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BLENDER: Learn how to create the military Black Hornet drone
Rating: 4.9 out of 5(17 ratings)
206 students

BLENDER: Learn how to create the military Black Hornet drone

Learn how to create the military nano drone Black Hornet from start to finish using Blender
Created byMrawan Hussain
Last updated 12/2022
English

What you'll learn

  • Learn how to create complex shapes using simple geometries like a box and cylinders
  • Learn how to create hard surface geometries using default modeling tools
  • Learn how to illuminate the scene with HDRI images
  • Learn how to make nice realistic render using cycles
  • Learn how to control the depth of field effect using nice easy tricks
  • Learn how to create motion blur and how to control the shutter speed
  • Learn how to get rid of the bad shading when you model your geometry
  • Learn how to use the compositor to make post-processing

Course content

2 sections45 lectures11h 7m total length
  • Introduction2:44

    Model, texture, and render a military black hornet drone in blender, using depth of field and motion blur. Learn intermediate to advanced techniques in modeling, materials, lighting, and final render.

  • 002_Before you start2:27

    Prepare your Blender project for the black hornet drone by downloading the resource folder with images, textures, and the 3D model, and using Pure F to browse reference images.

  • 003_Start modeling the head of the black hornet drone16:44

    Start modeling the black hornet drone head using left orthographic reference images and a cube, then edit vertices and add edge loops to match the silhouette. Bevels come later.

  • 004_Modeling the head- we will use subdivision surface15:13

    Master Blender basics for head modeling of the Black Hornet drone, shaping with subdivision surface, adjusting vertices, extruding edges, beveling, and refining topology to match reference images.

  • 005_Adding more edges and make the mesh sharper16:18

    Learn advanced mesh sharpening in Blender by adding edges, beveling corners, creating circular edge loops with loop tool, and extruding faces along normals to deepen details.

  • 006_Using mirror mod and creating the side holes by using the loop tool17:58

    Model the black hornet head in blender with a mirror modifier and loop tool to form side holes. Use knife cuts, extrude along normals, and bevel for a mirrored result.

  • 007_Finalizing the head modeling16:04

    Master head modeling in Blender for the Black Hornet drone by building circular features, refining geometry with knife tools, extruding, beveling, and applying mirror and subdivision modifiers.

  • 008_Starting with the body learn how to use bool tool15:05

    Learn to shape the hornet drone body in blender by editing vertices and edges, using boolean and pull tools, adding a cylinder, and preparing for a mirror modifier.

  • 009_Using the bool tool to create the side body holes15:52

    Learn to create side body holes on a military drone airframe in Blender using the boolean difference tool with a cutter, and refine with vertex edits and edge loops.

  • 010_Modeling the body, adding edges to make the shape sharper.13:56

    Model the drone body in Blender by adding edge loops and bevels, using knife tool and extrude tools to shape, then refine normals and mirror for a sharp mesh.

  • 011_Finalizing the body and adding mirror modifier13:18

    Finalize the body mesh, bevel sharp edges, and add edge loops to support subdivision surface; then apply a mirror modifier with bisect for clean, symmetric results.

  • 012_Extruding some faces on the side of the mesh21:28

    Learn to extrude faces on the side of a mesh in blender using the knife tool, extrude along normals, bevel edges, and refine with subdivision surface for a drone frame.

  • 013_Adding holes to the side of the mesh15:39

    Learn to create holes in a mesh using Blender, adding cylinders, using the pull tool, cutting with knife, and refining with edge loops, beveling, subdivision surface, and mirror modifiers.

  • 014_Finalizing the body mesh and make some tweaking13:30

    Finalize the body mesh by tweaking and fixing geometry in blender, apply the mirror modifier, refine with vertex merges and knife cuts, and test with subdivision surface for clean shading.

  • 015_Starting with the tail part_114:49

    Learn to model the Black Hornet drone’s tail in Blender using reference images, duplicate and mirror geometry, extrude and bevel edges, add a cylinder, and prepare for subdivision surfaces.

  • 016_adding some edge loop and fixing some problems part_216:51

    Apply edge loops and fix geometry by extruding, cutting, and merging vertices to craft a clean hornet drone component, using union, difference, and knife tools.

  • 017_Making the tail ready for the subdivision surface part_328:22

    Learn how to prepare the tail for subdivision surface in blender by beveling, cutting, and refining topology to produce clean quads and minimize artifacts.

  • 018_Working on the back rotor19:36

    Apply Blender techniques such as knife cuts and edge loops to refine the back rotor, extrude and bevel edges, and use subdivision surface for a smooth, accurate model.

  • 019_Making some adjustments to the tail18:47

    Adjust the drone tail by adding edges, extruding sections, aligning vertices, and beveling edges, then use knife cuts and topology cleanup to ensure smooth, symmetrical surfaces.

  • 020_Finishing the back rotor28:34

    Model the back rotor in Blender by forming a curved blade from a circle, refine vertices with proportional editing, add thickness with solidify, and apply bevels and subdivision.

  • 021_Creating the battery holder25:37

    Model a drone battery holder in Blender by extruding from a plane, using mirror and solidify for thickness, then bevel, subdivide, and knife tool details for a smooth, accurate shape.

  • 022_Starting with the battery18:18

    Work in blender to build the Black Hornet drone's battery area, using extrude, bevel, edge loops, and a mirror and subdivision workflow for accurate, polished geometry.

  • 023_Creating the Battery lock12:56

    blender tutorial on creating a battery lock cover for the black hornet drone, using a cube, vertex shaping, edge loops, bevels, and subdivision surfaces; verify with wireframe and references.

  • 024_Starting with the big rotor17:11

    Learn to model the big rotor for a military drone using reference images, edge loops, extrusions, bevels, a mirror modifier, and a subdivision surface for a smooth, accurate form.

  • 025_Creating the rotor joint16:09

    Model the rotor joint in blender by applying the mirror modifier and subdivision surface, bevels, extrudes, and precise vertex and edge adjustments to achieve accurate geometry and a smooth form.

  • 026_Making some tweaking and starting to create the feather21:51

    This lecture guides you through tweaking geometry and beginning the feather of the drone in Blender, using extrusion, beveling, inset fills, subdivision surface, and a mirror modifier for symmetry.

  • 027_Creating the big rotor feather15:37

    Learn in Blender to build a rotor feather for the Black Hornet drone by modeling, extruding, mirroring, and refining with subdivision and normals.

  • 028_Adding screws and creating the barcode base with some editing24:05

    Refine the drone model by adding reference images, building the barcode base with a plane, beveling, shrink wrap, and solidifying for a smooth, accurate Black Hornet.

  • 029_Illuminating the scene with an HDRI image11:20

    Learn to illuminate a Blender scene with an HDRI environment image, adjust world lighting, and mix environment and light-path nodes using node wrangler shortcuts.

  • 030_Creating the first material13:19

    Apply a principled shader in Blender, adjust base color and roughness, add noise-driven bump, and use texture coordinates and node wrangler to vary materials across multiple objects.

  • 031_Creating material to the body and the rotor6:29

    Create and customize materials for the Black Hornet drone in Blender by copying, duplicating, and tweaking a black material, then apply carbon fiber material to the body and rotor.

  • 032_Creating carbon fiber material for the rotor feathers19:31

    Learn to create a carbon fiber material for the rotor feathers in Blender by UV unwrapping, marking seams, and building a node-based texture with roughness and normal maps.

  • 033_Creating a chroom material to the back rotor9:51

    Learn to apply carbon fiber to the back rotor, mark seams, unwrap UVs, and link materials; then create a chrome beam with noise texture, adjusting roughness for realism.

  • 034_Creating the camera lenses material and the glass shield18:31

    Create a realistic camera lenses material and glass shield in Blender by using alpha blend transparency, bevels, subdivision, and UV-mapped lens textures, then test with Eevee and Cycles before rendering.

  • 035_Creating a stand to the Black Hornet14:36

    In Blender, create a stand for the Black Hornet drone by modeling with vertices, extruding faces, applying a mirror modifier, and refining with bevels and cuts for clean geometry.

  • 036_Unwrapping and adding carbon fiber material to the stand8:36

    Unwrap the stand and apply a carbon fiber material in Blender, using seam marking, boundary loops, and texture mapping.

  • 037_Adding the Barcode6:01

    Learn to add a barcode to a Blender model by creating a unique barcode material, applying the barcode image as a mask, and mixing materials with a node-based setup.

  • 038_Link objects to the Empties6:07

    Learn to rig a Blender model by linking parts to empties and using a simple armature, creating a movable drone by linking geometries to empties and enabling rotor control.

  • 039_Creating simple rig to the black hornet9:20

    Add bones and build a simple armature for the black hornet. Switch between object, edit, and pose modes to position bones, set pivots, and parent objects to bones.

  • 040_Adding constraint to small rotor12:33

    Blender tutorial demonstrates linking big and small rotor bones using a copy rotation constraint in local space, with axis control and bone shape customization for a nano drone rig.

  • 041_Setting up the environment and make a quick render with Cycles17:40

    Learn to set up a ground plane, build a quick Cycles render in Blender with noise texture roughness, and illuminate the drone using area lights.

  • 042_Fixing the ground Roughness and make another render10:19

    Reposition the camera in Blender using work navigation, adjust depth of field, and render multiple passes while refining ground roughness with noise textures and materials.

  • 043_Adding a Gradient node to make the background darker10:52

    Learn to darken the background in Blender by mixing two materials with a gradient mask, using gradient texture, color ramp, and mapping controls.

  • 044_Adding motion blur and making the final shot16:59

    Learn to create motion blur in blender by rotating the drone's rotors and converting from quaternions to Euler, then drive rotation with an expression and refine with lights and compositor.

Requirements

  • You need to know how to use Blender with some fundamental knowledge

Description

Class Overview

Hello everyone, welcome to my new course, how to create the nano drone Black Hornet using Blender from start to finish, in this course we will create a complete project from start to finish, I will cover all the steps starting from setting up the reference images until we reach the final render.

This course is in general focusing on modeling, you will learn with me how to create each part of the Black Hornet.


What you will learn

In this course we will learn how to create the Black Hornet using reference images, the modeling section will be the biggest part of the course, in the modeling section there are a lot of techniques we will use to achieve a clean good locking 3D model, in the modeling section I will talk about a lot of tools very important when it comes to model anything, you will see me how can I start from a box to create something complex using these tools.


We will learn how to set up the environment and illuminate the scene using HDRI images, to prepare the scene to the material section, in the material section we will learn how to create nice realistic plastic material to apply on the Black Hornet, and we will learn how to add decals to the objects and make them looks realistic, we will learn also how to create carbon fiber material to apply it on the big and the small rotors, after we finish creating all materials we will prepare the scene for the final render, I will use Cycles to render the scene, we will set up the camera and prepare the lights and the environment to achieve nice locking realistic render with some effects like adding depth of field effect and motion blur to make the result looks better.


Why Take This Class

If you want to create your own 3D model and don’t know how to start this course definitely will be helpful for you

If you want to create 3D models to sell, this course will teach you how to use Blender to achieve that goal

In this course, I will show you all the techniques I’m using to start from simple geometry to complex ones.


Who This Class Is For

The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.


Materials And Resources

I will leave a section for the resources I will call ( Project Folder ) in this file you will find all the necessary resources to start the journey with me.



Who this course is for:

  • The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.