
Learn to build a stylized Blender environment from block out to render, unwrap and sculpt, export to Substance Painter for hand-painted textures, and use geometry nodes for leaves and grass.
Explore Blender navigation and the UI basics, customizing hotkeys, panels, and views. Master orthographic views, pie menus, modifiers, and startup file setup to optimize your workspace.
Explore Blender modifiers such as multires, mirror, and subdivision surface (with optional solidify), and sculpt a stylized environment by baking high-poly details onto a base mesh.
Block out a stylized environment by forming big shapes, a base, chimneys, roof shingles, and a lawn with bushes. Unwrap UVs, sculpt, and refine topology in Blender with the camera.
Block out a stylized environment by constructing base meshes, cylinders, and planks, using mirrors, origin to bottom, and edge loops to shape a cohesive scene.
Block out a stylized environment in Blender by building a frame and chimney, duplicating and mirroring parts, and shaping windows and a door with edge loops and knife tools.
Create a stylized stone block environment in blender by duplicating varied blocks, beveling edges, unwrapping UVs, and applying multi-res sculpting to add mortar texture.
Master stylized environment sculpting by detailing roof shingles, chimney, and windows in Blender, using bevels, edge loops, mirroring, and time-lapse workflows.
Watch Blender in a stylized environment sculpt a chimney, roof, and other parts of the model in a time-lapse flow. Learn practical sculpting steps and see the modeling process unfold.
Students sculpt and refine a stylized environment in Blender, building planks, a door and window with bevels, crease edges, edge loops, and UV unwrap, then apply subsurf modifiers for detail.
Design a stylized environment in Blender by building a cube-based door with hinges, adding fences and posts, and refining with subsurf, creases, and grid fill.
Watch a time-lapse of sculpting fans, a postbox, and surrounding woods in a blender stylized environment course.
Master sculpting fences, a post box, and a door by duplicating sections, adding roof planks, and refining wood grain with Blender sculpt and mirror workflows.
Watch a timelapse of sculpting a stylized environment in Blender, part 6, to glimpse practical workflows for stylized environment creation.
Create stylized trees in Blender by building trunks with skin modifier, extruding branches, refining roots, adding leaf placeholders, and applying multiresolution sculpting for a final look.
Learn sculpting techniques for stylized environments in blender, shown through a timelapse in part 7 of the course.
Model stylized stones from subdivided cubes, sculpt and refine with multires, then add placeholder bushes and grass strips to populate a scene, finishing by combining low-poly meshes.
Clean up and rearrange the scene in Blender, adjusting ground geometry, camera view, and props, then create a low-poly base with subdivisions, smoothing, and UV work.
Cleanup the scene in the blender stylized environment course part2, cleanup the scene in the blender stylized environment course part2.
Convert the high-poly post box scene to a low-poly setup, unwrap and pack UV tiles across islands, test orientation, then export as low-poly fbx for texturing in Substance Painter.
Fix smoothing groups and creases; test the euv generator to ensure clean baking. Export high-poly parts as fbx, build a low-poly, unwrap uv tiles, and import into painter for texturing.
Learn to bake mesh maps in Blender using the mesh map baker, configuring normal maps, ID mappings, ambient occlusion, curvature, and position for high-poly to low-poly transfers.
Resolve bake problems in Blender by adjusting low-poly and high-poly geometry, fixing UV layouts, packing tiles, and re-baking ambient occlusion and textures for stones, woods, and bubbles.
Explore a practical blender texturing workflow for a stylized environment, sampling colors from reference images to build wood, ground, vegetation, and stone palettes, using masks and curvature/occlusion maps.
Color stones, walls, chimneys, and roof tiles, then copy the look across areas. Create variations, adjust hue and shadows, and use masks and triplanar projection for consistent textures across sets.
Apply color to the roof and planks using masks, gradient filters, curvature, grayscale passes, and ambient occlusion to colorize textures and add grunge details.
Apply curvature and ambient occlusion to create depth, then fine-tune with paint effects, color balance, and HSL to stylize stones, wood, and chimneys in a blender environment.
Texture a stylized environment by tuning mailbox and tree colors with gradient and curvature, adjust thickness and color burn, then refine ground and vegetation with ambient occlusion and hand-painted masks.
Explore stylized texturing in Blender by painting grass and leaves with UV shells, using Krita and masks to control color, then export textures for Substance Painter.
Finish texturing a stylized environment by duplicating grass, assembling leaf textures, applying masks, painting shadows and highlights, creating an opacity map, and exporting UDIM textures for Blender painter.
assemble a low-poly blender scene by importing fbx, organizing collections, cleaning materials; bake base color and normal maps from udim textures, then set up environment lighting and depth of field.
Scatter leaves with geometry nodes and instance on points, apply leaf materials from an alpha map, then randomize rotation, density, and depth of field for a stylized scene.
Adjust camera position and lighting, refine foliage with painter edits and depth of field, balance color for a stylized environment, export textures, and optimize render settings.
Apply wind to stylized leaves with geometry nodes, vector math, and noise for motion; then create chimney smoke using particle system, collision, turbulence, and a volume shader.
Create a Stunning Stylized Environment in Blender!
Do you want to learn Blender and create a beautifully hand-painted environment for your portfolio or game projects? Then this course is perfect for you!
I'm HamidReza Afshari, a professional 3D artist with over 15 years of experience, and I’m excited to guide you through the process of crafting a stylized 3D scene from start to finish.
What You’ll Learn:
How to model and sculpt stylized objects in Blender
Efficient unwrapping techniques for clean and optimized UVs
How to create stunning hand-painted textures inside Substance 3D Painter (wood, grass, stone, metal & more)
The secrets to achieving a polished, professional look in your 3D scenes
Who Is This Course For?
This course is designed for beginner to intermediate Blender users—ideal for those familiar with the basics but looking to level up their skills in stylized modeling and texturing.
By the End of This Course:
You'll be able to create your own stylized 3D environments with confidence and build a strong foundation for future projects.
I can't wait to see what you create—so why not start today?
Content
Over 18 hours of fully narrated video tutorial (1920x1080 30FPS)
Project files are included in the second video