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30-Day Money-Back Guarantee

This course includes:

  • 5.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Blender 2.8 and Substance painter - 3D modeling game assets

Model , sculpt and optimize a fantasy bow so it's ready to use in your game and make beautiful render for your portfolio
Rating: 4.3 out of 54.3 (19 ratings)
5,689 students
Created by Ali Ncir
Last updated 7/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • 3d modeling
  • sculpting details
  • optimising mesh for video games
  • uv unwrapping
  • baking details from high poly to low poly models
  • texturing the model in substance painter
  • rendering images and turntables and post processing them in blender
  • rendering images and turntables in marmoset ( optional bonus lesson )
  • importing your game ready asset into unreal engine and setting up the materials

Requirements

  • very basic knowledge of blender
  • very basic knowledge of substance painter

Description

In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don't own that software you can still follow the whole course without any issues .

In this course you will learn
:

  • High poly modelling in Blender 2.8

  • Making the model game ready and low poly

  • Uv unwrapping our model

  • Baking and texturing in Substance painter

  • Importing the model into unreal engine

  • Rendering a turntable in Blender 2.8

  • Rendering a turntable in Marmoset toolbag

  • exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

Enroll now and start making your game assets .

Who this course is for:

  • artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
  • indie game devs who want to learn how to create custom 3d assets for their games

Course content

7 sections • 36 lectures • 5h 34m total length

  • Preview03:10
  • Installing pure ref
    02:17
  • Enabling the addons
    00:52
  • Setting up the references
    03:33

  • Modelling the bow - part 1
    05:57
  • Modelling the bow - part 2
    12:45
  • Modelling the bow - part 3
    30:02
  • Modelling the bow - part 4
    24:48
  • Modelling the bow - part 5
    11:13
  • Preview17:42
  • Modelling the bow - part 7
    03:58
  • Modelling the bow - part 8
    08:41
  • Modelling the bow - part 9
    06:36
  • Modelling the bow - part 10
    04:28
  • Modelling the bow - part 11
    06:09
  • Modelling the bow - part 12
    09:58
  • Modelling the bow - part 13
    12:12

  • preparing the lowpoly model part 1
    04:46
  • preparing the lowpoly model part 2
    04:06

  • Uv unwrapping part 1
    07:05
  • Uv unwrapping part 2
    15:15
  • Uv unwrapping part 3
    09:02

  • Baking textures part 1
    08:40
  • Baking textures part 2
    05:35

  • making the bark material
    10:20
  • Preview11:42
  • importing materials and changing them
    14:53
  • adding some damage
    03:24
  • correcting issues and exporting the textures
    12:33

  • Rendering in substance painter
    04:00
  • Rendering in blender part 1
    12:39
  • Rendering in blender part 2
    10:12
  • post processing in blender
    10:18
  • Rendering animation in blender
    08:03
  • Rendering in marmoset toolbag
    10:23
  • Importing to unreal engine
    07:19

Instructor

Ali Ncir
3d Artist
Ali Ncir
  • 4.2 Instructor Rating
  • 83 Reviews
  • 9,754 Students
  • 3 Courses

3D Artist using blender 3d , substance painter and substance designer mainly for my artworks , have experience wih working on video games and product renderings . i have been doing this for the past 2 to 3 years . and i want to teach people how to use blender too so maybe one day it'll be the new industry standard software . 

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