
Prepare resource files, reference images, and textures, including the concrete texture from Poly Haven, to guide your Blender knife project. Use the pure tool to browse these images and blueprints.
Add a reference image and align it to the x axis in Blender, set centimeters, add a reference plane, adjust scale and opacity for the knife model.
Begin blender modeling by adding a circle, setting its radius to one centimeter, and extruding vertices to fit the knife handle. Adjust thickness with inserts and prepare for subdivision.
Create a low-poly handle in blender by shaping vertices, using the knife tool for precise cuts, and refining topology with subdivision, bevels, and a solidify thickness.
Edit topology to sharpen edges with bevels, using knife tool for cuts, dissolve and merge operations, and loop tool to even spacing, then preview with subdivision surface.
Finish one side of the handle by editing vertices, performing cuts with the knife tool, beveling edges, applying subdivision surface, and mirroring to align with the other side.
Learn how to create a metal plate under the handle in Blender using reference images, subdivision surface, solidify thickness, corrected normals, and boolean cuts for holes.
Create the handle ring by duplicating plates with precise spacing, form a circular profile, extrude and bevel for thickness, then mirror along the z axis for symmetry.
Model a plate holder for a utility knife in Blender by constructing the geometry with extrudes and cuts, bevels, and a mirror modifier for a clean, symmetrical finish.
Learn to create a blade crack in a blender plate holder using a cutting plane, boolean difference, solidify, and bevel, then clean up geometry for clean shading.
Begin with a cylinder, the nail neck on one side, set radius and depth, increase vertices, and snap the 3D cursor to the base to scale from that pivot.
Create a release button in Blender by modeling a cube, beveling edges, extruding, shaping vertices, using a cutter and subdivision surface, then refine for a polished result.
Learn to apply and tweak the bevel modifier in Blender, assign vertex groups, and control bevel visibility for the nail neck and release button, while addressing shading artifacts.
Model a centered blade plate in blender by using a plane, applying solidify for symmetric thickness, and mirroring with merge by distance; then refine the nail nick and clean edges.
Create three holes on the pivot circle using cylinders, position with the 3d cursor, and duplicate around. Use boolean difference with mirror, bevel edges, auto smooth, and weighted normals.
Create a lock button hole for a utility knife in Blender by modeling a cylinder, using boolean difference, refining to quads, and smoothing for roundness.
Create two screw holes in a Blender model by adding cylinders and applying a boolean modifier, then refine topology with bevels and shading for a smooth result.
Learn to model a lock button and screws in Blender by extruding faces, beveling edges, creating screws with cylinders, and refining shading with weighted normals and Auto Smooth.
Learn to add holes to the grip blade in Blender, refine edges with subdivision and loop tools, and create clean geometry using booleans, beveling, and mirroring.
Create a utility knife in blender by duplicating and mirroring geometry on the z axis, using 3D cursor, refine with vertex snap, merge by distance, and bevel under subdivision surface.
Learn to model the pocket clip for a utility knife in Blender, using a reference image, plane creation, knife tool cuts, bevels, and a subtler solidify and subdivision workflow.
Fix shading issues in Blender by using the data transfer modifier to copy normals from a helper plane to selected faces via vertex groups.
Create a Blender scene for a utility knife by building a background plane, using a bend modifier with an empty pivot, and lighting with hdr image and spotlight in cycles.
Create a concrete ground material in Blender using a Poly Haven texture. Connect the diffuse, normal, and roughness maps with color spaces and mapping in node Wrangler to control scale.
Create a radial brushed metal material in Blender by enabling metal, using texture coordinates and vector distance with noise texture and color ramp to drive color, roughness, and bump.
Create an orange plastic handle material using a roughness map from a mass grave texture, refined with a noise texture and proper mapping, and preview in cycles.
Learn to create a brushed metal material for the blade and blade holder in Blender using procedural noise textures, bump and normal maps, color ramps, and per-face material assignments.
Copy and assign a radial metal material to the pocket clip and screws, then create a black clip material with noise-based roughness and bevel edge-wear using geometry nodes and mix.
Apply an edge-wear mask to the knife handle, adjust the mask radius, and blend metal and paint shaders with height-based bump to achieve realistic edge detail.
Learn to add edge wear to a Blender utility knife using layered materials, noise textures, bump maps, and ramps for plates, cracks, and screws.
Apply the Blender logo to the blade by mapping an image texture onto the plate, using uv unwrap, seams, color ramp, and a mix shader to blend with the material.
Set up the environment and lights in Blender, adjust materials and ground, and render with Cycles. Then refine depth of field and color in the compositor for a knife render.
Render the image in Blender, muting or enabling compositor nodes, adjusting camera clipping and depth of field. Refine results in Photoshop with camera raw, tuning exposure, contrast, texture, and color.
Class Overview:
Hello everyone, my name is Marwan Hussein, I'm a 3D artist, and I have been in this field for 10 years now, I would like to welcome you to my new Blender course, in this course we will learn how to create a Utility knife from start to finish using Blender 3.3
What You Will Learn:
in this course, we will focus on modeling, and we will learn how to create hard-surface modeling using simple easy techniques,
in the modeling section, we have a lot of tools make the modeling process faster and easier, we will focus on that to get a nice-looking 3D model without any shading issues.
after the modeling section, we will learn how to create simple nice realistic materials for the knife, I'm not going to unwrap the model but I will teach you how to create procedural textures and I will teach you how to apply these materials on the objects without unwrapping them.
after that we will learn how to create a nice simple scene to take the final shot for the knife, we will learn how to create soft lighting with a nice camera depth-of-field effect to make the final result looks more professional.
After that, we will learn how to use the compositor to post-process the final image and we will use Photoshop as well in case you want to use photoshop for post-processing.
Why You Should Take This Class:
If you are interested to create products with nice real presentations this course might be useful for you.
If you want to learn hard-surface modeling this course might be useful as well
If you are looking for short straight-to-point courses this course might work for you.
Who This Class is For:
This course is for anyone who wants to use Blender to create hard-surface modeling and get realistic render results.
If you are a beginner you should know the basics before you start, because it might be a bit difficult to you to follow me.
Materials/Resources:
I will leave the resources inside a section I will call ( Resources )