
Learn to build low poly models and apply low-res textures in Blender. Follow step-by-step demonstrations suitable for absolute beginners.
Learn Blender basics for low-poly modeling, including navigating the 3D view, creating and editing a cube, and switching between object and edit modes while transforming vertices, edges, and faces.
Create an onigiri in blender using a front view reference, start from a plane, extrude and shape along z and x axes, and apply solidify and bevel for realism.
Model the nori seaweed for an onigiri in Blender using plane extrusion, mirror modifier, clipping, and vertex edits, then join the nori and onigiri for texture painting.
Model a low-poly onigiri plate in Blender by building a circle, extruding for thickness, and duplicating and positioning onigiris with correct origin and rotation.
Apply onigiri texturing in Blender using UV mapping and smart UV, export the UV layout, and paint a pixelated 128 by 128 rice and nori texture with shadows.
Apply textures to all onigiris by linking the onigiri material and adjusting specular and roughness; unwrap UVs, prep islands, and paint and save the plate texture as PNG.
Resize the onigiri to 0.3 meters, fix normals, and export as FBX or OBJ. Import into Unreal or Unity and adjust textures with nearest filter for a game-ready look.
Explore torii gate modeling in Blender by importing a reference image, deleting default lights and cameras, using mirror and solidify modifiers, and applying loop cuts and proportional editing.
Create two low-poly pillars for a tori gate in Blender by modeling with a six-vertex cylinder, applying a mirror modifier, and refining with loop cuts, extrusions, and geometry fixes.
Model a low-poly torii gate in Blender by shaping signs and pillars, extruding, rotating, and scaling, then add thickness with a solidify modifier for texturing in the next section.
Learn to UV unwrap and texture a low-poly torii gate in Blender, using UV smart project, snapping, and merging to create clean texture maps for a pixel-perfect render.
Unwrap the torii gate by projecting from view, align and merge vertices, and apply textures with solid colors to the pillars, base, and top.
Texture the tree gate in a low-poly workflow by exporting a UV layout, painting base colors in Photoshop, then refine in Blender with texture paint and moss details.
Texture a torii gate with kanji for Fujisan using a white image. Apply linear burn, boost vibrance and noise, and adjust opacity for a polished low-poly texture.
Clean and export a low-poly torii gate in Blender by adjusting the object's origin, applying transforms, correcting face orientation, and exporting as FBX for game engines.
Out of nowhere came the interest in Game Dev and 3D Low Poly Modeling.
Now I'll try to teach you everything I've learned with all the time I spent messing around blender and looking for tutorials on YouTube, because I didn't like any of them, they were so weird and boring, so hopefully I'm doing a slightly better job here.
In this course the objective is to show you the core tools and mechanics we're going to use along the modeling process and then just practice what we have learned with the other objects
For this course we are going to focus on a Japanese aesthetic, starting with an onigiri plate, learning the basics, after that we are going for a tori gate, an old phone, an old tube tv and a chainsaw!
In this course I'll try to make short and straight to the point videos, while trying to give you the info and guidance needed to model a perfect PSX style prop for your desired end goal!
After completing the course you can keep studying and practicing, just look around you and model! you are surrounded by possible PSX /1 objects, so just keep those brain fluids running