
Model the character's clothes by duplicating the body geometry, sculpting and extruding sleeves, collars, and footwear, while refining topology and thickness for clean UVs in the next step.
Explore three-point lighting for a 3d character, setting up key, fill, and rim lights, adjusting power and color, then configure a camera and render a transparent png.
Deliver a concise outro that celebrates completing your first character in Blender, invites questions in the comments, and encourages reviews and sharing to support future 3D tutorials.
In this Udemy course you will learn how to model, UV, texture and light your first 3D Character. We will be using Blender 3D, a FREE open source software. I will provide character reference sheets but if you want to use your own reference, feel free to!
WHAT YOU WILL LEARN
Blender User Interface Essentials
3D Character Modeling
UV-ing
Texturing
Lighting
Rendering a still image
EXPERIENCE LEVEL
No prior knowledge is necessary for this course. Both Beginners and Intermediate Blender users can find a lot of value from the lessons. Throughout the videos the hotkeys are displayed on screen and I explain each step of the process in a detailed voiceover. I guide you through each step of the process :)
You can download Blender for free & you can find the reference sketches attached in "Part 2: Modeling The Body" lesson of the course.
Ready to get started?
NOTE
Please note that the class is not in real time and has been sped up in parts to condense the information. You will have to pause during the process to complete your character. Nevertheless, each and every step and the reasoning behind it is explained! You'll learn HOW and WHY we do each thing.
By the end of this course you'll be confident enough to make your own 3D characters! Let's get started :)