
Open project folder to access blueprints two for accuracy, reference images, textures, and track blender file; use the tool called pure if, and explore modeling, materials, and rendering sections.
Gather reference images from google or pinterest, group them with the purify tool, and import into blender to align front, back, left, right, and top views for modeling.
Model the front area of the Tesla Cybertruck in Blender by adding and aligning a plane, extruding vertices, and applying bevel, mirror, and subdivision surface, with shading tweaks as needed.
Model the fender in Blender by shaping vertices with proportional editing, extrusion, and snapping. Mirror, solidify thickness, and bevel refine topology for realistic curvature.
Model the fender border for the Tesla Cybertruck in blender by building a frame from reference images, using wireframe view, vertex alignment, extrusions, knife tool cuts, and a final bevel.
Create the rear fender border and rocker panel, align them to the body, and refine the mesh by extruding, moving vertices, and correcting overlaps.
Create the rocker panel by editing faces and vertices, extruding and repositioning edges, then refine shading with bevels, subdivision surface, and weighted normals for cleaner, sharper edges.
Learn to model the front side window in Blender by building frames, shaping vertices and edges, using the knife tool, extruding, and snapping faces to match reference surfaces.
Model the Tesla Cybertruck windows, focusing on the middle and rear frame in Blender. Use knife tool cuts, extrude edges, align vertices, and apply subdivision surface for a smooth result.
Model the rear side of the truck in Blender by extruding faces, applying bevels, and adjusting thickness, while aligning vertices for a smooth, realistic result.
Learn to model the rear bumper in Blender by extruding and aligning vertices, filling faces, solidifying geometry, applying bevel weights, and correcting shading and normals for a clean, connected bumper.
Model the reflector light above the bumper in blender by isolating edges, extruding, beveling, and refining geometry with shrink wrap and mirror modifiers for accurate, smooth lighting surfaces.
Learn to model the Tesla Cybertruck bumper lights and grill in Blender using reference images, extrusion, bevel weights, subdivision surfaces, mirror clipping, and precise vertex editing for smooth shading.
Model the back cover for the tesla cybertruck forge, tracing from an image, extruding, and duplicating until the pattern forms, using mirror and curve modifiers to align and refine normals.
Create a wheel cap in Blender by shaping the tire, extruding and beveling edges, using an array with an empty for precise rotation, and applying normals and mirror for symmetry.
Learn to model the driveshaft boot and damper fork in Blender by extruding, beveling, and using subdivision surface with mirror modifiers for a clean, realistic result.
Learn to model the shock absorber and suspension parts in Blender, using bevels, extrusions, modifiers, subdivision surface, shrink wrap, and mirror techniques for accurate geometry.
Make tweaks under the truck by extruding vertices, snapping with vertex snap, and beveling edges, then apply mirror refinements and add a windshield light for the Cybertruck model.
Develop a simple interior by creating seats, cushions, and a dashboard, using reference images, extruding and editing vertices, and applying subdivision surface with support loops to maintain shape.
Learn to model a car dashboard in Blender by selecting and arranging edges and faces, extruding and shaping the panel, correcting normals, and adding subtle thickness and bevels.
Create the steering by selecting faces, extruding, and aligning vertices and edges. Refine the handle and neck with bevels and mirror to ensure a cohesive, twist-free model.
Create windshield materials in blender by blending transparent and dark glass with a gradient texture and color ramp, using generated coordinates, mapping, and an empty controller to tune transitions.
Create and fine-tune tire materials in Blender by building a base material, adjusting color, specular, and roughness, adding noise and mass grave textures, and applying displacement for subtle edge imperfection.
Create a dark plastic material for the bumper, fender, and rocker panel in Blender, using a noise-based normal map and adjusted roughness for subtle, cohesive surface detail.
Create and tune the back light material in Blender by applying front reflector glass and frame materials, using unique and linked materials, and validating results with material previews and renders.
Create and apply interior materials in Blender for the Tesla Cybertruck Forge, linking cushions, dashboard, and steering, adjusting roughness, metallics, and mirrors while fixing shading.
Turn off unwanted modifiers, adjust subdivision and weight normals, refine materials, and set the camera with proper focal length to fix shading, noise, and roughness for a clean test render.
Learn to rig a truck in Blender by adding an armature, building and duplicating bones in edit mode, and using object and pose modes to control constraints and movement.
Discover how to rig a Tesla Cybertruck with bone constraints, using copy rotation and damped track, mirroring across sides, and parenting tires and suspension to control bones.
Master how to fix rigging issues in Blender by using weight painting to adjust bone influence, clear and reconnect parents, apply gradients, and test deformations through rotation.
Learn to add a transformation constraint that makes wheel bones rotate with forward motion, using local space and map from linear motion to rotation.
This lecture guides you through rendering the Tesla cybertruck in Blender, from camera setup at 120 mm and shadow catcher plane to world lighting, materials, and final render adjustments.
Create a new Blender scene to render the Tesla Cybertruck by organizing objects into a collection, positioning the camera, applying materials, and lighting with sun and area lights.
Render the scene with Eevee by adjusting glass transparency, alpha modes, and shadows, then set up lighting, environment fog, and screen space reflections for a polished Cybertruck render.
Welcome to one of the most complete and inspiring Blender courses ever created — “Tesla Cybertruck: From Start to Finish.”
My name is Marwan Hussein, and I’m a 3D artist with over 15 years of experience in the 3D field. I’ve always loved creating cars — there’s something exciting and deeply satisfying about bringing such powerful machines to life in Blender. Over the years, I’ve shared my passion with thousands of students around the world who wanted to take their 3D skills to a professional level.
In this course, I decided to recreate the Tesla Cybertruck — one of the most futuristic and unique vehicle designs in history. Its bold shape, sharp edges, and industrial character make it a true challenge, and that’s exactly why it’s the perfect project for learning Blender in depth.
We’ll start completely from scratch, setting up reference images and preparing the project. Then, you’ll dive deep into the modeling section, which forms the core of the course. This part is rich, detailed, and challenging — but incredibly rewarding. You’ll learn powerful new modeling techniques to speed up your workflow, solve surface shading problems, and achieve clean, complex geometry with confidence. You’ll also discover time-saving shortcuts, creative uses of modifiers, and professional tips that will make your modeling more efficient and precise than ever before.
Once the modeling is done, we’ll move to rigging, one of my favorite parts of the process. You’ll learn how to bring the truck to life — rigging the front and rear tires, setting up realistic suspension behavior, and adding a functional back-door mechanism. We’ll also customize bone shapes and constraints so the rig stays clean, clear, and ready for animation. You’ll gain the knowledge to animate the truck yourself or hand it off seamlessly to any animator.
Then comes the materials section, where we’ll dive into the Shader Editor to create all the materials from scratch — car paint, glass, plastic, lights, and metal. You’ll learn to build realistic surfaces that react beautifully to lighting, making your final render stand out.
When it’s time to render, we’ll explore both Cycles and Eevee. You’ll learn to create two professional-quality environments for your truck, set up lighting, and produce stunning cinematic renders. You’ll also master post-processing inside the Compositor to give your scene that final polish and realism that separates professionals from beginners.
Every section of this course is carefully structured to guide you step-by-step, ensuring you understand not just how to do something, but why it works. You’ll have access to all project files, including two complete blueprint sets — one used during the course, and another with the final accurate version of the Cybertruck model.
This course isn’t just about following instructions — it’s about understanding a real production workflow and developing the mindset of a professional 3D artist.
If you love Blender, love cars, and want to build something that truly looks real — this course is your opportunity.
By the end, you won’t just have a stunning Tesla Cybertruck…
You’ll have the skills, confidence, and discipline to create anything you can imagine.