Blender Particle Series 1.1
What you'll learn
- How to assign particle systems to objects
- Create a hair particle system
- Assign particles to vertex groups
- Control effects such as velocity rotation and physics to vary particle systems
- Optimize viewport rendering to maintain optimal performance while working with particles.
- Use mesh objects as particle instances
Requirements
- Students should have a basic understanding of how the Blender interface works
- A little experience in Modelling goes a long way
Description
Welcome to this series on learning how to use particle and physics systems in Blender. In this series we focus on particle systems to really take our projects to that next level of realism and detail. This is the first volume of the particle series and so we will get started by learning about hair particle systems in particular.
Now it is not only hair that particle systems are used for. You can also use hair particles for grass or fur, and the possibilities expand far beyond that when you begin to used object instance in place of standard hair particles. You can then create sprinkles for a donut, stones and pebbles for a path, or cars on a motorway. We will learn not only how to use single meshes for particles, but also entire collections as well.
By the end of this class students will be able to do the following:
Apply a particle system to any mesh object
Control both the amount of hair and its base length
Assign a vertex group to a particle system to control its location in the setting
Manipulate the velocity, rotation and physics of the hair particles
A couple of examples of what we will be doing in this class including given Suzanne some hair and creating a grass plane.
We hope you learn a lot throughout of series on particles systems in Blender.
Who this course is for:
- Blender users who want to begin using particle systems for their projects
Instructor
Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.
In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.