
download Blender 2.8 from blender.org, install it, create and save a chapter one project, then install and enable the screencast keys plugin.
Learn Blender’s interface, menus, and layout; switch between object and edit modes; explore viewport shading, the outliner, the details panel, and preferences and add-ons for a personalized workflow.
Learn Blender navigation: orbit, pan, and zoom with the middle mouse button and scroll wheel, use shift with MMB to pan the scene, and frame selected to focus.
Learn to select objects in blender via outliner or viewport and transform them with move, rotate, and scale using gizmos and shortcuts (g, r, s), axis constraints, and view navigation.
Learn to add objects to a Blender scene using mesh primitives and the monkey Suzanne, via shift-a or the add menu, and manage placement with the cursor and world origin.
Create a simple scene in blender by placing and arranging primitives, plane, cube, cylinder, cone, torus, uv sphere, and Suzanne the monkey, using translate, rotate, scale, and duplicate.
Learn how collections and workspaces organize your Blender projects, grouping characters, environmental objects, cameras, and lights into named collections, using visibility toggles and view layers to manage complex scenes.
Explore Blender workspaces, learn to switch between layout, modeling, sculpting, UV editing, shading, animation, and more, and customize with collections, new tabs, and startup file to streamline your workflow.
Apply shaders and materials in the shading workspace using nodes to control base color, metallic, and roughness, then assign multiple materials to different objects in the scene.
Switch from object mode to edit mode in Blender to edit vertices, edges, and faces. Transform simple primitives into complex models using extrude, loop cut, inset, and bevel.
Learn to bevel objects in Blender using two techniques: the bevel tool in edit mode and the bevel modifier, adjusting width, segments, and profile, and applying materials to beveled edges.
Learn to use the knife tool in Blender to cut objects in edit mode, creating new vertices, edges, and faces, and explore the bisect option.
Set up the working environment by downloading Blender and creating a blank project with a car reference image as a background. Mirror the model with a mirror modifier.
Sketch the car outline in Blender using the reference image, extruding faces and edges to form the silhouette, adjust thickness, and use x-ray mode and loop cuts for refinement.
Create the car outline by adding loop cuts and adjusting edges and vertices to shape the rims and wheel wells, then refine with top and side views.
Learn to sculpt a sleek car body in Blender by adding side curvature, refining edges, and shaping headlights through vertex and edge edits for a clean, rectangular geometry.
In this module, sculpt the car headlight with an inset and inward extrusion, then refine hood curvature and front-end details using loop cuts and vertex adjustments.
Model the front end of a car in Blender, shaping the fenders and vents with edit mode, face/vertex/edge selection, extrude, and curvature adjustments to create realistic fog lights.
Model the car hood in Blender by selecting and adjusting faces and vertices, extruding to create a smooth windshield, and refining edges to match the reference.
Model the car’s wheels in Blender by starting with a circle, reducing vertices, rotating 90 degrees on the y axis, then extruding and scaling to form the tire and rim.
Continue detailing wheel modeling in Blender by selecting faces, extruding, scaling, and moving components, duplicating tires, refining edges, and adding tail lights; preview upcoming headlights, materials, and Unreal export.
fix the headlight topography by deleting interfering faces, merging vertices, and inset adjustments for correct light elevation, then preview materials, Eevee render, and Unreal Engine export as a static mesh.
Model a car's rear view mirror in Blender by creating loop cuts, extruding a face, and refining the shape with scale, rotate, and move operations.
Model a low-poly rear view mirror for a sportscar by selecting faces, extruding, and rotating to fit the driver, then refine with careful scaling and top view checks.
learn to create car materials in blender and render with the EV engine, add an HDR environment, adjust sun lighting, shadows, ambient occlusion, and screen space reflections.
Learn to create and assign realistic materials in Blender's Eevee, from a black car body with tuned specular and roughness to emission headlights, tires, and silvery rims.
Build a glass windshield material in Blender's Eevee, adjusting transparency with alpha and additive blending, assign it to car faces, and fine-tune bloom and environment settings, then export to Unreal.
Export car model from Blender to Unreal Engine 4 using FBX export with selected objects, Z up, and forward, then import into a blank project to review materials and lighting.
Model a brick-lined well in Blender by starting with a 2x2x2 meter cube, beveling edges, and using duplicates and modifiers to form the brick-like base, wooden supports, and thatched roof.
Apply proportional editing to create non-uniform brick well base with wear and tear, then model wooden side beams and prepare the roof for tiles.
Learn to model a brick well in Blender, building roof tiles and support beams, adding irregularities with proportional editing, loop cuts, the knife tool, and extrusion.
Learn to model a falchion-like sword in blender by building the blade, guard, handle, and pommel with loop cuts, rib detailing, and bevel and subdivision modifiers.
Model the sword guard by shaping a cylinder, extruding, and applying a mirror modifier. Adjust the blade taper, refine topology, and bevel with subdivision to achieve reference accuracy.
Fix the blade tip topology by adding a loop cut and aligning vertices for a clean, sharp angle before modeling the handle.
In Blender, model a sword handle by creating a cylinder, adjusting dimensions, beveling edge loops, and applying subdivision for a smooth grip, preparing for the pommel.
Learn to model a sword pommel in Blender by constructing torus and cylinder components, duplicating and positioning them, and refining with subdivisions, mirroring, and smooth shading.
Master uv editing basics in Blender by wrapping textures onto 3d objects with uv maps, importing image textures, and exploring cube projection, sphere/cylinder unwraps, and smart uv project.
Learn to create textures from UV maps by unwrapping, exporting the UV layout, coloring each island in an image editor, and applying the result as a texture in Blender.
Export your Blender models to Unreal Engine via FBX, optimize with bevel and subdivision modifiers, set up LODs and custom collisions, and import with proper units and materials.
Welcome to the ultimate journey into Blender, the versatile 3D software renowned for its robust modeling, animation, and rendering capabilities. This course is meticulously crafted to take you from a beginner exploring Blender's interface to an adept modeler capable of creating intricate designs and assets.
Lay the groundwork with an introduction to Blender's interface and fundamental tools for object manipulation and scene setup.
Immerse yourself in practical modeling by creating a detailed car model from scratch, mastering techniques from initial sketching to final rendering and export.
Expand your skills with architectural modeling, focusing on creating a traditional brick well using advanced modeling techniques and precision.
Dive into the world of fantasy weapon design as you learn to model a sword, refining your skills in complex shapes, UV mapping, and texture creation.
Through these sections, you will not only learn the intricacies of Blender's tools and workflows but also gain practical experience in creating realistic 3D models. Whether you're a novice looking to explore digital design or an experienced artist aiming to enhance your modeling prowess, this course provides the comprehensive training needed to excel in the dynamic world of 3D creation. Get ready to unleash your creativity and master Blender's capabilities. Let's embark on this transformative journey together!
Section 1: Blender - Beginners
Begin your journey into 3D modeling with Blender in this foundational section. You will first familiarize yourself with Blender's interface, learning how to navigate its intricate panels and tools. Essential skills such as selecting, moving, rotating, and scaling objects will be covered to build a solid understanding of basic 3D manipulation. By the end of this section, you'll be equipped with the fundamental knowledge needed to create and modify objects within Blender's workspace.
Section 2: Blender Practical - Modeling a Car
Dive into practical application with the modeling of a car, a complex but rewarding project that will deepen your understanding of Blender's modeling capabilities. From setting up your workspace to sketching and refining the car's shape, you'll progress through detailed stages including creating the car's body, wheels, headlights, and other intricate details. This section focuses on honing your modeling skills through a real-world project, culminating in rendering and exporting your model for use in other platforms like Unreal Engine.
Section 3: Blender Practical - Modeling a Brick Well
Expand your modeling repertoire by constructing a traditional brick well in Blender. Through step-by-step guidance, you'll learn advanced modeling techniques required to create intricate architectural elements. This section emphasizes precision and attention to detail, guiding you through the process of modeling the well's structure, using Blender's tools effectively to achieve realistic results.
Section 4: Blender Practical - Modeling a Sword
Delve into the art of weapon modeling with a focus on creating a sword from scratch in Blender. This section challenges you with complex shapes and detailing, refining your skills in both basic and advanced modeling techniques. From conceptualization to UV mapping and texture creation, you'll explore the entire pipeline of sword creation, ensuring you grasp every aspect of 3D modeling and design in Blender.
Conclusion
Through this comprehensive course, you will progress from mastering Blender's fundamental tools and interface to applying your skills in practical modeling projects. Whether you're aiming to create intricate 3D models for games, animations, or simulations, this course equips you with the essential skills and confidence to navigate Blender effectively. By combining theory with practical application across various projects, you'll develop a robust foundation in 3D modeling and rendering, preparing you to tackle diverse challenges in the world of digital design and visualization.