
Download blender from the official site, select the latest version or a portable build, then launch, open files, and render while mastering middle-mouse navigation.
Please download the exercice files to follow along.
Explore blender's editors: 3d viewport, outliner, and properties, to navigate objects, collections, and modifiers; use the real-time Eevee render view and timeline for animation.
Explore Blender layouts and dynamic windowing, learn to split and join viewports, switch between the 3D viewport, outliner, shader editor, and timeline, and reset to the default layout.
Navigate the blender viewport with a three-button mouse to orbit and pan. Zoom with ctrl or the scroll wheel, and explore orthographic views or orbit around selected objects.
Navigate the scene by switching shading modes from solid to wireframe, look dev, and rendered view using z, while managing overlays and selection to focus on objects and lighting.
Explore Blender's component modes in the 3D viewport, using random mode to colorize, and x-ray, wireframe, and cavity views, and switch between object and edit modes with Tab.
Master Blender shortcuts to speed up workflows by using keybindings and custom bindings. Manage keymaps in preferences and export or import shortcuts for reuse.
Select the object and move it with the gizmo or the g key, using global or local axes to constrain motion; rotate with r and scale with s.
Organize your blender projects with collections, learn how visibility and memory affect rendering, create and manage nested collections, and efficiently move, color, and filter objects across podiums.
Use the append function to import objects, collections, and scenes from other Blender files, move items between scenes via the outliner, and import materials, lights, cameras, or images.
Explore Blender's extension system and manage add-ons like Node Wrangler and extra objects by installing, activating, and unloading them without restarting.
Delete the default cube and light, save the startup file, set the scene to metric units with centimeters and a 0.1 unit scale, then begin modeling an apple.
Create an orange in blender by selecting optimal topology, building a quad-based sphere from a cube with subdivision, shading smooth, and applying texture and displacement for final render.
Dock the image editor in blender to reference the orange while sculpting, creating a hollow at the top and bottom, and finishing with a subdivision surface for smoother low-poly look.
Master blender apple modeling by using a uv sphere, proportional editing, smoothing, and a subdivision surface to shape four mounts and create a final render.
Learn to model the stem in Blender as part of the apple or as a separate object, using 3D cursor placement, snapping, and bending with loop cuts and proportional editing.
Model a stem in Blender by using a cylinder and a sequence of modifiers—bend, taper, and twist—adjusting origin with the 3D cursor for precise control.
Organize your Blender scene with collections, import a banana reference, align it in orthographic/front view, adjust scale and opacity, and use image as reference to model accurately.
Create a stem using curves in Blender, choosing between a bezier curve and freehand spline, then adjust bevel depth, resolution, and fill gaps.
In Blender mastery, model the banana by starting from a circle with six sides, then use edit mode to extrude edges and refine topology for the distinctive shape.
Model a banana in Blender using subdivision surface, grid fill, and edge creases for clean topology, then shade, color yellow, and refine the shape for render-ready results.
Explore banana modeling in Blender using the skin modifier, starting from a plane and extruding, refining with subdivision surfaces, creases, and proportional editing for a realistic shape.
Learn hard surface modeling in blender by creating a coffee cup base shape from a cone, beveling edges, and shaping a fused handle with subdivision.
Create the coffee cup's thickness in Blender using a solidify operation and grid fill for clean topology. Add edge loops, loop cuts, insets, and bevels to smooth the bottom and top.
Model a coffee cup handle by creating edge loops, extruding, and spinning geometry along the Y axis. Refine with bridge, subdivision, and loop tools circles, then preview with matcap shading.
Model a cup holder by rotating a single vertex with the screw modifier, then add bevel and solidify for thickness before refining with subdivision.
Blender mastery demonstrates setting spoon reference images in front orthographic and top views, adjusting scale and alignment to match the spoon, using a PNG with alpha transparency.
Model a spoon in Blender by starting with a circle base, extruding the handle, using grid fill and a mirror modifier, then refine with subdivision and solidify for thickness.
Create a glass by modeling a cylinder, applying subdivision surface and edge loops, then use the solidify modifier and insets to craft even thickness from a ref image.
Model and render realistic liquid inside a glass in Blender, switch to Cycles GPU compute, create glass material, and contain the liquid with shrink/fatten and inset.
Set up bread references in Photoshop, align images, and import to Blender to shape a rough loaf from a subdivided cube before sculpting.
Learn bread sculpting in blender using the multi-resolution modifier, texture mapping with a stencil, and auto smooth to craft high-detail surfaces from a low-definition base object.
Refine a bread sculpt in Blender by adding details with draw sharp and crease brushes, adjust falloff, and use grab mesh for controlled shaping, then apply texture and save files.
Use Blender's cloth simulation to drape a loaf of bread by constructing a floor plane and a cloth plane, applying subdivision and collision settings.
Explore refining cloth simulation in blender by using presets like leather, cotton, and silk to tweak tension, damping, and stiffness, then add a displace deformer and solidify for thickness.
Enhance cloth detail by sculpting in blender with multiresolution subdivision and brushes like dry cloth, grab, pinch, and random; apply collision and gravity, then save as sculpted cloth.
Model a coffee bean in Blender by starting from a base cube, applying subdivision surface, beveling, merging vertices to quad, and shaping creases for a realistic form.
Duplicate coffee beans with an array modifier to form a grid along the x, y, and z axes, convert to mesh, and randomize their transforms for scattering.
Duplicate coffee beans in Blender using geometry nodes, distributing points on a grid or volume, randomizing rotation and translation, and realizing instances for editable, individual beans.
Simulate coffee beans falling on the floor using rigidbody with friction 0.9. Copy rigidbody from active to all, adjust collisions and substeps.
Learn to save memory by linking object data for identical coffee beans, using the link transfer data shortcut (Ctrl L) to create shared data instances and reduce file size.
Apply a displace modifier on coffee bean models using distortion noise to create randomized, believable variations; adjust strength and size, apply globally, and copy across all beans for consistent texture.
Learn to add droplets to an apple in Blender with a displace modifier and cloud texture, then populate it with droplets via a particle system rendered as objects.
Add droplets to an apple with geometry nodes, distributing points on faces, instancing droplets, and randomizing rotation and scale with transform and rotate instances.
Learn to control droplets distribution on an apple in Blender using vertex painting and geometry nodes, creating weight-based density with a painted vertex group and density factor.
learn to model a moka pot in blender from scratch, using a circle base, extrusions, proportional editing with sphere falloff, and eight-sided rotation to create a cohesive hard-surface form.
Refine the base by shaping the bottom into a round circle and the top with extrudes, bevels, and auto smooth shading using a loop tool.
Preserve sharp edges on a subdivided asset by applying a bevel modifier before subdivision, tuning angle and segments, and using weighted normals along with matcap shading for a polished render.
Refine the moka pot base and top assembly in Blender, duplicating along the z axis, isolating geometry, deleting faces, and flattening to a smooth octagonal lid section.
Model the moka pot spout by creating edge loops and beveling for clean quad topology. Use the bisect tool, 3D cursor, and proportional editing to bend, then verify shading.
Learn to add thickness with the solidify modifier, offsetting to avoid overlaps, then refine with subdivision, crease, and bevel settings for even shading and ready for render results.
Model a lid by creating a circle base, setting the origin to the grid, extruding for thickness, refining topology with subdivisions and bevels, and applying weighted normals with matcap shading.
Create a lid handle by shaping a cylinder, refine topology with edge loops and inner depth, apply a subdivision surface and shade smooth, then use edge creases for sharp edges.
Learn to model the attachment on a handle in Blender by creating subdivisions and symmetry. Extrude, bevel edges, and merge triangles into quads for a polished final render.
Learn to model a lid hinge in Blender by constructing circular pieces, aligning them at the center, joining vertices, extruding, beveling edges, applying subdivision surfaces, and mirroring for symmetry.
Learn to assemble the hinges and attachment in Blender by duplicating and separating a component, cutting, extruding, beveling, and applying a subdivision surface for precise alignment.
In Blender, extrude a precise hinge cylinder, snap and align with the hinge, use boolean difference to create perforations, then mirror and bevel for clean shading.
Shape the main handle in Blender by building a smooth, organic form from a plane, extruding and refining with edge loops, symmetry, and subdivision, then apply solidify thickness and crease.
Learn to model a moka pot pressure valve in Blender by aligning the 3D cursor, extruding and insetting a cylinder, and refining with bevel and subdivision surfaces.
Unwrap a 3d object's surface into a 2d layout to paint textures and project a 2d image onto a 3d model, using cube and sphere examples and texture painter.
Unwrap an apple in blender using UV editing and texture painter, mark seams, unwrap with minimum stretch, and paint texture on a new image to reduce distortion.
Master live unwrap in Blender via uv editing, on-the-fly unwrapping, clear seams, and edge-based controls using control E, mark seam, and texture paint to optimize layouts.
Convert the stem curve to a mesh, unwrap it with the apple, and optimize UVs by packing islands with margins and average island scale for a shared texture.
Explore Blender UV workflows by unwrapping an orange using cube projection and others, then assess distortion and seams. Master texture paint with pack islands, live unwrap, and multiple UV maps.
unwrap a banana by editing UV maps, mark seams, create multiple islands, and optimize packing to reduce distortion in texture painting.
Unwrap the bread using UV editing and a generated color grid texture on the base color. Adjust seams, mark seams, grabber, relax, and pack margins to refine the UV layout.
Unwrap coffee beans by sharing a single UV map, apply live unwrap, and pack UV islands with a margin to ensure consistent texture painting in the texture painter.
Explore Blender's painting workflow by creating and unlinking a texture image from a UV map, configuring image size for performance, and mastering brush controls, color management, and symmetry.
Learn texture painting in Blender by applying orange textures with a brush, saving it as orange paint in a user library, and projecting textures with falloff and view plane mapping.
Save your Blender image to the hard drive, then refine the orange texture using falloff controls (smooth, smoother, custom), clone brush, paint soft, and color blending to preserve texture details.
Learn to use Blender's texture painter to create an apple texture, switch textures, apply apple paint, and refine with stencil mapping, opacity, falloff, and pressure control.
Refining textures and colors in Blender mastery with advanced brush tools, projection, texture sampling, color burn and dodge, and clone stamp to achieve believable detail.
Paint the stem by applying the apple texture to the stem curve, isolating the apple, and painting with texture paint using color sampling and smear to blend seams.
Learn to paint a banana texture in Blender using a banana painter, fix inverted normals, and save the final texture for a seamless render.
Refine the banana texture in Blender by painting, blending, and correcting fine details with banana paint, color burn, mixer, and clone brush, guided by UV layout.
Learn to texture a bread loaf in blender by creating a 2048 texture, applying it with a stencil, painting with brush settings, and saving the final image.
Explore shading in Blender by creating materials with the principle bsdf, applying image textures, and comparing Eevee and Cycles render engines with HDRi lighting to preview reflections and roughness.
Explore the principled bsdf shading model to create diverse materials, adjust base color, roughness, metallic, and specular properties, apply image textures, control lighting, and layer coats for realistic renders.
Activate node wrangler addon in Blender to streamline shading workflows, connect and reroute nodes, mute or disable textures, and manage principled bsdf connections for faster final renders.
Enhance apple shading with noise texture, gamma correction, bump mapping, and unique stem material to add realistic imperfections, while tweaking eevee settings for finer detail.
Create a water droplet material by lowering roughness, maximizing transmission, and enabling ray tracing, then fine-tune base color and saturation for a subtle blue tint in Eevee.
Create an orange material in Blender using an image texture, control roughness with a color ramp, and add bump and displacement to simulate pores.
apply a displace modifier to the orange using a texture mapped in UV space to deform geometry, instead of bumps. smooth with iterations and subdivision for realism without heavy performance.
Create a banana material in blender using banana textures and banana paint, switch UV maps for projection, then adjust roughness, add bump and displacement, and use clouds for surface variation.
Learn scene organization in Blender using collections, create a ground plane, place and align objects like banana, bread with cloth, apple, and orange, and texture the bread and cloth.
source ambient cg textures and other PBR surfaces online, download 8k textures, and import them into Blender with ctrl-shift-t to apply color, roughness, normal, and displacement maps.
Explore extracting and applying a Poly Haven texture in Blender by appending materials, adjusting roughness and gamma, wiring ambient occlusion, normal maps, displacement, and HDRi lighting to achieve mood variations.
Explore shading a porcelain cup by adjusting shadows, applying a porcelain material with controlled roughness and reflections, and adding fingerprint textures with UV mapping and a bump and gamma workflow.
Position the spoon inside the coffee cup, create a metallic material, adjust roughness, add dirt and scratches, and apply object space and box projection mapping with a subtle bump.
Master bread shading in Blender by creating a dedicated bread material, applying a bump map with height detail, and balancing roughness for a realistic, non-glossy loaf.
Install the blender kit addon, import free cloth materials, and apply shading to your model; adjust uvs, tiling, roughness, and displacement for realistic fabric.
Explore glass shading in Blender, switching between cycles and Eevee, enable transmission, and fine-tune thickness and roughness with fingerprint textures mapped in non-color data.
Shading the orange juice with subsurface scattering creates a realistic turbid liquid in a glass. Adjust base color, radius, scale, roughness, and saturation to control light penetration and render realism.
Apply a noise texture as a bump map to the orange juice, tuning height, normal, distance, and roughness, and mask the top using geometry nodes for realistic Eevee rendering.
Create a mocha metal material in Blender, assign mocha metal to seven parts at 100% metallic with low roughness for reflections, then add mocha black plastic for the handle.
Learn to create metal materials in Blender by loading albedo, normal, and roughness textures, setting up a principled shader, and fine-tuning with box projection and color adjustments.
Add fine scratches to metal surfaces using bump mapping and layered noise textures, tuning scale, distance, and strength for a realistic grainy look.
Add a condensation marker to the moka pot using a stained texture and frames, then blend diffuse bsdf with a principled bsdf via a math node to control stain intensity.
Texture the handle with a mocha black plastic base, add a non-color dust layer, and refine roughness with a clear coat, fingerprints, scratches, and subtle height adjustments.
Isolate the valve in Blender, create a unique mocha metal valve material, and tune color to copper while adjusting bump strength and removing the diffuse shader for a cleaner render.
shading coffee beans with shared data materials, using noise textures, color ramps, hue/saturation adjustments, and bump and roughness controls to achieve realistic beans.
In blender, add random variation to coffee beans using the object info node and a map range of random values to drive color, creating darker and lighter beans.
Explore detail painting in Blender by using the texture paint editor to texture a cracked coffee bean, employing masking, noise textures, and color blends to create a lighter center.
Create an empty as a scene manipulator, group objects, and use parenting for unified movement. Compare using an object's own hierarchy as a manipulator, with selectability and renderability controls.
Master Blender camera basics: switch and view through the active camera, move with g and axis constraints, align cameras to view, and lock camera to the viewport for precise framing.
Set up a Blender scene by configuring the camera view and focal length, use composition guides to frame objects, and arrange items with the transform tool toward the final rendering.
Light the scene with hdri environment textures in blender, adjusting world color and strength to shape mood and reflections. Map and rotate exr hdri textures to control shadows and backlight.
Add sunlight to a Blender scene lit by HDRi, adjust strength and orientation, and refine shadows, diffuse, and glossy highlights to control scene lighting.
Explore point light, spot light, aurora light, and area light in Blender, adjusting position, power, and cone shape to control shadows, lighting focus, and studio-style illumination.
Explore three-point lighting in Blender: set a key light, fill light, and backlight to shape shadows, reflections, and mood, then adjust intensity, color, and background for final render.
Learn to precisely orient lights using a focus empty and a track-to constraint, adjusting key, field, and spotlight settings to control mood, shadows, and glass illumination.
Boost Eevee reflection quality by using light probes (sphere and planar) to capture reflections beyond the viewport, adjust clipping and falloff, and compare ray tracing with screen trace.
Master depth of field in blender by using camera settings, focus distance, and aperture, then apply focus with eyedropper, focus object, or empty for a precise plane of focus.
Discover how to create mood with volume lighting by using a volume scatter inside a bounding cube, adjusting density, color, and anisotropy while preserving HDRI reflections.
Apply noise to volumetric shading to add density variation and contrast, using map range and noise texture to control detail and render settings.
Animate the main camera in Blender using the animator layout, add keyframes for location and rotation with auto keying, and optimize playback with frame dropping.
Master camera motion by tweaking keyframes, using preview range, and refining timing in the graph editor while exploring interpolation options like bezier, linear, cubic, sinusoidal, and back.
Create a turntable animation by constraining the camera to a bezier circle, using follow path and track to target, and animating the offset for a smooth looping rotation.
Refine your final render by real-time compositing with ambient occlusion and contact shadows, using blur, mix, gamma nodes, and a compositor camera to adjust environment lighting for film-like color correction.
Learn to enhance renders with glare, bloom, and vignette using a glare node, bloom controls, and an ellipse mask. Refine mood with color balance, tint, and hue-saturation adjustments.
Switch to Cycles, the path-tracing render engine, to compare lighting and textures with Eevee. Duplicate the scene as a linked copy to run both engines and adjust exposure and sampling.
Improve a blender glass shader by balancing eevee and cycles outputs, caustics, and shadows, then use a volume absorption node to increase density and apply a blue tint.
Explore improving apple droplets in Blender by using a mix shader with a transparent bsdf and a light path node to control shadows, comparing Cycles and Eevee for realism.
Explore adaptive subdivision for better and faster rendering in Blender, apply displacement with cycles using the experimental feature set, and switch between cycles and Eevee for rendering.
Tune the volume lighting in cycles to achieve subtler depth of field and realism, using map range adjustments, with EV rendering comparisons and trade-offs in rendering time.
Learn to speed up Blender renders by configuring optics hardware, using render region for focused tests, and tweaking denoiser, light path, and max bounces for quality versus speed.
Whether you're just opening Blender for the first time or looking to refine your skills to professional polish, this training is your all-access pass to mastering the 3D pipeline — one object, one detail, one shortcut at a time.
This training condenses over 15 years of my experience teaching 3D to professionals. I started using Blender relatively recently after many years and awards on Cinema 4D, and I love how this free, open-source software makes 3D accessible to anyone.
I designed this scene to be as close as possible to a real-world project, showcasing a variety of techniques and strategies that can be used to achieve your goals.
Start simple — model a breakfast table. An orange. An apple. A banana. A spoon resting by a coffee cup. A glass of fresh juice. By the time you're done, it’s not just food — it’s photorealism.
Then level up. Sculpt artisan bread, simulate cloth drapes, and scatter droplets on fruit with Geometry Nodes. Simulate a pile of delicious-looking coffee beans. Model a Moka pot with engineering-level precision, then shade it with custom metal materials, scratches and all.
UV unwrap like a pro. Paint your models with subtlety and flair. Dive into Eevee and Cycles and discover how to make your scenes pop with lighting, materials, and mood. Smoke, sunlight, condensation, and cinematic camera moves — it’s all here.
From static to cinematic. Set your scene, light it like a director, and breathe life into your shots with animation and compositing.
This isn’t just training. It’s a step-by-step, object-by-object transformation into a 3D artist who can model, texture, shade, light, and render — with confidence.
120+ focused lessons. No fluff. Just pure Blender magic.
Real-world results. Professional techniques. Begginer friendly.
One scene. Many lessons. Endless possibilities.
Ready to create your world?