
Learn how to translate Udemy video subtitles into any language using Microsoft Edge, including Turkish and French, by enabling captions and using the translate tools.
Download the latest version of Blender for Windows, Mac, or Linux, including the Steam option and previous versions, then launch Blender to explore its interface in upcoming videos.
Explore Blender's interface with the 3D viewport, timeline, properties panel, and outliner, then tailor the layout by resizing, splitting, and merging windows for modeling, animation, and rendering.
Navigate the blender 3d viewport with the middle mouse to rotate, wheel to zoom, and shift+middle to pan. Use numpad shortcuts (front, right, top) and emulation options for quick views.
Learn Blender object manipulation with shortcuts g, r, s for grab, rotate, scale; use axis constraints and apply rotation and scale via Ctrl A while understanding the origin.
Master Blender's edit mode to reshape meshes by manipulating vertices, edges, and faces; navigate with shortcuts, extrude, loop cut, inset, and selection tools, and apply concepts to practice projects.
Access free, professionally made textures for your Blender course from a textures site, with 2K and 4K options and color, roughness, normal, and emission maps for personal or commercial use.
Explore an interactive Blender cheat sheet featuring searchable shortcut keys with GIFs and explanations, covering edit mode shortcuts, sculpting, grab (G), extrude (E), inset (I), and more.
Create a beginner-friendly low-poly camping landscape in Blender by blocking terrain with water, sand, and grass, using materials and loop cuts, extruding ridges, and planning trees.
Master pine tree creation in Blender using cylinders and edit mode, assign leaf and trunk materials, and use a particle system to distribute trees across a plane.
Create a low-poly beach scene in Blender by using an array modifier to duplicate rocks, apply multiple rock materials, and sculpt a cliff with grass and water.
Create a low-poly river with a waterfall using the knife tool, then build a dock and a simple house with a solidified roof and planks.
Model a low-poly bear in blender using mirror modifier, blocking, loop cuts, extrude, proportional editing, and edge slide to shape ears, nose, and eyes, with basic materials.
Block out a low-poly human in Blender starting from a cube, using quads, subdivisions, mirror, and loop cuts to build torso, limbs, and swim trunks.
Rig a human and a bear in Blender using armatures and bones, apply mirror modifiers, and set up automatic weights for animation in a low-poly workflow.
Master inverse kinematics to rig bones and armatures for intuitive animation, replacing time-consuming forward kinematics with IK constraints that use a target and chain length to control limbs.
Animate a run cycle for a low-poly character using an armature with pole targets, an empty main controller, and keyframe posing across frames to create a looping sequence.
Create a low-poly Blender animation of a character’s walk and run cycle, door opening, and a dock jump. Use blocking with keyframes and linear graph timing for motion.
Block and refine a low-poly diving sequence in Blender from frame 150 to 180. Adjust the armature, poses, and keyframes, and explore underwater action.
Finish the character animation by blocking a run, jump, and door sequence, looping the motion from start to finish with in-between keyframes, keyframe duplication, and contact adjustments.
Model and animate a low-poly fish in Blender, using the mirror modifier and extrude techniques, then drive its arc with a bezier curve for a bear's fishing scene.
Create a looping bear animation in Blender using an armature in pose mode, keyframes from frame 1 to 330, and add head and secondary motion for a seamless cycle.
Build a low-poly campfire scene in Blender with logs and a ring of rocks, then animate a looping fire using cube flames and two particle systems with gradient color mapping.
Learn to animate water splashes in Blender using shape keys on a low-poly scene, creating splash up and splash two from a basis mesh, with proportional editing and keyframes.
Finalize a Blender scene by extruding a door with wood material, expanding trees with a particle system, adding rocks and grass, and using the knife tool to vary cliff textures.
Apply a sunset hdri environment texture, build a three-point lighting setup with key, fill, and rim lights, and add volumetric fog and a flickering fire light on reflective water.
Render the low-poly scene into an animation by setting camera views, tweaking water color, performing test renders, and exporting a 1920x1080 PNG image sequence from frame 1 to 330.
Learn how to render a Blender animation as a png image sequence, import it into the video sequencer, and add synchronized sound from free sources, including fading in and out.
Learn to use Blender's compositor to assemble rendered image sequences into a final movie with a background gradient, glare, and hue-saturation rgb curves color correction.
Model a low-poly dragon in Blender by blocking out the body, mirroring geometry, extruding limbs, adding loop cuts, and refining with edge slide and proportional editing for realistic deformation.
Model a low-poly dragon in blender, adding wings with a membrane. Use loop cuts, extrusion, scaling, and edge alignment to create a quad-based wing structure.
Model a low-poly dragon by extruding and shaping the head and wings, adding loop cuts and spikes, using proportional editing, and opening the mouth for a fierce look.
Learn to model a low poly dragon by extruding and refining the body, tail, and claws, then apply materials to dragon, belly, wings, eyes, horns, claws, and mouth.
Rig the dragon in blender by smoothing and aligning vertices, then create an armature with body, legs, wings, tail, and neck bones, and adjust bone roll for animation.
Rig the dragon's wings with armature and IK constraints, assign vertex groups and automatic weights, then set up parenting, layers, and deform options for intuitive animation.
Learn how to append objects from another Blender file to reuse assets like rocks and trees, and when to use append versus linking to avoid changes in both files.
Model a low-poly character in Blender from scratch, building hands and fingers with loop cuts and extruding faces, using non-proportional editing and a mirror modifier, then attach hands to character.
Model a customizable low-poly character by editing in Blender, adjusting the torso, legs, arms, and head with loop cuts, proportional editing, and vertex modifications, then apply materials and clothing.
Rig a low-poly character by adjusting the armature, clearing parents, and wiring the hair. Add placeholder, hand, and ic hand bones with IK and pole targets, then apply automatic weights.
Set up the blender scene for animation by adjusting jack, the dragon, and the tiny fire, then apply rule of thirds for the camera and add a floor and stump.
In this Blender low poly lesson, learn to adjust bone roll, align global and local axes, and apply copy rotation constraints to finger bones, enabling realistic marshmallow-on-a-stick posing and animation.
Learn to animate a character picking up a marshmallow and placing it on a stick in blender, using two child-of-constraint setups, keyframes, and precise influence transitions.
Explore shaping characters with shape keys linked to bones in an armature, driving mouth, eyes, and brow expressions for dragon and human using drivers and automatic weights.
Block out a low-poly dragon animation in blender by starting at frame 50, keyframing major poses (wings, head) and using a controller empty with parenting to drive the dragon’s motion.
Block out the dragon and the guy interaction with keyframes for the head, mouth, box, and wings, and the marshmallow; adjust timing, hold poses, and rehearse the scene before refinement.
Block out a dragon animation in Blender, using pose mode to keyframe the head and limbs, then create dragon fire with particle systems and force fields.
Learn to animate a low-poly human against a dragon scene in Blender. Block keyframe poses for the armature, hand, and mouth as the dragon breathes fire and a marshmallow burns.
Master filler animation in a low-poly scene by moving from broad movements to subtle tweaks, using the boolean modifier to cut away the marshmallow and stick.
Finish assembling the scene in Blender by adding marshmallows, text, and materials, setting up moonlight, bloom, three-point lighting, and stars, then render and composite the final shot.
Render and composite your Blender scene, fine-tune materials and lighting, bake fire particle effects, and synchronize multiple sound effects in the video sequencer for a finished animation.
In this Blender course segment, compose and render an image sequence with the compositor, glare, RGB curves, and hue saturation adjustments, exporting the final movie from render animation settings.
Create a low-poly dessert landscape using proportional editing with constant fall off to sculpt canyons and mountains, then build a temple scene with pillars and stairs via an array modifier.
Learn to create cuts and damage on columns using boolean modifiers, then bevel edges and adjust normals to achieve a believable low-poly damaged look in Blender.
Model low-poly trees and desert scenery in Blender by building cylinders, applying loop cuts, extruding branches, adding foliage spheres, rocks, and texturing bark and leaves.
Finish modeling the scene by refining terrain, adjusting the river and mountains, and adding dunes, pyramids, and clouds, plus a low-poly plant using linked duplicates to speed edits.
Apply materials to mountains, sand, pyramids, and cliffs; create a blue water river. Set up volumetric lighting, a sun, bloom, and a vertical gradient sky.
Render and composite a low poly desert scene, adjusting sunlamp direction and fill lights, then apply rgb curves, hue saturation, glare, and color balance for a sunset look.
Model a compact low-poly city in Blender by combining the array and mirror modifiers, creating varied buildings with doors, windows, and a lobby overlook.
Apply mirror and array techniques to quickly generate multiple low poly buildings in Blender. Create windows, balconies, and varied facades using loop cuts, extrudes, bridge edge loops, and safe walls.
Learn to model low-poly cars in Blender by building a base car, duplicating for variations, and using mirror modifiers, clipping, loop cuts, extrudes, and wheel and window detailing.
Model a low-poly muscle car in Blender, using mirror modifiers and extrude with edge slides, then texture with materials for color, glass, tires, rims, and headlights.
Add materials to buildings in Blender, creating beige and glass textures, assign materials to faces, leverage the mirror modifier for symmetry, and vary colors for a low-poly city.
Model an asymmetric city by creating streets and blocks on a two-lane grid in a low-poly Blender scene, distributing buildings, then assign vertex groups and materials.
Apply image textures to the road by painting lines in the UV and image editors, then create crosswalks with a stencil texture and texture paint workflow to finalize the scene.
Duplicate buildings to form a city in Blender, arrange layouts with sidewalks and parks, place cars along streets, and vary colors and heights using the array modifier.
Model small city assets in blender using low-poly techniques, including AC units, street lamps, trees, benches, skylights, and fences, then apply materials and assemble a park scene.
Finish modeling the city in Blender by placing assets across roofs and sidewalks, using linked duplicates, adding trees, grass, benches, lights, and a park fence for final render.
Learn to light and render a low-poly city in Blender using HDRI lighting, bloom, depth of field, and compositing with glare and color grading.
Learn to model a low poly lion head with a triangulated mesh, using mirror, extrude, loop cuts, and grid fill to shape the snout, eyes, and lips.
Learn to sculpt a low-poly lion head using extrusion, insetting, loop cuts, and grid fill, then refine with proportional and non-proportional editing to shape the mouth, eyes, and main.
Finish the lion model by shaping the mane with loop cuts, grid fill, and vertex edits, add low-poly eyes and optional ears, then triangulate the mesh for a stylized look.
Finish a lion model in blender with loop cuts and a mirror, assign randomized materials, then decimate in collapse mode to triangulate for a bold low-poly style.
Position a sunlamp and black world settings to render a low poly lion. Use the compositor with nodes, color curves, color balance, and color hue to add a blue tint.
Model a low-poly park scene in Blender, creating trees, rocks, and a pond, and demonstrate switching between winter, spring, summer, and fall.
learn to build a four-season low-poly blender scene by turning particle systems into real meshes, shaping winter snow, spring flowers, summer grass, and fall leaves with collections and materials.
Animate the four seasons by using lattice objects and boolean modifiers to make winter, spring, summer, and fall scenes appear and disappear over frames.
Learn to create a three-point lighting setup using a sun key light, area filler, and backlight, animate seasonal color shifts, and render with bloom, reflections, and post-processing.
With poular demand, here is low poly course number 2! If you have ever wanted to learn the art of 3D animation or low poly, this is the perfect course for you!
Low Poly is a certain style of 3D that has taken the 3D world by storm and the best part...It's simple to make but still looks amazing!
In this course we will take it up a notch from the previous low poly course and create 5 awesome low poly scenes and animations!
We will be covering things such as:
- Modeling low poly scenes and characters
- Rigging low poly characters
- Animating low poly characters
- Compositing
- Different low poly tools and techniques to build low poly scenes
- & MUCH MORE!
By the end of this course you will have learned the skills and techniques to make your very own low poly scenes and animations
So if you are brand NEW to 3D or Blender, this course will get you on your way. If you are more advanced in Blender, this course can still be for you if you are looking to get into low poly modeling & animation!
If you have not done the first low poly course, that is fine as this is completely independent but go ahead and grab that one too!