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Blender Strategies for Modeling and Texturing
Rating: 4.5 out of 5(53 ratings)
305 students

Blender Strategies for Modeling and Texturing

Learn strategies for modeling and texturing in Blender version 3.
Created byDarrin Lile
Last updated 1/2023
English

What you'll learn

  • 3D Modeling in Blender
  • UV Mapping in Blender
  • Materials and Textures
  • Lighting and Rendering in Blender

Course content

3 sections23 lectures3h 2m total length
  • Course Introduction1:46
  • The Bevel and Spin Tools10:08

    Model a dual lit toaster in blender from a cube, using bevel and spin tools, applying scale for uniform results, and aligning axes with reference images.

  • Blocking in the Basic Shapes11:03
  • Pivot Points and the 3D Cursor10:27
  • The Boolean Modifier8:48

    Learn to create holes and slots with the boolean modifier using a cutter object, and apply solidify and bevel to refine the cuts.

  • The Subdivision Surface Modifier5:29
  • Normals and the Array Modifier9:17
  • Blender's Modifier Stack3:41
  • Adding External Details13:19
  • Adding Internal Details12:29
  • Geometry Issues7:38
  • Fixing Geometry Issues8:54
  • Finishing the Modeling9:11

Requirements

  • You will only need Blender for this course.

Description

Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way?

This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.

For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.

So join me, as we explore Blender Strategies for Modeling and Texturing.

Who this course is for:

  • Beginning Blender users interested in learning more about modeling and texturing.