
Download Blender from the official Blender website and install Blender 4.4.3 or newer on Windows, Mac, or Linux with a free and quick installation.
Master Blender navigation with hotkeys for selecting, moving, rotating, and scaling objects, then practice building a snowman scene to reinforce navigation and working with objects before entering edit mode.
Enter edit mode on a cube with tab and switch between vertices, edges, and polygons. Move and rotate geometry, identify ngons, and preview in wireframe, solid, or render views.
Explore essential modeling tools in blender, including loop cut, extrude, extrude individual faces, extrude manifold, bridge edge loops, inset, connect, and merge, to build and refine geometry from a cube.
Explore global and local axes, set and move the origin with the 3d cursor, and apply proportional editing with falloff curves to sculpt models efficiently.
Continue stylized house modeling in Blender, adding a front roof overhang, wooden boards, decorative beams and stones, plus a sign, wrench, and rotating stand preview via playblast.
Learn to model round, symmetrical vases by revolving a profile with the screw modifier, set 360 degrees and 32 steps, then refine with solidify, subdivision, and proportional editing.
Learn to model with curves by creating a woven basket from a cylinder, adding depth and twist, then convert to a mesh and shade it smooth.
Learn to model a realistic high-poly wristwatch part in Blender, save and version your file with descriptive naming, and apply booleans, bevels, and curve-based strap detailing for a portfolio-ready render.
View all materials and objects in the current project via the blend file, select materials to add to or delete from the library, and save changes in the linked folder.
Apply a rusted metal texture to the door and adjust the UV map using cube projection. Use the texture coordinate node and image coordinates to fine-tune placement with an empty.
Master combining materials by mixing two shaders with a mask, using noise texture and color ramp for procedural, gradient-driven transitions from wet to dry, including edge tweaks and noise-driven detail.
Create a procedural wood material using a noise texture and color ramp, with optional bump or displacement. Adjust scale, roughness, and distortion, then add it to the library.
Texture paint a hand-made apple in blender using a brush and stencil textures, creating color, roughness, and subtle embossing. Use UV maps, cube projection, and a reusable material library.
Create a multi-layer, procedurally generated vase material in Blender using triplanar textures, gradient blends, bump and displacement maps, and layered color and roughness adjustments to achieve photorealism.
Explore Blender lighting fundamentals, from point, sun, spotlight, and area lights to using Cycles and Eevee, color temperature, radius, and HDRI skylight for realistic shadows.
Learn to set up precise lighting for a modeled Apple Watch in Blender, including workspace preparation, camera setup, HDRI global lighting, materials, and realistic rendering with Cycles.
Set up and adjust light sources for the clock, control brightness, color, and rim lighting to create copper tones and highlights. Then fine-tune materials, anisotropic specular, and world settings.
Learn Blender sculpting basics, brush types, and dense-mesh requirements. Switch to sculpt mode, adjust brush size, and enable tablet pressure sensitivity.
Explore Blender sculpting brushes from blob to crease and inflate, master remesh workflows with R and Ctrl+R, and learn masking, multi-resolution sculpting, and basic paint workflows for studio-ready results.
Learn to sculpt a cat head from a reference image, using a sphere base, front and side views, remesh and multi-resolution to build volume and refine eyes, ears, and features.
Create a camera in Blender with shift + a, switch to camera view with numpad 0, and adjust lens types, sensor size, and depth of field to craft cinematic shots.
Create and rig a zombie hand in Blender using bones and an armature. Bind with automatic weights, paint weights, and animate in pose mode to show deformation basics.
Generate and optimize 3D models with AI tools such as ChatGPT and Hoonion, then import into Blender for retopology, UV mapping, and texture baking.
Create a single 4096 by 4096 texture for a character in Blender, detailing the head, marking seams, unwrapping with angle-based methods, and later baking and painting textures.
Master baking diffuse, roughness, and normal maps from a high-poly zombie to a low-poly model in Blender, using a cage and texture paint for clean textures for rigging with Mixamo.
You've completed the complete Blender 2025 course and learned to model, texture, and light 3D scenes, with future topics like hair creation and visual effects.
Create studio-quality 3D scenes in Blender — even if you've never opened the software before.
Most Blender courses are stuck in 2020: endless theory, disconnected lessons, and tools that studios stopped using years ago. This course is different.
You'll master the complete production pipeline the way modern studios actually work — modeling, materials, lighting, rendering, and animation — paired with the AI workflow that's become an industry standard. No filler. Every lesson is short, practical, and applied to a real project.
By the end, your portfolio will include 3 finished projects:
A realistic high-poly wristwatch — bevels, booleans, and a portfolio-ready final render
A stylized house scene — PBR materials, custom textures, cinematic lighting
A short animated character scene — AI assets, Mixamo rigging, Cycles render
Plus your own reusable PBR material library you'll keep using in every future project.
Whether you're a complete beginner, a 2D artist expanding into 3D, or someone who tried Blender before and gave up — this course is built for you. No prior experience, no artistic background, no special hardware required. Just a computer, Blender (it's completely free), and the willingness to create something real that you'll be proud to show in your portfolio.
Enroll now and start building your first 3D project today.