
We get reference images of the rune sword into our Blender file
We create the basic shape of the disk by starting out with a cylinder
We inset the disk to get the shape of the edges and lips at the front and back
We create the basic shape of the handle from a cylinder
We start with a cube and model the guard
We create the basic shape of the blade
We cut notches into the blade with the knife tool
We create the wrap for our blade by starting with an edge and applying modifiers
We take a look at Blender's Sculpt Mode and how it differs from Object Mode and Edit Mode
We learn how to remesh our meshes in order to get uniformly distributed polygon size
We learn about the Multiresolution Modifier and how we can increase the poly count for sculpting
We begin sculpting the dents and scrapes into the disk
We get some more fine details into the disk
We sculpt some cuts into the disk
We sculpt some holes and tiny dents into the disk
We begin sculpting the guard
We get more details into the guard
We add some cuts to the guard
We prepare the wrap for the sword's handle
We sculpt some details into the sword's wrap
We prepare the high-poly version of the blade for sculpting
We begin sculpting details into the blade
We continue with the details on the blade
We finish up the blade with holes and cuts
We learn how to decimate a mesh and reduce the poly count on our blade
We create the low-poly version of our sword
We prep our mesh for UV-Unwrapping
We unwrap our sword mesh and properly prepare the UVs for texturing
We wrap up the course by exporting the low and high poly meshes!
Congratulations!!!
Learn how to sculpt in Blender by creating a beautiful professional quality rune sword! We will model, sculpt, and UV-Unwrap the sword. This is part 1 of a 2 part series. Take the next course to texture this beauty in Substance Painter!
We will learn about Blender's Sculpt Mode, and how to use the different sculpting brushes to get various effects.
We will learn how to subdivide by both Voxel Remeshing and Multiresolution Modifiers, and when it's appropriate to use each method
We will model the low-poly geometry of the sword, and prepare it for sculpting
We will sculpt all the fine details of the high-poly sword mesh, including:
Dents and scrapes for the metal on the guard, disk, and blade,
Cuts, holes, and irregularities in the surface of the metal
Wear on the leather wrap around the handle, including rips, tears, cuts and holes
We will use the most important brushes including Grab, Smooth, Scrape, Draw, Draw Sharp, Pinch, Crease, and more!
We will perform the UV-Unwrapping process to make our sword capable of displaying textures
We will export the high and low poly meshes for texturing
This course will teach you all about sculpting in Blender, and how to get high-quality, professional results! This is a perfect portfolio piece!
I recommend that you know the basics of Blender. If you've taken my Blender Fundamentals - Modeling course, you're covered!
Jump in and let's make this beautiful, AAA quality rune sword together!