
Master blender sculpting brushes by learning what each brush does, explore new tools, gizmos, and filters, and start sculpting real-world 3d printed products.
Learn to configure Blender for easy 3D print design by setting up your 3D printer inside Blender, aligning the build volume in millimeters, and saving startup defaults for future sessions.
Explore the Blender user interface, from layouts and the 3D viewport to outliner and overlays, and learn core tools for modeling, sculpting, UV editing, shading, animation, and 3D printing.
Enable the 3D print toolbox in Blender, learn to check for holes, non-manifold edges, intersections, and overhangs using the 3D print tab, then clean, transform, and export your STL files.
Explore free blender addons such as the bool tool, bowl tool, auto mirror, and measure it to speed up modeling, measuring, and preparing objects for 3d printing.
Explore the basic Blender sculpting workflow for 3D printing, from millimeter units to multires geometry and brush-based sculpting on a simple base mesh.
Explore Blender's sculpting brushes, focusing on the draw brush, how to add geometry with multi resolution, subdivide, and use symmetry and negative/positive strokes to sculpt Suzanne with a mouse.
Export the sculpt as an stl from the 3d print toolbox after making the model watertight and linking the eyes to the head.
Explore the draw sharp brush in Blender to sculpt veins, wrinkles, and lines on a subdivided Suzanne, using mirror mode and positive/negative controls, and practice adjusting brush size.
Explore the clay brush in Blender sculpt mode, add clay to Suzanne, compare it to the draw brush with symmetry and plane offset, and smooth as needed.
Master clay strips in Blender to quickly beef up muscles in sculpt mode using multi-resolution and subdivision, with auto smooth and non-destructive modifiers.
Learn how to sculpt with the clay thumb in Blender, exploring simple vs multiresolution workflows, adjusting brush size and depth, and shaping a character's face by pushing clay-like strokes.
Learn to sculpt with the layer brush in Blender, using persistent base and 0.5 mm limits to add even, layered details on Suzanne while quickly switching modes with control tab.
Explore the inflate brush in Blender’s sculpt mode to plump features like nostrils, lips, and ears, control strength and radius, and avoid hard creases that complicate 3D print design.
Explore the blob brush in Blender for sculpting, learning how it pushes the mesh inward or outward in a spherical fashion, with adjustable size, strength, and pressure.
Learn to use Blender's crease brush to sculpt sharp creases on a model with almost a million polygons, adjusting radius, strength, and pinch in sculpt mode for precise edge definition.
Set up blender for sculpting, enable multi resolution, and master the smooth brush with shift, adjusting radius and strength, and explore Laplacian versus surface smoothing.
Learn to flatten areas in Blender using the flatten brush in sculpt mode, adjusting radius and strength, and switch between negative flattening and the positive contrast effect with control.
Learn to use the fill brush in Blender sculpting to quickly fill gaps and cavities, adjust radius and area radius, and invert to scrape.
explore the scrape brush in Blender for sculpting, adjust radius and strength, and use control to toggle between scrape and fill while detailing valleys on a model.
Explore the multi-plane scrape in Blender to sharpen edges for hard surface sculpting, using plane angle and auto smooth, with optional dynamic mode.
Use blender's pinch brush in sculpt mode to aggressively pinch and sharpen edges on Suzanne, adjust radius and strength, and explore anti pinching by holding control to push material outward.
master the grab brush in sculpt mode, using multi-resolution subdivision and radius and strength with inner and outer circles, snapping to mesh to shape ears, unicorn horn, and expressions.
Explore blender's elastic deform brush for sculpting, using radius and strength, deformation modes like tri scale grab and twist, and volume preservation with multi-resolution for a rubbery, dynamic feel.
Learn to sculpt with the snake hook brush in Blender, exploring dynamic topology and multiresolution, magnify and rake options, to create organic spikes and curves on a Suzanne mesh.
Explain the thumb brush in sculpt mode, moving and flattening the object's material with radius and strength to simulate a digital thumb.
Learn to use the pose brush with marked seams and face sets in Blender, enabling targeted posing of ears, chin, and other features for quick, reversible sculpt adjustments.
Learn how to use the nudge brush in Blender for precise micro adjustments during sculpting, including settings like radius and strength, and how wireframe overlays reveal subtle nudges.
Rotate brush lets you nudge and rotate geometry in blender using radius, strength, and multi-resolution subdivision on Suzanne. Avoid over cranking to prevent geometry breakage.
Master the slide and relax brush in Blender to adjust wireframe topology without changing volume, using drag, pinch, and expand to sculpt smoother, more even geometry.
Explore blender's new boundary brush in sculpt mode to shape open edges and non-manifold geometry with symmetry. Add deformation, solidify, and cloth-like effects on Suzanne for 3d printing readiness.
Explore the Blender cloth brush to sculpt realistic fabric wrinkles on models, using deformation types like drag, push, pinch, and snake hook for detailed 3d printing-ready results.
Explore the simplified brush in Blender's dynamic topology, learning how it reduces or adds geometry to sculpted meshes and its limits with multiresolution.
Use Blender's mask brush to isolate areas, invert with ctrl i, and clear with alt m, adjusting radius, strength, and hardness for precise sculpting.
Discover the multi res displacement eraser brush in blender 2.92 alpha, a sculpt mode tool that resets areas to the original multi res, letting you undo changes without starting over.
Learn to use Blender's draw face sets brush to create color-coded masks for selective sculpting, extend masks with control, and isolate eyes with symmetry.
Explore the box mask, lasso mask, and line mask tools in Blender 2.92 alpha to sculpt with Suzanne, modify masks with control, and clear masks with alt m.
Set up a Blender project with Suzanne and multires for sculpting, and use the box hide tool to view inside by hiding mesh sections; reveal with H.
Learn to use the box and lasso face set tools in blender sculpting to create, color, and group face sets with overlays and auto masking for precise multi-color sculpting.
Learn box trim and lasso trim in sculpt mode in Blender, turning off multires for clean cuts, noting artifacts, and potential improvements in the alpha version.
Explore Blender's line project tool in sculpting, which projects geometry along a drawn line and collapses it onto itself, with warnings about slicer compatibility.
Explore Blender's mesh filter to sculpt geometry with inflate, smooth, random, and sphere, using masks and face sets to control edits and revert them to base mesh with displacement.
Explore the cloth filter in Blender, applying gravity, inflate, expand, pinch, and scale to isolated regions using a box mask and sculpt mode for cloth-like deformation.
Edit face sets in Blender sculpt mode to define colored regions on Suzanne, then grow or shrink them, avoiding delete with multires on since deletions are destructive for 3D printing.
Open Blender, create a new file, and practice the move tool on a masked Suzanne sculpture, moving unmasked areas with different orientations to understand geometry movement.
Learn to use Blender's rotate tool in sculpt mode to rotate masked areas around the 3D cursor origin, using view, global, local, normal, and 3D cursor orientations.
Activate the scale gizmo in Blender sculpt mode to scale non-masked geometry in multiple orientations, using masking, symmetry, and origin-based scaling for precise sculpting.
Explore the transform gizmo in Blender sculpt mode to move, rotate, and scale sculpted geometry with masking and symmetry, linked to the 3D cursor.
Explore how to use Blender's annotate tool for sculpting, including placing annotations with 3D cursor, view, and surface, creating annotation layers, drawing lines and polygons, and erasing annotations.
Explore texture brushes in Blender for sculpting with multires, import textures, and apply anchored, line, or area stroke methods, using masking for targeted texture details.
Learn remesh basics in Blender for 3d printing, including voxel-based skin creation, working with simple objects, and when to join or keep parts separate.
This course you'll be learning the basics of Blender's powerful sculpting tools by learning the use case for each sculpting brush. With our exercises you'll learn Adaptive Design Techniques that will allow for rapid design changes without compromising your design. You'll even learn about the new Blender sculpting tools like the cloth brush and more. We can't wait to see what you 3D design with your new super powers.
All Blender Sculpting Brushes Explained:
What You'll Learn: This course is built to get you comfortable with all the sculpting brushes inside Blender as soon as possible, so that you can start sculpting your own 3D print designs ASAP.
Goal: This course is all about learning the 3D print sculpting workflow and how to use every brush and tool within a few hours. By the end, you will better understand every brush and when you should use it.
Watch Time: 4 hrs
Design Estimate: 6 hrs
Blender Sculpting Workflow
40+ Sculpting Brushes & Tools (explained)
Sculpt Theory for 3D Printing
Remesh vs Dyntopo vs Multi-res
Using Texture Brushes *No Tablet Required*
Downloadable Videos, Projects, & Textures
Access to the Community Discord
Become a 3D print designer and boost your creativity!
Print That Thing helps you learn Blender for 3D Print Design through bite-sized lessons, hands-on activities, engaged instructors, and a supportive community.