Low Poly Characters: Blender Bitesize Course
What you'll learn
- The fundamentals of the Blender Interface.
- Basic modelling techniques.
- How to follow character references.
- How to create and build your own characters (with different styles, hair and clothing).
- Texturing characters.
- An introduction to rigging & animation (to use in your game engine or animations).
- Adapt asset pack characters that you've downloaded, to create new and different characters.
Requirements
- The only course prerequisite is that you're able to install Blender 3.0.
Description
Want to learn to make characters quickly and easily in Blender, that you can use in your games, animations or graphics?
Maybe you’ve found Blender hard to learn and don’t have the time for a big course? Or you’re more of an intermediate user but finding character modelling tricky?
In this course, you’ll learn how to navigate Blender and the fundamentals of modelling quickly with a simple step by step approach. All while creating fun, stylised characters. You'll use texture grids, pose characters using basic rigs and add animations to characters with Mixamo.
By the end of the course you’ll have built up the skills to create your own characters, with different styles, hair and clothing. You’ll also be able to adapt asset pack characters that you've downloaded, to create new and different characters.
And you'll know how to quickly and simply add animation to them, which you can then use in your game engine or animations.
All the time, you’ll be benefiting from Grant’s years in the industry as he shares helpful tips and tricks to speed up your workflow, enabling you to create low poly artwork quickly.
This course is perfect for complete Blender beginners to intermediate users looking to improve and learn new skills.
The only course prerequisite is that you're able to install Blender 3.0.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So come and create some cool, fun characters now!
Who this course is for:
- Complete Blender Beginners.
- Intermediate users looking to improve and learn new skills.
- Folks who value their time and want quick wins!
Instructors
GameDev tv was created to help anyone learn how to develop, design and sell indie games. We have some of the best-selling and highest rating game development courses on Udemy.
We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.
GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.
Since then my channel has over 180,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.
As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.
Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!