
Explore basic Blender modelling and animation concepts by rotating eyes with G, keyframing expressions, creating facial features like the nose and beard, and saving files for later rendering.
Learn to model a low-poly head and neck in Blender using subdivision surface and a mirror modifier, then shape the torso with extrusion, scaling, and vertex editing.
Create a low-poly character by editing in Blender: extrude shoulders, arms, and legs, adjust edges, scale and shape hands, torso, pelvis, and feet, then save progress.
Learn to model clothing for a character in Blender by adding in-mesh clothing items—boots, gloves, belts—via edit mode, selective faces, edge adjustments, smoothing, and texturing steps.
Create a realistic hand model in Blender by adjusting the wrist, fingers, and thumb, using edit mode, face selection, and precise scaling, rotation, and extrusion.
Learn to sculpt elbows and knees on a low-poly character by adding edge loops, adjusting vertices, and using snap and mirror techniques for defined joints.
Learn to model a character’s beard, moustache, hair, and eyes in Blender, sculpting with edge and face modes, extruding, and applying color textures plus final save as updated texture.
Apply a Photoshop or Illustrator palette to texture your character in Blender, using texture solid, shading, and UV mapping, then ensure all faces are selected and save the textured character.
Learn to download blender 2.79b, which fixes many bugs and runs faster, and gain grounding in 3d modelling by starting with a version similar to 2.8.
Render a workflow for turning a cube into a smooth mesh, adding subdivision surface, smoothing, and parenting the mesh to a skeleton to enable posing and basic animation.
Learn to build a Blender armature and spine for a cartoon worm, rig the skeleton, and create bendy bones with constraints for dynamic animation.
Create and animate a character mouth in Blender by building a lattice-driven mouth, refining with subdivision, applying color and texture, and attaching it to the body for basic animation.
Model and texture an eye in Blender by creating spheres, shaping hemispherical eyelids, applying materials, and using lattices, empties, and constraints to drive eyelid motion and pupil tracking.
Explore pose mode in Blender to animate a character's eyes, mouth, and body, insert and adjust keyframes, and render the finished animation to video.
Create and build a talking character in Blender, shaping teeth and nose, texturing, using shape keys and keyframes to animate mouth expressions, with sound via the video sequence editor.
Blender is a super platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online course...
Create assets for anime, souvenirs, animation and video games.
Make unique 3D printed gifts.
Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.
The course teaches you how to create Pixar style animation and Character Modelling :) The course is project-based, so you will applying your new skills immediately to real 3D models.
Learn how to create spine using armature
Learn how to texture the character
Learn how to create animation with eyes, mouth (dialogues), body movement
Learn how to create a first class animation and state of the art 3D techniques that will give you a good
grounding in character modelling, texture and animation.
Unlock your creative potential with our Blender Modeling and Animation Course, designed for beginners and intermediate users eager to master 3D design, modeling, texturing, rigging, and animation. This hands-on course will guide you through the essential techniques and tools to create stunning 3D models and captivating animations using Blender, the industry-leading open-source software.
What You’ll Learn:
Introduction to Blender – Understanding the interface, navigation, and essential tools.
3D Modeling Fundamentals – Learn polygonal modeling, sculpting, and hard-surface techniques.
Texturing & Shading – Apply realistic materials and textures to your models.
Lighting & Rendering – Master lighting techniques and render high-quality images.
Rigging & Animation – Create character rigs and animate with precision.
Physics & Simulations – Add realistic physics like cloth, smoke, and water simulations.
Post-Processing & Compositing – Enhance your final renders with effects and color grading.
Why Enroll?
Hands-on, project-based learning for real-world application.
Step-by-step guidance from industry professionals.
Access to downloadable resources, templates, and assets.
Certificate of completion to boost your portfolio and career prospects.
Lifetime access to course materials and updates.
Who Should Take This Course?
Aspiring 3D artists and animators.
Game developers and indie creators.
Filmmakers and motion graphic designers.
Anyone passionate about 3D modeling and animation.
Blender Game Character Modelling (Anatomy Low Poly) Course is a unique course that breaks down each anatomy focusing on essential 3D Modelling skills. Anatomy of the character broken into: Head, Neck, Torso, Shoulder, Arms, Fingers, Pelvis and Legs. In addition, there are Clothing and Accessories included. This course is taught by an experienced 3D artist and the knowledge is imparted in fun and applied manner.
Furthermore, you will learn to texture the character. In addition to texturing, you will learn to create gloves, boots, hair, belt and beard. Therefore, if you would like to learn the essential skills for creating anatomy and give you the perfect base to create your own characters, then look no further and be part of this course.