
Learn to build a stylized room from scratch, block and model with a touch, UV unwrapping for clean UVs, textures in Substance 3D Painter, lighting, rendering, and animation in Blender.
Prepare blender for modeling by configuring navigation shortcuts, editor modes, and hotkeys with AutoHotKey and AutoHotPie, then set startup preferences.
Block out a stylized room in Blender, planning modular walls, plank floor, and braces, using edge split, smooth and solidify modifiers, and sub-div stove modeling to build the scene.
Learn to build and detail the floor and basement door in Blender using knife cuts, edge loops, bevel and solidify modifiers, and lighting to prevent light leaks.
Model a chunky wood-burning stove in blender, using edit mode, extrusions, proportions, solidify thickness, and edge loops to create a stylized, Boxtrolls-inspired stove with feet and exhaust.
Model a stylized stove in Blender by duplicating parts, refining geometry with bevels or creases, applying subdivision surface, adding rivets and hinges, detailing with inserts, and applying solidify.
Learn to model a stylized rocking chair in Blender using box modeling, bezier curves, and cylinders while refining with edge loops, bevels, mirror, and proportional editing.
Model and size a blanket and a pillow for a stylized chair scene, then set up cloth simulation with self-collision and collision, adjusting thickness and placement.
Create a stylized log holder and arrange firewood for a Blender scene, using cylinders, mirror modifiers, edge loops, and bark detailing to build the stand and logs.
Model a stylized wooden stool and a beer mug in Blender, using cylinders and planes, applying mirror, subsurf, and bevel with centimeter-based sizing and careful topology.
Add kerneys around the walls and a thick curved frame with nails, then design a window detail to influence light and finish painting and modeling for a stylized room.
Unwrap the room mesh by preparing inverted faces, fixing clipping, and applying the udim texture workflow in Blender to pack islands across multiple tiles for stylized room textures.
Watch a time-lapse of uv unwrapping in Blender as the creator addresses overlapping faces from a cancelled extrusion, showing the struggle before redoing the firewoods with uv wrapping.
Practice sculpting a stylized rocking chair in Blender, adding edge damage and bevels, preparing the wood planks, and refining UV unwraps and normals for a painter-ready mesh.
Master sculpting a stylized room in Blender with time-lapse, part 2, mastering sculpting a stylized room in Blender with time-lapse.
Export the stylized room from Blender by generating high and low poly versions, assigning per‑part materials, and exporting as FBX to Substance Painter for painting, baking, and testing UVs.
Explore Substance 3D Painter UI navigation and bake high poly data to the low poly mesh for stylized room texturing, using texture sets, layers, and smart materials.
Learn to bake mesh maps in Substance 3D Painter, using ambient occlusion, curvature, and thickness. Master cage usage, id masking, and baking normals from high-poly to low-poly.
Texture the stove in substance painter using smart materials, layering base color, height, normals, roughness, and metallic; refine with masks, grunge, and triplanar projection for a stylized room.
Explore texturing a rocking chair in blender by building a wood material with tiled patterns, color and roughness tweaks, and fabric textures with dust and occlusion for realism.
Texture the room in Blender, using wood plank flooring, UDIM tiling, and triplanar projection; in Substance Painter, create layered materials, masks, gradients, and color variations for a stylized space.
Learn to texture a log holder and a wooden stool by creating layered wood materials, bark textures, and ambient occlusion, adjusting color, height, and normal maps.
Export textures from substance painter to blender for a stylized room, check channels, use 2048 texture sets with udim naming, and export as exr non-color data.
Explore creating a looping rocking-chair animation with precise origin setup, keyframes, and graph editor cycles, then render with color management, denoising, and motion blur using vector data.
Block out the big shapes, then build objects, create UVs, sculpt details, and export to painter to texture a stylized room in Blender.
Do you dream of turning your creative ideas into beautifully stylized 3D environments? If you want to level up your Blender skills and learn to create professional, eye-catching scenes, this course is for you!
Welcome! I’m HamidReza Afshari, a professional 3D artist with over 15 years of experience, and I’ll guide you step by step through designing, modeling, texturing, lighting, and rendering your own stylized room—completely from scratch.
This course teaches you a production-ready workflow used in animation and game art studios, helping you not only learn techniques, but also understand why and how to use them effectively.
What You Will Learn
By the end of the course, you will be able to create a full stylized 3D room environment, ready for portfolio presentation or animation projects. You’ll learn how to:
1. Block Out Your Scene
Establish strong composition and proportions
Prepare a clear foundation before adding details
2. Model With a Stylized Approach
Model furniture, props, fabrics and décor items
Add unique personality and a handcrafted look to your objects
3. UV Unwrap Efficiently
Create clean, optimized UV maps
Prepare your models for perfect texturing
4. Sculpt Appealing Stylized Details
Add realistic wear, fabric folds, wood grain and more
Enhance charm and storytelling through sculpting
5. Texture in Substance 3D Painter
Create beautiful stylized materials: wood, metal, fabric and more
Use color, roughness, edge highlights and hand-painted effects
6. Light, Render & Animate in Blender
Lighting techniques to showcase stylized art
Final rendering in Cycles
Add a short camera animation for a polished cinematic look
Who Is This Course For?
This course is designed for:
Beginner to Intermediate Blender users
Artists who know the basics and want to level up
Anyone interested in stylized environments for games, films, or animation
3D art students building a strong portfolio piece
No advanced skills required! If you understand basic navigation and modeling in Blender, you’re ready.
What Software Do You Need?
Blender (free)
Substance 3D Painter (for texturing)
Any computer capable of rendering in Cycles
What You Will Get
Lifetime access & future updates
All project files and textures used in the course
High-quality lessons with clear explanations
A complete stylized environment for your portfolio
Start Creating Your World
By the end of this course, you won’t just follow a tutorial—you will understand the entire stylized environment pipeline so you can create your own rooms, buildings, villages, or entire worlds!
I can’t wait to see what you create.
Enroll now, and let’s start building your stylized 3D room!