Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Blender Materials and Texture Series - Volume one
Rating: 4.2 out of 5(17 ratings)
132 students

Blender Materials and Texture Series - Volume one

Learn the basics of applying materials in the blender interface
Created byJoe Baily
Last updated 7/2018
English

What you'll learn

  • Create new materials
  • Use Blenders material interface to create and arrange material slots
  • Learn how to prevent losing materials when you exit blender
  • Delete unwanting materials
  • Change the base material properties
  • Master blenders color ramp tool

Course content

2 sections25 lectures2h 31m total length
  • Welcome2:17
  • What will you learn2:56

    Welcome to the course, this lecture will brief on everything that will be covered in this volume.

  • What are materials and textures5:45

    Materials and textures are crucial to creating more life like objects in blender. This lecture explains why they are different and what they are used for.

  • Shader modes8:14

    Blender has different visual modes for its 3D viewport which each display an object in a different layer. For example the solid view shows the base layer which is only the object geometry.

  • Naming a material2:24

    When working in more complex projects it becomes very important to name your materials so that you know exactly what each is used for.

  • Adding a material slot3:53

    Materials exist inside of data blocks. These blocks are pockets of data that can be used across a project. Material slots are needed to store materials to an object.

  • Adding a material4:27
  • Applying a material to an object4:27

    By default only the first material is applied to an object. In this lecture we learn how to switch between different materials.

  • Adding materials to new objects8:13

    Learn how to use materials with multiple different objects.

  • Deleting materials3:59

    Don't wont that material anymore? learn to get rid of your unwanted materials here.

  • Deleting materials slots5:18

    Delete material slots to make your properties panel led cloggy. If a slot is not going to be used, then why have it in the first place.

  • Fake users4:50

    Don't need a material but want to save it for late? give it a fake user to keep it from being deleted.

  • Volume one quiz A
  • Changing the diffuse color12:10

    Diffuse light is where the light hits an objects surface and some of that light penetrates below the surface eventually escaping again. Giving the object its diffuse color.

  • Diffuse intensity5:09

    This allows us to determine how much color our object projects when it interacts with light. The lower the intensity level the darker the object will become.

  • The preview box3:43

    The preview box in blender render gives the user the opportunity to view how his/her material looks on different object types at the click of a button.

  • Shader models12:39

    Blender offers choice in the way shaders work when they interact with light to create varying art styles. These styles are known in blender as shader models.

  • Color ramp11:12

    The color ramp opens up a world of possibilities with how we can manipulate the color of our material allowing us to use color stops to create different effects.

  • Alpha value9:57

    The alpha value determines the transparency of a color or color node when referring to the color ramp. And can be used to both strengthen and weaken its effects on the material.

  • Color ramp factor4:11

    The color ramp factor determines the overall intensity of the color ramp on the base material.

  • Input and blend12:07

    These are the 'shader model' options for the color ramp where each option changes the way that the color ramp works.

  • Interpolation11:05

    Interpolation is the fall off or transition between color stops on the color ramp. Changing this alters the way these color stops are displayed on the object.

  • Specular color8:11

    The specular effect is when light bounces off the surface of the object. This light only reflects off parts of an object depending on angles and is normally the same color as the light itself although we can change this in blender.

  • Volume one quiz B
  • Challenge1:56

    Complete this simple yet valuable challenge to put the skills you have learnt in this course to practice.

  • Thank you1:39

    Thank you for completing the course and we hope to see you in the next volume.

Requirements

  • A basic understanding of the blender interface and how to create at least basic models is highly recommended before beginning the materials and texture series.
  • This volume starts with the basics of applying materials so only the above is really needed at this point.

Description

Welcome to volume one of the Blender material and texture series. This series of courses is designed to guide students from being beginners in material application for blender towards mastering the ability of creating any materials the student wants to create for any purpose whether that be for Pixar style animation or creating PBR materials for lifelike scenes.

Volume one will provide students with the perfect foundation in being able to apply different materials to the objects in our scene. No matter how good your modelling skills maybe, the final product wont look good unless it has a great texture applied to it, which is why we have created this series with following one as that all important first stepping stone.

Who this course is for:

  • Those how are very new to the world of 3D modelling should start here if they are interested in materials application.