
Download blender from blender.org, install the latest version, and access Blender's interface to start creating your own 3D models; discover its powerful, easy-to-use, free toolkit.
Explore Blender's interface and setup, learn the layout, and navigate the work area, timeline, and scene collection to manage cameras, lights, and objects for modeling, animation, and rendering.
Navigate the Blender 3D workspace by clicking axis handles to view from x, y, or z, rotate and pan with the middle mouse, and move the scene with shift.
Centralize objects in a Blender scene and transform them by moving, rotating, and scaling along the X, Y, and Z axes. Use shortcuts G, R, and S for axis-specific control.
Learn Blender object selection and active object concepts. Use click, A to select all, Shift-click to add, drag selection, and ctrl right-drag for lasso; set the active object as pivot.
Learn to duplicate objects in Blender using multiple methods (Ctrl+C / Ctrl+V, right-click copy/paste, and Shift+D), then position, scale, and align for blocking characters and boolean operations.
Learn how to create and delete objects in a Blender scene using the Add menu or Shift+A, and remove items with Delete or the X key.
Master boolean operations in Blender to merge or cut objects, using union and difference, duplicating geometry for blocking, and previewing results in wireframe and solid views.
Explore practical boolean techniques in Blender, compare auto boolean and brush boolean, and see how union, difference, intersect, and slice operations shape and edit geometry.
Create your first Blender 3d model by building cube, cylinder, and UV sphere, then practice transforms like scale, rotate, and move to form a simple car prototype.
Explore core 3D modeling principles by using a cube to learn object mode vs edit mode, and master editing vertices, edges, and faces with selection and movement.
Explore vertices, edges, and faces in Blender, performing merge to center, subdivide, connect vertex paths, extrude vertices, bevel edges, and use f to create faces and ctrl+R for loop cuts.
Explore essential Blender modeling tools for editing faces and edges. Learn extrude variants, inset faces, bevel, loop cut, offset edge loop cut, and knife tool for precise editing.
Explore essential Blender modeling tools, using PolyBuild to add geometry, Spin for curves, Smooth and randomized Smooth for refinement, and subdivide with ctrl r for precise edits.
Discover how Blender modifiers accelerate modeling by using array, boolean, mirror, solidify, subdivision surface, and simple deform, while referencing models and maintaining left-right symmetry.
Learn to use the array modifier in Blender to create multiple copies of an object along the X or Y direction with adjustable distance, then apply the modifier.
Learn how to use the bevel modifier in Blender to bevel edges and vertices, adjust segments, and switch between offset and width modes for different modeling results.
Learn boolean operations in Blender, using union, difference, and intersect to merge or carve geometries, with the boolean modifier and tool, plus tips to enable the add-on.
Master the mirror modifier in Blender, mirroring geometry across the y axis with a reference object. Enable clipping in edit mode to prevent overlap and ensure seamless mirroring.
Explore the subdivision surface modifier to subdivide a cube, adjust subdivision levels from 1 to 4, and apply results to see smoothing versus preserving the original shape.
Learn to add real thickness to thin 3D objects in Blender using the Solidify modifier, control thickness, and reinforce geometry by editing faces or extruding in edit mode.
Apply the Simple Deform modifier to bend, twist, taper, and stretch objects, using the origin or 3D cursor to start the effect from a chosen point.
Blender Masters tutorial demonstrates modeling a cartoon tree by building a trunk from a cylinder, adding leaves with spheres, extrude along normals, applying scale, and using a subdivision surface.
Learn the basics of texturing in Blender by creating materials, adding textures, and applying image textures, with an introduction to UV mapping and material preview.
Master map textures in blender using uv editing, unwrap strategies like smart uv project and cube projection to prevent distortion and ensure textures align across faces for game engines.
Learn to texture 3D models by exporting UV layouts, painting textures in an external tool like Photoshop, and reapplying the image in Blender for distortion-free, face-accurate results.
Model a cartoon sword, unwrap and map its UVs, and paint a simple texture to verify correct mapping for a low-poly sword suited for mobile games.
Paint directly on a rigged Blender character without changing mapping; manage mesh density from 54,180 to 300–400k; apply separate eye and body materials to capture eye shine.
Paint the character's eyes by building eye materials with nodes, using a color ramp and gradient texture, plus mapping and texture coordinates to create a spherical eye gradient.
Paint the character by creating a color attribute on the body material and painting with vertex paint, adjusting brush size, blur, and color, while managing topology with subdivision and decimate.
Paint a 3D character in Blender using vertex paint, hiding the armature modifier for clean painting, and refining details with brushes, shortcuts, and tablet versus mouse workflows.
Paints and refines character details in Blender, fixing a leaf, shading clothes, and applying symmetry, brightness, and brush adjustments to achieve a Disney-style glove and brown pants.
Explore Blender animation fundamentals by creating and keyframing objects, using bones for character rigs, and leveraging timeline, dope sheet, and auto key to craft motion in location, scale, and rotation.
Create a first animation in Blender by inserting keyframes for location, rotation, and scale, then use auto key, adjust frames, and animate movement, rotation, and scale along the timeline.
Learn to use armature bones in Blender, create and edit bone chains in edit mode, then pose and animate characters with keyframes from frame 1 to 30.
Create and rig an armature, set up leg IK, add an IK control bone for the foot, and animate with copy transform and IK keyframes for efficient humanoid rigs.
Build a cube mesh, create an armature, apply armature deform with automatic ease, enable front viewport display, and set up inverse kinematic with target armature and bone ik.
Model a character for animation using armature, bones, and rig. Use front and side references, extrude and scale a UV sphere, apply subdivision surface, and shade smooth.
Continue modeling a character for animation by shaping the body and arms, refining geometry with sphere transforms and symmetry to prepare for subdivision.
Model a character for animation in Blender by shaping legs and feet, duplicating geometry, applying subdivisions, and refining symmetry and extrusions.
Model a cartoon hand from a box, apply skin and subdivision surface modifiers, extrude fingers with symmetry, refine vertices, and prepare the hand to join clothing with boolean union.
Join the character’s hands, body, and head, align the neck, and prepare a unified, animatable model. Apply subdivision surfaces, sculpt the head, and shape eyes and eyebrows.
Create a bone rig in blender by adding an armature, extruding bones, and using symmetry to auto name left and right, then switch to pose mode to test mesh influence.
Adjust leg bones, extrude along Y, clear parents, name them poly right and poly left, set up inverse kinematics, copy transform to feet, and parent to armature in pose mode.
Animate a character rig in Blender by setting keyframes for location, rotation, and scale, using auto key, adjusting bones across frames, and duplicating frames to create a cartoon walking motion.
Explore practical physics simulations in Blender by applying rigidbody to a cube and plane, toggling active, passive, and animated objects, and visualizing collisions with keyframes.
Master a water simulation in Blender using Quick Liquid, a domain, and an inflow from a sphere. Bake caches and apply LiquidDemyMaterial with screen space refraction for realism.
Set up a Blender scene with a plane and emitter cube, apply quick smoke, configure gas domain and flow to smoke, adjust density and color, bake, and render.
Learn to create and style hair in Blender by turning a sphere segment into hair curves, sculpting, combing, and refining density and modifiers for shape and color.
Learn to model clothes in Blender using planes, extrusions, and seams; apply cloth physics, collisions with the character, and bake simulations for smooth, realistic fabric.
Simulate fabrics in Blender using cloth physics, set up collisions with the floor, sphere, and monkey, subdivide for realism, and bake the cloth simulation with textures.
Model a cartoon-style sofa in Blender, add a fabric draped over it using cloth simulation, and refine with subdivision, mirror, bevels, and lighting.
Create an isometric room in blender, modeling walls and floor with cube scaling, beveling, array repetition, and a solidify thickness, then add details like windows, frame, shelf, and bed.
Model a stylish carpet, window, bed with legs, and a shelf in Blender, applying bevel, solidify, subdivision, and shader smooth to create a polished isometric room.
Create an isometric room in Blender by building furniture, applying bevels and modifiers, duplicating shelves with arrays, and adding a vase and books to complete the scene.
Create isometric bedroom scene in Blender, modeling a bed with pillows and a duvet, adding a TV and lamp, and applying subdivision, shade smooth, sculpting, and fabric simulation with baking.
Learn to build an isometric room in Blender by modeling with cubes, extruding and beveling, converting curves to meshes, joining objects, and applying materials for rendering.
Apply and mix materials for walls, shelves, floor, bed, lamp, TV, vase, and plant, using material preview and emissive lighting to bring the isometric room to life.
Explore real-time Eevee rendering and realistic Cycles in Blender, and apply ambient occlusion, bloom, screen-space reflection, refraction, motion blur, and color management tweaks.
Master realistic rendering with Cycles in Blender, compare it to Eevee, switch to GPU rendering, adjust camera with a 60 degree field of view, and produce renders for your portfolio.
Blender sculpting fundamentals by exploring the sculpting workspace, using essential brushes like drawing and drawsharp, and merging parts with remesh or Gintopo for a seamless 3D sculpture.
Model a candle in blender by blocking a cylinder, beveling edges, sculpting with the movement brush to shape the nose, and refine with remesh, subdivision, mirrors, and masks.
Learn to sculpt a cartoon stylized character by creating and placing teeth and tongue, subdividing meshes, duplicating and rotating components, and applying materials and shading for a cohesive look.
Finish a stylized character sculpt in Blender by masking wax drops on a candle, adding material, refining asymmetrical facial details, and building a base with an extruded cylinder.
Block an anime head in blender by duplicating cubes, subdividing, mirroring, and sculpting with remesh and masks. Refine the chin, eyes, nose, ears, and mouth with brushes and smoothing.
Continue anime character modeling in Blender, adjust the chin, create hair with cylinders, duplicate and position strands, then merge with ctrl-j and refine via subdivide, remesher, and sculpt brush.
Sculpt the anime character's head by masking, pulling the neck, adding material, and smoothing facial features like eyes, nose, and mouth.
Learn Blender 3D character modeling through hands-on mesh creation, mirroring, subdivision, sculpting teeth and facial features, and assembling a hat with modifiers and shading.
Refine an anime character by sculpting the head and ear, applying material and smoothing, and adding a non-symmetric scar with remesh, while managing hair visibility.
Learn to model a cartoon house in Blender by extruding roofs, beveling corners, mirroring for symmetry, and adding doors and windows.
Model a cartoon village house in Blender, add a front door and oval window, extrude and bevel walls, then create window bars with bridges and loops, aligning with the house.
Craft a village house roof by transforming a plane, applying solidify and subdivision, then use array and sculpt to arrange mismatched tiles and decorate the structure.
Continue a Blender village house by editing vertices, beveling edges, and extruding walls, adding a cartoony wooden tower and an air conditioner with a pipe converted from curve to mesh.
O único curso de Blender que você vai precisar para dominar o 3D.
Você já sentiu que o Blender é poderoso, mas a interface parece um labirinto? Ou talvez você até saiba o básico, mas não consegue transformar suas ideias em modelos prontos para um jogo de verdade?
Este curso foi desenhado para acabar com essa frustração. Seja para entrar na indústria de jogos, criar animações ou trabalhar como freelancer, este é o seu mapa definitivo.
Aprenda com quem vive o mercado: O instrutor Wiliam Nascimento traz mais de 15 anos de experiência como Desenvolvedor Sênior e já ajudou mais de 50.000 alunos a tirarem seus projetos do papel. Aqui não ensinamos apenas a apertar botões, ensinamos o fluxo de trabalho profissional (workflow).
O que você vai construir (Seu Portfólio): Este curso é 100% prático. Você não vai apenas assistir, você vai criar:
Personagens Estilo Anime: Um módulo completo dedicado ao estilo mais pedido do mercado.
Veículos e Hard Surface: De uma moto futurista ao icônico carro dos Simpsons.
Cenários Completos: Quartos isométricos e casas de vilarejo ricas em detalhes.
FanArt de Sucesso: Aprenda modelagem orgânica criando personagens como os de Fall Guys.
Assets para Games: Tudo o que você criar estará pronto para ser exportado para Unity, Unreal ou Godot.
Tudo em um só lugar:
Modelagem e Escultura: Do Hard Surface à escultura digital orgânica.
Texturização Profissional: Materiais, Shaders e Pintura Digital.
Rigging e Animação: Dê vida aos seus personagens com esqueletos e movimentos reais.
Simulações de Física: Fogo, fumaça, fluidos e tecidos com realismo impressionante.
Carreira: Aula exclusiva sobre como montar seu portfólio para atrair clientes e estúdios.
Para quem é este curso?
Iniciantes que nunca abriram um software 3D.
Artistas 2D que querem migrar para o universo 3D.
Desenvolvedores de jogos que precisam criar seus próprios modelos e animações.
Entusiastas que buscam uma formação sólida e completa sem enrolação.
Chegou a hora de transformar sua criatividade em realidade 3D.
Te vejo dentro do curso!