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Blender 2.8 and Substance painter - 3D modeling game assets
Rating: 4.7 out of 5(43 ratings)
5,832 students

Blender 2.8 and Substance painter - 3D modeling game assets

Model , sculpt and optimize a fantasy bow so it's ready to use in your game and make beautiful render for your portfolio
Created byAli Ncir
Last updated 7/2020
English

What you'll learn

  • 3d modeling
  • sculpting details
  • optimising mesh for video games
  • uv unwrapping
  • baking details from high poly to low poly models
  • texturing the model in substance painter
  • rendering images and turntables and post processing them in blender
  • rendering images and turntables in marmoset ( optional bonus lesson )
  • importing your game ready asset into unreal engine and setting up the materials

Course content

7 sections36 lectures5h 34m total length
  • Intro3:10
  • Installing pure ref2:17
  • Enabling the addons0:52
  • Setting up the references3:33

Requirements

  • very basic knowledge of blender
  • very basic knowledge of substance painter

Description

Welcome to the Blender 2.8 and Substance painter - 3D modeling game assets

In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don't own that software you can still follow the whole course without any issues .

In this course you will learn
:

  • High poly modelling in Blender 2.8

  • Making the model game ready and low poly

  • Uv unwrapping our model

  • Baking and texturing in Substance painter

  • Importing the model into unreal engine

  • Rendering a turntable in Blender 2.8

  • Rendering a turntable in Marmoset toolbag

  • exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

Enroll now and start making your game assets .

Who this course is for:

  • artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
  • indie game devs who want to learn how to create custom 3d assets for their games