
Explore the course introduction and upcoming step-by-step tutorials. Download and unzip the course files from the download section to access organized workflows and resources.
Download this ZIP file
Then right click - "Extract Files" - And choose your desired folder. Or you can click "Extract Here," and it will extract inside the folder you are currently in.
Download and install blender, choose the 4.5 lts or older versions across Windows, Mac, and Linux; set preferences, language, theme, keymap, and enable screencast keys.
Master blender navigation and the 80/20 rule, zooming, rotating, and panning in the viewport, and use numpad shortcuts for front, side, top, orthographic, and camera views.
Learn to select objects in blender with left click and multi-select using shift. Use box selection (B), circle selection (C), and quick deselect with Alt A or select all (A).
Master moving, rotating, and scaling objects in Blender, using arrows, gizmos, trackball rotation, and shortcuts (g, r, s) with axis locks for Minecraft cube animations.
Master the origin point in Blender by using the 3D cursor, moving the origin to geometry, and rotating or scaling around it for precise transforms.
Explain the difference between world space and local axes in Blender and show how to move along these axes using shortcuts like g y and g z z for animation.
Explore Blender's panels and windows, focusing on layout for animation and compositing, learn to use the outliner and properties, compare Eevee and Cycles for Minecraft animation, and navigate the timeline.
Learn to create and delete objects in Blender using add or Shift A, move with G, and remove with X or delete; practice with cubes, cones, and cameras.
Learn to duplicate objects in blender with shift d, set origins via the cursor and world origin, and add lights and a camera for the scene.
Master Blender basics by editing a cube: switch from object to edit mode, explore vertices, edges, and faces, and use 1-2-3 shortcuts to select and transform with G.
Master practical Blender modeling by extruding faces in edit mode, starting from a cube and using the extrude tool or extrude region with shortcuts like E and the T panel.
In Blender, select a face, press i to inset, then left-click to confirm, and press e to extrude the inset up or in to shape weird forms.
Bevel edges in edge selection mode with Ctrl-B, drag to round, and scroll to adjust segments; keep the bevel menu open to tweak segments and profile shape.
Master Blender's loop cut tool to add edge loops with Ctrl R, hover over edges, snap to center, and adjust cuts for precise low-poly shapes (performance varies).
Master proportional editing in Blender to reshape Minecraft blocks with circle of influence and smooth or sphere methods. Toggle off proportional editing when finished for clean modeling in terraforming projects.
Learn the difference between duplicating and instancing in Blender, using shift d for new objects and alt d for linked duplicates that share mesh and materials, boosting performance.
Master advanced object manipulation in Blender by duplicating, moving, and rotating objects around the median point, individual origins, the 3D cursor, or the active element, with snapping and cursor-based placement.
Master viewport shading options—solid, wireframe, material, and rendered—and toggle x-ray with alt z. Enable gpu compute (optics) in preferences for faster cycles rendering.
Discover the basics of texturing in Blender: create a material, adjust color, roughness, and metallic, use color ramp and gradient texture, and learn MC prep for quick Minecraft textures.
Master basic lighting in blender by using point light, sunlight, spotlight, and area light to illuminate scenes, and adjust color temperature (kelvin), power, tint, exposure, and radius.
Rotate the sun to shape edge lighting and shadows, set color temperature to 3200 and strength to 4. Use a ground plane to reveal shadows and enable denoising for renders.
Learn to control spotlights in Blender by adjusting power, radius, spot size, color, and blend for natural falloff, then use Alt-D to copy across multiple lights for consistent, performance-friendly lighting.
Use area lights in blender to create realistic product lighting by adjusting spread, size, color temperature, and normalize, and shape the light as square, disk, ellipse, or rectangle.
Master lighting a Blender scene with hdr light and an hdr sky by applying an environment texture to the world, wrapping the scene for realistic shadows and reflections.
Explore how to use Blender's built-in sky texture for realistic lighting by switching from Eevee to Cycles, adjusting sun elevation, rotation, and shadow sharpness to create daylight or night scenes.
Explore the basics of animation to create Minecraft animations by moving, rotating, or scaling objects in time, building the illusion of movement through sequential frames.
Learn to master Blender's timeline for animation, including setting start and end frames, adjusting the view with zoom and centering, using the timeline cursor, and understanding 24 frames per second.
Set blender’s frame rate to 30 fps for social media, compare 24, 30, and 60 fps, and control animation length by end frame, e.g., 90 for three seconds.
Learn basic Blender animation by setting location keyframes from frame 0 to 90, moving a cube along x and z axes, and adjusting rotation and scale across frames.
Master auto keyframing in Blender to automatically record location, rotation, and scale from frame zero, shaping animation speed by moving keyframes on the timeline.
Demonstrate using Blender's keying set to automate keyframes with location, rotation, and scale in auto keyframing, edit keyframes in the Dopesheet, and create looping animations.
Explore keyframe interpolation in Blender by comparing bezier, linear, and constant methods. See how these options shape animation speed in the graph editor and viewport.
Learn camera movement fundamentals in blender for minecraft animations, including navigating with shift tilde, using wasd controls, and adjusting camera position and rotation with keyframes.
Customize Blender navigation by editing preferences and keymaps to swap fly from shift tilde to shift f, then use f for frame selected and orbit in the 3d view.
Master Blender camera animation by keyframing in camera view with auto keyframe, explore shift F to fly and set to linear, and learn to lock camera to view for movement.
Learn to render a Blender scene with camera setup and lighting. Use F12 to render a still image, preview results, and save for animation rendering.
Explore how image sequences drive Blender animations by rendering thousands of frames and stitching them with a video editor to create a complete movie.
Explore Blender's compositor basics for post-processing, enabling nodes, using render layers with the composite and viewer nodes, and applying glow with emission to a cube.
Add a glare node to create a glow around bright objects, switch from streaks to bloom, and adjust strength, tint, saturation, and size for a Minecraft glow.
Learn to use the brightness and contrast node in compositing, adjust image brightness and contrast, and compare EV and cycles rendering with GPU and denoising for smoother final frames.
Explore Blender's color transforms and color management in the compositor, adjusting view transforms (standard, Chronos, filmic) and contrast presets to achieve bright, cartoony Minecraft animations.
Apply chromatic aberration with a lens distortion node to add camera imperfections; set dispersion to 0.01, compare with and without the node, and note effects like mist and motion blur.
Master the Blender outliner to organize scenes with collections, color-code items, and drag and drop cameras, lights, and objects into studio and map collections for a streamlined workflow.
Assess your blender system by checking the cpu, gpu, and ram, noting 16gb ram and a gtx 3060. Switch from cycles to eevee and enable ray tracing for reflections.
Download links:
1) Mineways - https://www.realtimerendering.com/erich/minecraft/public/mineways/
2) McPrep Addon - https://theduckcow.com/dev/blender/mcprep/
3) Box Scape Studios - https://sites.google.com/view/boxscape-studios/home
4) Suared Media Discord (BPS Rig V4) - https://discord.gg/square
5) Jmc2Obj (Mineways Alternative, optional) - https://www.jmc2obj.net/
Organize downloaded Blender files by placing assets, add-ons, and rigs into their folders for a clean workflow. Keep add-ons zipped; unzip the rest by extracting.
Discover what animation is and explore types, styles, and the 12 principles, with Blender workflows, keyframes, armature animation, graph editor, and basic looping and jumping sequences.
Learn what animation is, from moving an object from one point to another, to breathing life into characters. Tell stories through Minecraft animations to bring characters to life.
Explore various animation styles from 2D to 3D and 2.5D, including Minecraft animations, and learn how cube-based characters simplify animation while enabling great storytelling.
Learn the 12 principles of animation—squash and stretch, anticipation, exaggeration, follow through, arcs, appeal, timing, and more—and how to apply them in Blender for Minecraft animations using free rigs.
Refresh your memory of basic Blender animation by using auto keyframing for location, rotation, and scale, and explore keyframe interpolation options such as bezier, linear, and constant.
Adjust animation speed in Blender by selecting all keyframes with A and scaling with S, from the cursor, to speed up or slow down motion.
Grab and scale keyframes in the timeline using g and s. Extreme, breakdown, and in-between types organize golden poses and control appearance with color or size, without altering motion.
learn to optimize blender animation timing by using frame ranges and shortcuts (ctrl+home, ctrl+end), create preview ranges with p, navigate and copy keyframes, and tune playback with frame dropping.
create and manage timeline markers, renaming, moving, and deleting them to label frames, then bind cameras to markers to switch between main and active views during animation.
Explore armatures and bones for basic rigging in Blender. Create and edit bones, extrude joints, and deform a cube with automatic weights in pose mode.
Install and enable the MC prep add-on, spawn a slime, and animate with the root, top, and bottom bones to squash and stretch in pose mode.
Learn to build a looping bouncing slime animation in Blender using keyframes, squash and stretch, and volume-preserving scale, while setting up 30 fps and auto keyframing.
Learn to enhance a bouncing slime with squash and stretch on floor contact, hold frames for stylization, and copy keyframes to refine timing and breathing motion.
Add more keyframes to the bouncing slime in blender, using golden poses, extreme poses, breakdowns, and inbetweens to refine squash and stretch, timing, and a cute, stylized motion.
Explore blender's graph editor to refine slime animation by manipulating keyframes, curves, and handles, using navigation, filtering, and various handle types for precise overshoot and hold effects.
Learn to loop Blender animations using the graph editor to make motion cyclic. Apply cycles modifier and linear extrapolation on the root bone's x location for infinite forward motion.
Explore character animation for Minecraft characters using keyframing, interpolation, and core animation principles. Learn with Bedrock version four demo from Squared Media and apply references to create compelling animations.
Learn to import and customize the version four Minecraft character rig in Blender, switch between ik and fk, and adjust textures, teeth, eyes, and skin for dynamic Minecraft animation.
Create a breathing loop in Blender at 30 fps with auto keyframing and 0 to 70 frames. Set an idle pose, apply squash and stretch at 35, and avoid twinning.
Professionals block out key poses with breakdowns and in-between poses, then spline to bezier and polish in the graph editor, though the instructor prefers starting directly with bezier interpolation.
Master a looping Minecraft jumping animation in Blender by using references, setting keyframes, copying poses, and breaking twinning, with exaggeration, squash and stretch, and subtle graph smoothing.
Learn to build a basic walk cycle in Blender using the provided animation library, starting with contact and pass poses, then adding down and up poses for realism.
learn to smooth a blender walk cycle using alt s, deselect leg bones with ctrl-drag, and fix the loop by copying frame 0 to frame 40.
Learn to loop a walk cycle in Blender using the root bone to move the character forward, while reducing feet sliding with linear interpolation and applying cyclic and linear extrapolation.
Learn to quickly create walk cycle variations in Blender using the graph editor, adjusting pelvis and torso x-rotation while preserving other keyframes and root motion.
Explore installing and using the standard animation library in Blender, featuring Minecraft animations like walk and run cycles, backflips, and parkour, via drag-and-drop or the non-linear animation editor.
Master rapid Minecraft character animation by blending walk, run, jump, and backflip with the animation library and animator on a timeline, using auto blend.
Learn to use Blender's NLA editor, dope sheet, and action editor to mix multiple animations, organize actions, and convert them into editable strips with playback scale and repeat options.
Use the Blender NLA editor to combine breathing and walking animations with multiple strips, extrapolation, and manual or auto blending for smooth transitions, playback control, and speed tweaks.
Learn to create a master strip in Blender's NLA editor using the route bone to drive forward motion, keyframes, and smooth transitions.
Learn how to use Blender's NLA editor to replace or combine animations, blend out, and mix a walk with a look around for smooth motion.
Explore cinematic storytelling basics tailored for Minecraft animations. This chapter filters essential cinematic concepts and rules, explains theory with a presentation, and shows how to apply effects in Blender.
Explore the evolution of storytelling from cave paintings to cinema and learn cinematic storytelling rules for 3D animation, enabling solo creators to craft Blender Minecraft stories.
Discover how to find inspiration for cinematic storytelling in Blender 3D Minecraft animation, drawing from films, anime, games, music, and visual storytelling masters to craft your own style.
Apply rule of thirds in blender camera to balance frames and guide viewers' eyes in minecraft animations, placing key subjects at the nine-section intersections.
Master aspect ratio choices for Minecraft animations in Blender, from 4:3 classics to 16:9 standard and 9:16 mobile formats, and learn how to switch ratios for storytelling and platform.
Learn how to apply filmic effects in Blender for Minecraft animations, using intentional imperfections like motion blur, depth of field, vignette, and optional film grain via simple node setups.
Apply the 180 degree rule to camera placement between two characters, staying on one side of the imaginary line to avoid confusion, and know when breaking it adds tension.
Explore cinematic shot angles in Blender for Minecraft animations, using eye level, low/high angles, dutch, ground level, and bird's eye views to convey camera placement, focal length, and perspective.
Use Blender’s animation library to save time on repetitive movements and focus on composition, lighting, and color with the compositor tools. Learn to keyframe camera movements for cinematic Minecraft animation.
Master practical camera movements in Blender using Eevee, auto keyframing, and fly mode to craft smooth 3D camera animations at 30 fps with keyframes and bezier or linear interpolation.
Master Blender camera settings by adjusting focal length, enabling passepartout and thirds, and using composition guides to place objects at the rule of thirds intersections.
Blender 3d minecraft animation course teaches a 360° camera rotation around a character by parenting the camera to an empty and keyframing a 360° z-rotation with smooth bezier curves.
Learn to create a Blender camera tracking shot using constraints, tracking a run cycle character with a target and flip bone, and adjust focal length for framing.
Learn to create a dolly zoom in Blender by animating the camera and focal length to shift perspective for expressive character reactions.
Master focus pull in Blender by using depth of field, setting an empty as the focus target, adjusting f-stop, and keyframing focus distance to switch between monkey and character.
Learn to create camera cuts or jumps in Blender using a single camera, with keyframes and markers to switch active cameras and adjust motion across frames for smooth animation.
Plan and execute a full Minecraft animation in Blender using a pdf workflow template, tested through trial and error, and followed step by step in this chapter.
Begin with pre-production by brainstorming ideas, researching references, and outlining a simple story. Then identify assets, organize them in Blender, and use AI to brainstorm during production in Minecraft.
Transition from pre-production to production by starting with a fresh empty blender file, importing the Minecraft world as an obj file, and prepping materials, lighting, and assets.
Focuses on post-production basics for minecraft animations, including music, sound effects, thumbnail creation in blender or via 2d planes, and SEO prep with titles, tags, descriptions in Canva before uploading.
Create a short Minecraft animation: Steve chops a tree, fights a zombie, and a creeper explosion cuts to black, showcasing a start-to-finish animation workflow.
Extract assets for the animation by listing Steve, zombie, creeper, forest map, axe, and sword. Format as bold bullets and use the provided animation library to craft a YouTube-ready title.
Use AI as your creative sparring partner to review a Minecraft animation script and assets, receiving feedback on visual storytelling, pacing, and personality.
Create or load the Minecraft world using map assets, drag-and-drop into saves, and export as obj for Blender. Plan establishing shots and 180-degree rule before importing via mind Ways.
Export your Minecraft map as an OBJ file, set export options in Mineways, adjust the selection for performance, and save the world for Blender rendering.
Export nether and end dimensions from a Minecraft world for Blender rendering, using f5/f6 to view them, travel via portal or stronghold, and export for import.
Learn to set up a Blender project, import a Minecraft world using the MC Prep addon and OBJ World Import, fix textures with prep materials, and save frequently.
Organize your Blender outliner by creating and color-coding collections for map, vegetation, characters, and studio, then learn to move assets, hide layers, and improve asset location.
Edit the world in Blender by selecting and deleting grass blocks, using edit mode for face selection, and applying snapping tools to terraform terrain precisely.
Separate vegetation from the world by moving leaves and grass into a vegetation collection, hide non-visible elements during animation, and re-enable them for rendering to optimize performance.
Import and organize Minecraft characters and assets in Blender, including Steve, zombie, creeper, and weapons, using file append, collections, and MC prep spawner, and apply zombie textures.
Apply professional lighting in Blender by using an HDRI sky and sun lamp, adjust clip start and clip end and camera position, and compare Eevee and Cycles for optimal renders.
Master character lighting in Blender by placing a spotlight, adjusting power, blend, radius, and color temperature to illuminate Steve and the zombie; purge unused data blocks for cleaner, faster renders.
Learn to use light linking in blender to light only specific characters, like Steve or the zombie, by creating a light linking collection and assigning objects.
Attach lights to characters in Blender by creating empties, parenting spotlights to them, and using a copy location constraint to the armature's flip bone so lights move with the animation.
Switch to Eevee in Blender, enable ray tracing for bounce lighting, adjust quality and simplify to speed up performance, and tune color management with standard.
Improve vegetation realism in Blender Cycles by adding translucency and backface culling to leaves and grass, using node groups for efficient material setups and comparing before/after renders.
Learn to enhance water in Blender by importing a custom water shader asset and applying it to the water object, then adjust color for different vibes.
Enable simplify and set viewport subdivisions to zero to speed up animation; disable particle systems if unused. Tweak color management, contrast, exposure, and gamma to adjust the look before compositing.
Elevate Blender compositing to add atmosphere and cinema to your Minecraft animation by enabling render passes, adding mist, glow, vignette, map range, and mix color.
Convert the shader workspace to a 3d viewport and enable auto keyframing. Set establish shots, camera cuts, and poses for a Minecraft layout in Blender.
Set up the layout and animate Steve from chopping a tree to looking around, breathing idle, grabbing a weapon, then walking, running, and slashing the zombie with blending.
Create zombie animation in Blender by setting keyframes, converting to a strip, adding breathing and head motion, and refining pace with playback scale and hold forward, then animate the creeper.
Polish the animation by adding facial expressions and weapon motions, adjusting keyframes for timing and anticipation. Refine camera cuts to keep Steve's chopping sequence engaging.
Polish Minecraft character animation in Blender by parenting weapons to Steve, adjust keyframes, fix collisions, and smooth transitions before depth of field and vector blur effects.
Add subtle camera shake by manually keyframing around the impact point, or install the free camera shake addon to adjust templates, speed, and scale for natural movement.
Apply depth of field in Blender using an empty as the focus object, keyframing f-stop to keep both Steve and the zombie in focus across shots.
Learn to light the characters across the entire animation by keyframing an empty that controls the light, rotating and moving it to follow Steve and the zombie with side lighting.
Master final touches on motion blur in Blender by keyframing vector blur across camera cuts, adjusting shutter, and zeroing blur between cuts for a clean, professional animation.
Render and polish a Blender Minecraft animation by adjusting render samples, denoise, and mist settings. Test frames, fine-tune camera cuts, vector blur, and compositing to achieve final looks.
Learn to add wind in Blender 3D using a displacement modifier driven by clouds texture and an empty wind controller, then copy the modifier to vegetation for a subtle breeze.
Optimize blender render settings for minecraft animation by adjusting sampling, denoise, and light paths, and selecting gpu-accelerated cycles or eevee for hardware limits.
Master output settings for a Blender Minecraft animation by exporting at 1920 by 1080 (or 9 by 16 for shorts), using viewport or FFmpeg mp4 with frames and overwrite options.
Learn final render setup in Blender: switch output to PNG, verify RGBa with HDRi, render the full animation with Ctrl F12, and troubleshoot water motion by adjusting keyframes.
Open the starter startup file to access organized collections, the Steve default character, camera, lighting, and motion blur plus render settings; save as a project folder to customize your animation.
Learn to edit Minecraft animations inside Blender, from importing image sequences and setting up the video editing workflow to adding music, sound effects, and rendering.
Discover copyright-safe music and sound effects for blender minecraft animation using YouTube audio library, Epidemic Sound, Pixabay, and Freesound. Learn to download, organize, and apply minecraft and whoosh sounds.
Learn Blender video editing and sound design for a Minecraft animation, including end frame cut to black, explosion timing, music edits, and layered sound effects.
Check and configure render settings, select 1920x1080 resolution, 30 fps, FFmpeg video with MPEG-4 and perceptually lossless quality, and MP3 audio, then render and save to the finished videos folder.
Learn how to re-render problematic shots in Blender, manage overwriting PNG sequences, and fine-tune audio by adding zombie sound effects and adjusting volumes to finalize a Minecraft animation.
Learn to create a Blender Minecraft thumbnail by selecting a frame, composing Steve, zombie, and creeper, adjusting lighting, camera angles, depth of field, and rendering within Blender.
Design a compelling Minecraft animation video title, description, and hashtags with optional AI assistance, and organize SEO assets for YouTube uploads using prompts and a dedicated SEO folder.
Upload your blender 3d minecraft animation to YouTube studio, edit the title and description, choose a thumbnail, and set tags, category, and visibility for publish, unlisted, or scheduling.
Celebrate finishing this blender 3d minecraft animation course and enjoy lifetime access with free updates to keep leveling up your Minecraft animation skills.
✅Pose Library allows you to quickly pose your characters by double-clicking on a pre-made pose.
?Learn how to use it here - https://youtu.be/bJScIeW_8LE
?Download my Premium Pose Library below, attached to this lecture:
This course is perfect for beginners and intermediate users. I will guide you from start to finish on how to create epic cinematic 3D Minecraft animations using the free software, Blender.
Even if you have no experience, you can still follow along with the course, as I explain everything step by step, from the beginning, and we increase the challenges as we go on.
What you will get:
140+ Engaging Video Lessons
Over 12 Hours of In-Depth Training
Animation Library of 50 pre-made animations
Blender Project File of the Final Course Animation
Lifetime Access + Free Updates
Downloadable Resources & Workflow Templates
A Complete Start-to-Finish Minecraft Animation Project.
Pro Tips for Rendering, Editing, & Publishing
Chapter 1: Introduction
Quick Intro and Download Project Files to follow along with the course
Chapter 2: Blender Basics
Install Blender and learn basics about navigation, 3D modeling, texturing, lighting, animation, and rendering:
Basics: Navigation, Selection Tools, Location, Rotation, Scale, Origin Point, Global vs Local Space, Panels and Windows, Creating & Deleting Objects, Duplicating Objects.
3D Modeling: Basics, Extrude, Inset, Bevel. Loop Cut, Proportional Editing, Duplicating vs Instancing, Advanced Object Manipulation, View Modes
Texturing: Basics
Lighting: Sun Light, Spot Light, Area Light, HDRI Light, Sky Texture
Animation: Basics, Timeline, FPS, Keyframe, Auto Keyframing, Keying Set, Keyframe Interpolation.
Navigation: Camera Movement, Changing Preferences, Camera Animation
Rendering: Image Sequence, Compositing Effects (Glare, Brightness, Contrast, Chromatic Aberration, and more)
Download and organize the Essential Tools for Minecraft Animations
Chapter 3: Animation Deep Dive
Dive deeper into animation and learn more about the timeline and graph editor while making a cute bouncing slime and a quick character animation:
What is Animation?
Animation Styles
The 12 Principles of Animation
Basic Animation (Repeat Exercise)
Changing the speed of Animation
Keyframe types
Timeline & Playback
Markers
Armature
Make a Bouncing Slime Animation - Start to Finish
Looping Animations
Character Animation Introduction
BPS Rig V4 Introduction
Breathing Loop Animation
Animation Workflows
Jumping Animation
Chapter 4: Advanced Animation
Learn how to make Walk Cycles, how to repeat them (loop them), and how to smooth them easily. Then learn how to animate faster with the animation library and NLA editor (layered animation workflows):
Walk Cycles - Animating from start to finish
Smoothing Animations (Quick Way)
Looping Walk Cycle and other animations
Making more variations of the walk cycles
Animation Library - Introduction and Installation
Animation Library - How to use it
NLA Editor - Introduction
NLA Editor - Combining Animations
NLA Editor - Master Strip & Root Bone
NLA Editor - Replace vs Combine
Chapter 5: Cinematic Storytelling
Learn the essentials of cinematic storytelling to avoid making beginner mistakes and plan your shots in the correct way
Cinematic Storytelling - Introduction
Storytelling
Finding Inspiration
Camera & Composition
Aspect Ratio
Filmic Effects
The 180° Rule
Cinematic Shot Angles
Extra Tips
Camera Movements
Camera Settings
Camera Animation Tips (360° Rotation, Tracking, Dolly Zoom, Focus Pull, Cuts & Markers)
Chapter 6: Create a Full Minecraft Animation
Using your knowledge, you can now create a full cinematic short film from start to finish:
My Minecraft Animation Workflow Template presentation (Pre-Production, Production, Post-Production)
Writing The Story
Extracting Assets from the story
Using AI For Assistence (Story Suggestions)
Creating The World In Minecraft
Exporting The Minecraft World
How To Export Nether And The End Dimensions
Importing The World In Blender
Organizing The Outliner
Editing The World
Optimizing The Scene
Importing Characters & Assets
Lighting (How to light environments and characters)
Light Linking
Attaching Lights To Characters
Eevee Render Settings
Improving Vegetation
Water Shader
Adjusting Necessary Settings
Compositing
Animation - Layout Pass
Animation - Animation Pass
Animation - Polishing Pass
Camera Shake Animation
Adding Final Touches: Depth Of Field, Wind, Animating Lights, Keyframing Vector Blur)
Render Settings & Optimization
Output & Resolution
Rendering & Troupleshooting
Blender Minecraft Animation Startup File
Chapter 7: Video Editing & Post Production
Add music and sound effects to your animation, create the thumbnail, and upload your animation to share it.
Video Editing - Getting started
How to get Free music and Sound FX
Sound Design
Rendering
Re-Rendering and Fixing Issues
Creating a Thumbnail
SEO - Title, Description, Tags
Uploading & Publishing
Finishing The Course: Congratulations!