
Model a plate holder for a utility knife in Blender by constructing the geometry with extrudes and cuts, bevels, and a mirror modifier for a clean, symmetrical finish.
Begin with a cylinder, the nail neck on one side, set radius and depth, increase vertices, and snap the 3D cursor to the base to scale from that pivot.
Create three holes on the pivot circle using cylinders, position with the 3d cursor, and duplicate around. Use boolean difference with mirror, bevel edges, auto smooth, and weighted normals.
Create a lock button hole for a utility knife in Blender by modeling a cylinder, using boolean difference, refining to quads, and smoothing for roundness.
Create two screw holes in a Blender model by adding cylinders and applying a boolean modifier, then refine topology with bevels and shading for a smooth result.
Create a Blender scene for a utility knife by building a background plane, using a bend modifier with an empty pivot, and lighting with hdr image and spotlight in cycles.
Create a concrete ground material in Blender using a Poly Haven texture. Connect the diffuse, normal, and roughness maps with color spaces and mapping in node Wrangler to control scale.
Learn to add edge wear to a Blender utility knife using layered materials, noise textures, bump maps, and ramps for plates, cracks, and screws.
Class Overview:
Hello everyone, my name is Marwan Hussein, I'm a 3D artist, and I have been in this field for 10 years now, I would like to welcome you to my new Blender course, in this course we will learn how to create a Utility knife from start to finish using Blender 3.3
What You Will Learn:
in this course, we will focus on modeling, and we will learn how to create hard-surface modeling using simple easy techniques,
in the modeling section, we have a lot of tools make the modeling process faster and easier, we will focus on that to get a nice-looking 3D model without any shading issues.
after the modeling section, we will learn how to create simple nice realistic materials for the knife, I'm not going to unwrap the model but I will teach you how to create procedural textures and I will teach you how to apply these materials on the objects without unwrapping them.
after that we will learn how to create a nice simple scene to take the final shot for the knife, we will learn how to create soft lighting with a nice camera depth-of-field effect to make the final result looks more professional.
After that, we will learn how to use the compositor to post-process the final image and we will use Photoshop as well in case you want to use photoshop for post-processing.
Why You Should Take This Class:
If you are interested to create products with nice real presentations this course might be useful for you.
If you want to learn hard-surface modeling this course might be useful as well
If you are looking for short straight-to-point courses this course might work for you.
Who This Class is For:
This course is for anyone who wants to use Blender to create hard-surface modeling and get realistic render results.
If you are a beginner you should know the basics before you start, because it might be a bit difficult to you to follow me.
Materials/Resources:
I will leave the resources inside a section I will call ( Resources )