Low Poly Landscapes: Blender Bite Sized Course
What you'll learn
- Learn fundamental 3D modelling techniques including loop cuts, mirror modifier, destructive modelling, knife tool and more.
- Learn to color your models by adding multiple materials, adding lights and using both Cyles and Eevee rendering pipelines.
- Develop your own particular low poly art style which can be applied to all of your future creations.
- Create a low poly landscape with a house, trees and pond from start to finish using Blender.
Requirements
- Able to install Blender 3.0
Description
Learn the foundations of low poly 3D asset creation quickly, without needing to take a huge course.
Using Blender 3.0, you'll create a low poly landscape with a house, trees and pond from start to finish.
Grant will take you through modeling, texturing, lighting and rendering your creation. You'll learn the Blender interface, along with the main modelling and texturing toolset. All the time, receiving helpful tips and tricks to speed up your workflow so you can create low poly artwork quickly.
What you'll learn in this course:
Create a low poly landscape with a house, trees and pond from start to finish using Blender 3.0.
Learn the Blender interface, and main modelling and texturing toolset.
Learn fundamental 3D modelling techniques including loop cuts, mirror modifier, destructive modelling, knife tool and more.
Learn to colour your models by adding multiple materials and lights.
Use both Cyles and Eevee rendering pipelines.
Develop your own low poly art style to apply to your future creations.
This course is perfect for beginners who are new to Blender, anyone wanting to improve their Blender skills and folks who value their time and want quick wins!
The only course prerequisite is that you're able to install Blender 3.0.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Who this course is for:
- Anyone wanting to improve their Blender skills.
- Beginners who are new to Blender.
- Folks who value their time and want quick wins.
Instructors
Learn to make video games with the world’s most loved game dev school.
At GameDev tv, we help aspiring developers actually finish their dream games. Whether you're starting from scratch or levelling up your skills, our courses guide you step-by-step through real projects — all while having fun along the way.
We’ve taught over 1 million students how to design, develop, and publish their own games using Unity, Unreal, Godot, Blender, C#, C++ and more.
From total beginner to advanced indie dev, we’ve got you covered — with some of the highest-rated and best-selling game development courses on Udemy.
Our mission? Simple. Make learning game dev accessible, practical and fun!
Come join the GameDev tv community — and let’s build something awesome together.
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.
Since then my channel has over 450,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.
As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.
Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!