
Download and install Blender from Blender.org, choose the 64-bit or 32-bit installer for Windows or Mac, then launch Blender from the Start menu or Applications.
Learn Blender basics: navigate the 3D viewport, left-click to select, manage the outliner and properties. Create and transform primitives with shortcuts like G, R, S and adjust the 3D cursor.
For laptop users, set a frame selected shortcut in file > user preferences > input, assign f, save settings, then frame any object by pressing f.
Create the ground by scaling a cube in Blender, using snapping to align with the grid, then switch to edit mode to adjust faces and thickness, and rename it ground.
Create the walls by duplicating a cube, moving along z and y, entering edit mode to extrude faces, and using loop cut and slide, with perspective and orthographic views.
Create the window and skirting in blender by deleting faces, bridging edges, and extruding to thickness. Use shortcuts like control-shift-face, F, E, and alt-s to shrink/fatten and refine bridge loops.
Create a low-poly shelf and books in blender, snap cubes to the wall, adjust origin, and use inset and extrude to form covers and pages.
Model a low-poly desk in Blender by creating a quarter of the table, mirroring it with the mirror modifier, and applying it to form a complete object.
In Blender, duplicate books to create variations and assign brown cover and paper materials. Then move the origin to the bottom and use snapping to arrange low-poly book clusters.
Duplicate a table to create a chair, move along the x axis, scale down, enter edit mode, extrude the back, and craft a wall frame poster with a cube.
Create a bedframe in blender as a low poly scene by snapping, extruding, scaling, and shaping faces, deleting unnecessary edges, adding a plug, and naming objects for clarity.
Create a high-resolution quad grid, apply cloth simulation to model a blanket, and adjust collision, friction, and quality to achieve a realistic drape.
Learn to sculpt a blanket by adjusting brush size and strength, using dynamic topology, symmetry, and tablet pressure to shape and smooth the form.
Set up the camera for your low-poly scene by locking the view, choosing a focal length around 50 mm to balance perspective, and using composition guides and render settings.
Learn to assign shaders to ground, walls, shelf, table, and bed components in blender using cycles renderer, create materials, and apply colors across a low-poly scene.
Learn to set up blender lighting with point, sun, and area lights, adjust size for softer shadows, and use nodes for emission color and strength.
Apply an image texture to a Blender low-poly model using UV unwrapping, smart unwrap, and a UV editor to align coordinates, flip textures, and export painted textures.
In the Blender node editor, mix diffuse and glossy shaders, adjust roughness for cloth-like surfaces, and use image textures or specular maps, with reflection models like GDX and Beckmann.
Set up final render by adjusting rendah settings, increasing samples, using the final preset, selecting the right camera, and saving the image in your preferred format.
Adjust the camera angle and unlock the view to frame the scene. Move lights and objects, tweak materials and diffuse color, and render a polished final image.
This course will introduce to the wonderful world of 3d Blender! This open-source software is FREE and very powerful.
Learn the basics and more in this easy to follow project where you will create a stylish low poly scene. This course is designed for the complete beginner and doesn't get bogged down in unnecessary technical jargon. It's specifically shows you the fundamentals you need to create 3d geometry and output great looking images.
If you are thinking about learning 3d there is no better time then now with this fun introductory course that will take the pain out of learning Blender.