivision surface for realism.
Learn to model the driveshaft boot and damper fork in Blender by extruding, beveling, and using subdivision surface with mirror modifiers for a clean, realistic result.
Learn to model the shock absorber and suspension parts in Blender, using bevels, extrusions, modifiers, subdivision surface, shrink wrap, and mirror techniques for accurate geometry.
Adjust pivot points and move components to prevent overlaps in Blender, using the 3D cursor for copying and mirroring, and apply a decimal modifier to reduce polygon count.
Make tweaks under the truck by extruding vertices, snapping with vertex snap, and beveling edges, then apply mirror refinements and add a windshield light for the Cybertruck model.
Develop a simple interior by creating seats, cushions, and a dashboard, using reference images, extruding and editing vertices, and applying subdivision surface with support loops to maintain shape.
Learn to model a car dashboard in Blender by selecting and arranging edges and faces, extruding and shaping the panel, correcting normals, and adding subtle thickness and bevels.
Create the steering by selecting faces, extruding, and aligning vertices and edges. Refine the handle and neck with bevels and mirror to ensure a cohesive, twist-free model.
Learn to complete the steering details in Blender by using subdivision surface, adding edge loops, adjusting normals, applying a mirror modifier, and refining shading for a tighter fit.
Isolate steering components, convert to quads, apply subdivision and bevel for smooth shading, fix overlapping vertices and normals, and implement a mirror modifier to finalize the model.
Finalize the Tesla Cybertruck model by applying the mirror modifier, filling holes, refining topology, and recalculating normals for clean shading.
Master adding an hdr image as an environment for natural lighting in Blender, linking it to the world texture and tuning cycle render settings for accurate materials.
Learn how to create and assign materials in Blender using the shader editor. Explore node wrangler shortcuts, connecting nodes, previews, and organizing materials for multi-material objects.
Organize the scene in Blender by creating and assigning parts to collections such as body, interior, lights, plastic, and tires. Hide and isolate parts to streamline workflow.
Create realistic car paint in Blender by layering a metallic base with a sharp, Fresnel-driven gloss, tuning roughness and reflections to simulate angle-dependent highlights.
Create windshield materials in blender by blending transparent and dark glass with a gradient texture and color ramp, using generated coordinates, mapping, and an empty controller to tune transitions.
Create and fine-tune tire materials in Blender by building a base material, adjusting color, specular, and roughness, adding noise and mass grave textures, and applying displacement for subtle edge imperfection.
Create a dark plastic material for the bumper, fender, and rocker panel in Blender, using a noise-based normal map and adjusted roughness for subtle, cohesive surface detail.
Recreate the headlight materials in Blender, applying window frame and door glass mats, then build a glowing headlight shader using gradient textures, mapping coordinates, color ramp, and emission.
Explore creating and assigning materials for the front reflector lights in Blender, including an emission material and a door glass material, with texture coordinates, mapping, and displacement to refine glow.
Create and tune the back light material in Blender by applying front reflector glass and frame materials, using unique and linked materials, and validating results with material previews and renders.
Apply a silver material to the shock absorber in Blender, adjust roughness, add noise textures and normals, then create aluminium and rubber materials for suspension parts and link them.
Create and apply a disc brake material for suspension in Blender, using noise and gradient textures, texture coordinates, mix nodes, and control color, roughness, height, and bump.
Create and link exterior materials for all panels using a dark plastic base with controlled roughness and gloss. Add glass for windows and emission material for headlights.
Create and apply interior materials in Blender for the Tesla Cybertruck Forge, linking cushions, dashboard, and steering, adjusting roughness, metallics, and mirrors while fixing shading.
Turn off unwanted modifiers, adjust subdivision and weight normals, refine materials, and set the camera with proper focal length to fix shading, noise, and roughness for a clean test render.
Organize the scene for rigging by cleaning unused items, applying shrink wrap and mirror modifiers, and centering origins. Group tires and suspension, merge components into vehicle geometry, and ensure orientation.
Rig the Tesla Cybertruck in blender by aligning origins and centers, using empties and the 3D cursor to set pivots, then parent the body to an empty for unified control.
Learn to rig a truck in Blender by adding an armature, building and duplicating bones in edit mode, and using object and pose modes to control constraints and movement.
Create and name bones in Blender to rig a vehicle, set pivot points, build steering and drift controls, and link drive shafts with parent-child relations and constraints for wheel movement.
Discover how to rig a Tesla Cybertruck with bone constraints, using copy rotation and damped track, mirroring across sides, and parenting tires and suspension to control bones.
Master how to fix rigging issues in Blender by using weight painting to adjust bone influence, clear and reconnect parents, apply gradients, and test deformations through rotation.
Learn to add a transformation constraint that makes wheel bones rotate with forward motion, using local space and map from linear motion to rotation.
Learn to rig a blender armature to simulate a suspension system by adding extra bones, establishing parent‑child relationships, and using constraints and limit locations to keep motion realistic.
Learn to rig a Tesla Cybertruck by adding shapes to bones, creating root and steering controllers with planes and mirroring, then assign shapes via bone properties for a clean rig.
This lecture guides you through rendering the Tesla cybertruck in Blender, from camera setup at 120 mm and shadow catcher plane to world lighting, materials, and final render adjustments.
Create a new Blender scene to render the Tesla Cybertruck by organizing objects into a collection, positioning the camera, applying materials, and lighting with sun and area lights.
Render the scene with Eevee by adjusting glass transparency, alpha modes, and shadows, then set up lighting, environment fog, and screen space reflections for a polished Cybertruck render.
Download and set up PureRef from pureref.com, load images, frame and resize them using shortcuts like control shift r, and keep the tool on top for easy reference.
Learn blender basics from the interface, modeling, materials, and lighting to understand blender. Access free courses and the premium blender from ground up on moron painter dot com.
Welcome to one of the most complete and inspiring Blender courses ever created — “Tesla Cybertruck: From Start to Finish.”
My name is Marwan Hussein, and I’m a 3D artist with over 15 years of experience in the 3D field. I’ve always loved creating cars — there’s something exciting and deeply satisfying about bringing such powerful machines to life in Blender. Over the years, I’ve shared my passion with thousands of students around the world who wanted to take their 3D skills to a professional level.
In this course, I decided to recreate the Tesla Cybertruck — one of the most futuristic and unique vehicle designs in history. Its bold shape, sharp edges, and industrial character make it a true challenge, and that’s exactly why it’s the perfect project for learning Blender in depth.
We’ll start completely from scratch, setting up reference images and preparing the project. Then, you’ll dive deep into the modeling section, which forms the core of the course. This part is rich, detailed, and challenging — but incredibly rewarding. You’ll learn powerful new modeling techniques to speed up your workflow, solve surface shading problems, and achieve clean, complex geometry with confidence. You’ll also discover time-saving shortcuts, creative uses of modifiers, and professional tips that will make your modeling more efficient and precise than ever before.
Once the modeling is done, we’ll move to rigging, one of my favorite parts of the process. You’ll learn how to bring the truck to life — rigging the front and rear tires, setting up realistic suspension behavior, and adding a functional back-door mechanism. We’ll also customize bone shapes and constraints so the rig stays clean, clear, and ready for animation. You’ll gain the knowledge to animate the truck yourself or hand it off seamlessly to any animator.
Then comes the materials section, where we’ll dive into the Shader Editor to create all the materials from scratch — car paint, glass, plastic, lights, and metal. You’ll learn to build realistic surfaces that react beautifully to lighting, making your final render stand out.
When it’s time to render, we’ll explore both Cycles and Eevee. You’ll learn to create two professional-quality environments for your truck, set up lighting, and produce stunning cinematic renders. You’ll also master post-processing inside the Compositor to give your scene that final polish and realism that separates professionals from beginners.
Every section of this course is carefully structured to guide you step-by-step, ensuring you understand not just how to do something, but why it works. You’ll have access to all project files, including two complete blueprint sets — one used during the course, and another with the final accurate version of the Cybertruck model.
This course isn’t just about following instructions — it’s about understanding a real production workflow and developing the mindset of a professional 3D artist.
If you love Blender, love cars, and want to build something that truly looks real — this course is your opportunity.
By the end, you won’t just have a stunning Tesla Cybertruck…
You’ll have the skills, confidence, and discipline to create anything you can imagine.