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Arrange reference images in Blender by placing side, front, and top views, adjust location, rotation, and scale, organize them into a collection, and disable selectable for accurate modeling.
Create a realistic window frame and glass in Blender by copying edges, extruding and insetting parts, applying bevels, correcting face normals, and setting the origin to geometry for accurate alignment.
Master practical blender techniques to build a realistic subway model by using wireframe and solid modes, adding a cylinder, beveling edges, snapping to faces, and merging objects into one.
Create a subway wall in Blender by duplicating geometry, switching between edge and face modes, extruding and beveling corners, and refining topology with loop cuts and edge selections.
Practice basic wall panel modeling in Blender using wireframe and solid view, add and extrude cubes, inset faces, bevel edges, and refine with edge selections and segments.
Model wall panel objects in blender by adding a cube, using edge and face modes, applying inset and extrude, merging by distance, and aligning them with snapping and cursor placement.
Model a wall poster in Blender by adding a cube, extruding faces and edges, using wireframe view, applying inset and scale, and snapping a glass poster to the wall.
Learn to mirror objects along the y axis in blender, set the origin to geometry, and copy modifiers to create symmetrical subway walls for realism.
Create a realistic wall window frame in Blender by modeling faces, extruding, beveling edges, fixing face normals and orientation, and using origin, mirror, and wireframe techniques.
Create a realistic subway model in Blender by using wireframe and solid modes, extrude and bevel operations, and modifiers like mirror and autosmooth to align parts.
Create a subway wall screw assembly in Blender using UV sphere modeling, extrusion, bevel, inset, and edge operations, then duplicate parts with the array modifier.
Explore using the array modifier to copy wall and door objects along a defined distance, with the array size set by wall plus door width, and reset rotations for alignment.
Model a subway seat in Blender by extruding vertices, using vertex mode and snapping, then mirror and copy with the array modifier to create symmetry.
In Blender, create a subway wall using edge selection, bevels, and smooth shading, then apply array and mirror modifiers to achieve equal-sized repeated elements, with proper rotation resets.
Learn to model subway pipes in Blender by extruding along z, beveling edges, converting to curves, and aligning geometry with mirror modifiers and origin to geometry.
Model subway wall details by creating pipe elements and decals using Blender tools: bevel and mirror modifiers, arrays, extrudes, converting curves to meshes, and snap-based alignment.
Learn to model a door panel in Blender by duplicating, aligning along axes, applying modifiers, merging objects, rotating and mirroring to create a cohesive door component.
Develop realistic subway doors in Blender by modeling two door objects, using wireframe mode, adding a cube, setting dimensions, beveling edges, and duplicating with Shift+D.
Create a realistic subway model in Blender by building with cubes, inset and extrude faces, bevel edges, and merge objects while switching between wireframe and solid modes.
Create a realistic subway detailing by modeling door lock objects in Blender, using extrude, bevel, mirror, and snapping techniques to refine geometry and merge vertices for clean symmetry.
Finish the wall object in Blender by beveling edges, merging vertices, adjusting face normals with alt s, smoothing, scaling in x, snapping edges, and mirroring a copy.
Model the light part of the subway in Blender, organize into a new folder and light collection, then extrude and bevel edges, set dimensions and rotation with vertex snapping.
Model a picture frame in Blender by edge-selecting, extruding along the z axis, applying inset, bevel, a band modifier, and a simple deform on the y axis, with two materials.
Create a realistic subway model in Blender by mastering edge and vertex modes, extrude, bevel, and smooth with normals. Learn to use mirror, snap, and separation to refine objects.
Copy the last objects along the y axis to create duplicates. Join them into a single object and save the modifier.
Create a ceiling lamp in Blender by using edge mode, extrude operations, and modifiers. Duplicate, array, bevel, align, and boolean tools refine the model to align with edges and dimensions.
Practice copying, rotating, and mirroring components in a Blender project using wireframe view, array and mirror modifiers to assemble a subway light section.
Explore blender techniques to create a realistic subway top curve, using copy object, modifiers, edge bridge loops, and array modifier with count 3, plus vertex snapping and face orientation.
Master Blender techniques to build realistic subway railings and screws by extruding along axes, beveling, snapping, and using modifiers to merge objects into a single, precise model.
Model a realistic subway station text panel in Blender by creating a plane, extruding and beveling edges, duplicating and mirroring elements, and aligning components with vertex snapping and clipping.
Explore creating station text in Blender, using the shader editor to set font, alignment, character spacing, and basic mesh conversion for a realistic subway scene.
Create a realistic corridor pipe in Blender using circle creation, extrusions, and mirroring. Convert curves to mesh and refine with normals for a polished result.
Master the mirror modifier across all objects to create symmetrical subway elements, recalibrating rotations, copying modifiers, and mirroring along the y axis while managing object visibility.
Add and clone area lights in Blender, align copies with the 3d cursor, and link object data; apply a clay floor material and an emission material for Cycles rendering.
Learn to apply emission and glass materials in Blender, assign materials to selected faces, adjust shading, IOR, and roughness, and compare render samples to refine the scene.
Learn to create a realistic door material in Blender with noise textures, color ramp control, bump mapping, and node wrangler to drive the principled bsdf for a metallic subway door.
Apply text to the front face and unwrap UVs in the UV editor, invert the UVs, and use mirror and array modifiers, then assign two materials for the sign.
Create and assign poster materials, including frame and glass, in Blender, apply image textures, unwrap UVs, and use mirror modifiers to align posters.
Apply the same wall and glass materials across components, adjust shader properties for matte reflections, and add emission lighting to the poster frame and handle objects, linking materials as needed.
Assign and link materials across a subway door model, applying the same materials to the door, frame, screws, glass, and rubber, then switch to second materials like pipes.
Create emergency text materials in Blender by duplicating and linking materials, adjusting color ramps, emission, textures, and unwrap techniques for readable signage.
Create a realistic subway station panel by texturing with red emission and Lumi yellow, applying new materials, adjusting bump and reflections, linking materials across air condition top, and rendering.
Configure the initial render by adjusting camera, cuda devices, 32 samples, color management, and 720p output, then fix lighting and textures for realistic seat reflections.
Use the compositing panel and nodes to apply glow, color correction, gain control on midtones, and lens effects, then save the render and complete the course.
In this course, we will create a beautiful interior exclusively in Blender, from the first polygon to the final render.
Next we will use Blender's Node Editor to create materials and textures.
Take your first steps to becoming a 3D character artist.
Whether you're a beginner or more advanced, learning the tools and developing your own creative process as you go.
You can follow the Subway model used in the course or create your own.
The course will show you how to create a great looking model for your portfolio, color it, render it, and make the output more beautiful.
You'll instantly apply your new skills to real 3D models. All project files as well as resources will be included.
You will get full lifetime access for a single one-off fee. You have lifetime access to the Q&A section where he or she is ready to answer your questions and support your success.
If you want to create detailed, realistic environment in Blender, this course is for you. You'll learn the modeling techniques and Blender's texturing tools you'll need to create impressive, complex models.
This course has been created using Blender 3.6.1 and is compatible with newer versions of Blender.