
Model, texture, and render a military black hornet drone in blender, using depth of field and motion blur. Learn intermediate to advanced techniques in modeling, materials, lighting, and final render.
Prepare your Blender project for the black hornet drone by downloading the resource folder with images, textures, and the 3D model, and using Pure F to browse reference images.
Start modeling the black hornet drone head using left orthographic reference images and a cube, then edit vertices and add edge loops to match the silhouette. Bevels come later.
Master Blender basics for head modeling of the Black Hornet drone, shaping with subdivision surface, adjusting vertices, extruding edges, beveling, and refining topology to match reference images.
Learn advanced mesh sharpening in Blender by adding edges, beveling corners, creating circular edge loops with loop tool, and extruding faces along normals to deepen details.
Model the black hornet head in blender with a mirror modifier and loop tool to form side holes. Use knife cuts, extrude along normals, and bevel for a mirrored result.
Master head modeling in Blender for the Black Hornet drone by building circular features, refining geometry with knife tools, extruding, beveling, and applying mirror and subdivision modifiers.
Learn to shape the hornet drone body in blender by editing vertices and edges, using boolean and pull tools, adding a cylinder, and preparing for a mirror modifier.
Learn to create side body holes on a military drone airframe in Blender using the boolean difference tool with a cutter, and refine with vertex edits and edge loops.
Model the drone body in Blender by adding edge loops and bevels, using knife tool and extrude tools to shape, then refine normals and mirror for a sharp mesh.
Finalize the body mesh, bevel sharp edges, and add edge loops to support subdivision surface; then apply a mirror modifier with bisect for clean, symmetric results.
Learn to extrude faces on the side of a mesh in blender using the knife tool, extrude along normals, bevel edges, and refine with subdivision surface for a drone frame.
Learn to create holes in a mesh using Blender, adding cylinders, using the pull tool, cutting with knife, and refining with edge loops, beveling, subdivision surface, and mirror modifiers.
Finalize the body mesh by tweaking and fixing geometry in blender, apply the mirror modifier, refine with vertex merges and knife cuts, and test with subdivision surface for clean shading.
Learn to model the Black Hornet drone’s tail in Blender using reference images, duplicate and mirror geometry, extrude and bevel edges, add a cylinder, and prepare for subdivision surfaces.
Apply edge loops and fix geometry by extruding, cutting, and merging vertices to craft a clean hornet drone component, using union, difference, and knife tools.
Learn how to prepare the tail for subdivision surface in blender by beveling, cutting, and refining topology to produce clean quads and minimize artifacts.
Apply Blender techniques such as knife cuts and edge loops to refine the back rotor, extrude and bevel edges, and use subdivision surface for a smooth, accurate model.
Adjust the drone tail by adding edges, extruding sections, aligning vertices, and beveling edges, then use knife cuts and topology cleanup to ensure smooth, symmetrical surfaces.
Model the back rotor in Blender by forming a curved blade from a circle, refine vertices with proportional editing, add thickness with solidify, and apply bevels and subdivision.
Model a drone battery holder in Blender by extruding from a plane, using mirror and solidify for thickness, then bevel, subdivide, and knife tool details for a smooth, accurate shape.
Work in blender to build the Black Hornet drone's battery area, using extrude, bevel, edge loops, and a mirror and subdivision workflow for accurate, polished geometry.
blender tutorial on creating a battery lock cover for the black hornet drone, using a cube, vertex shaping, edge loops, bevels, and subdivision surfaces; verify with wireframe and references.
Learn to model the big rotor for a military drone using reference images, edge loops, extrusions, bevels, a mirror modifier, and a subdivision surface for a smooth, accurate form.
Model the rotor joint in blender by applying the mirror modifier and subdivision surface, bevels, extrudes, and precise vertex and edge adjustments to achieve accurate geometry and a smooth form.
This lecture guides you through tweaking geometry and beginning the feather of the drone in Blender, using extrusion, beveling, inset fills, subdivision surface, and a mirror modifier for symmetry.
Learn in Blender to build a rotor feather for the Black Hornet drone by modeling, extruding, mirroring, and refining with subdivision and normals.
Refine the drone model by adding reference images, building the barcode base with a plane, beveling, shrink wrap, and solidifying for a smooth, accurate Black Hornet.
Learn to illuminate a Blender scene with an HDRI environment image, adjust world lighting, and mix environment and light-path nodes using node wrangler shortcuts.
Apply a principled shader in Blender, adjust base color and roughness, add noise-driven bump, and use texture coordinates and node wrangler to vary materials across multiple objects.
Create and customize materials for the Black Hornet drone in Blender by copying, duplicating, and tweaking a black material, then apply carbon fiber material to the body and rotor.
Learn to create a carbon fiber material for the rotor feathers in Blender by UV unwrapping, marking seams, and building a node-based texture with roughness and normal maps.
Learn to apply carbon fiber to the back rotor, mark seams, unwrap UVs, and link materials; then create a chrome beam with noise texture, adjusting roughness for realism.
Create a realistic camera lenses material and glass shield in Blender by using alpha blend transparency, bevels, subdivision, and UV-mapped lens textures, then test with Eevee and Cycles before rendering.
In Blender, create a stand for the Black Hornet drone by modeling with vertices, extruding faces, applying a mirror modifier, and refining with bevels and cuts for clean geometry.
Unwrap the stand and apply a carbon fiber material in Blender, using seam marking, boundary loops, and texture mapping.
Learn to add a barcode to a Blender model by creating a unique barcode material, applying the barcode image as a mask, and mixing materials with a node-based setup.
Learn to rig a Blender model by linking parts to empties and using a simple armature, creating a movable drone by linking geometries to empties and enabling rotor control.
Add bones and build a simple armature for the black hornet. Switch between object, edit, and pose modes to position bones, set pivots, and parent objects to bones.
Blender tutorial demonstrates linking big and small rotor bones using a copy rotation constraint in local space, with axis control and bone shape customization for a nano drone rig.
Learn to set up a ground plane, build a quick Cycles render in Blender with noise texture roughness, and illuminate the drone using area lights.
Reposition the camera in Blender using work navigation, adjust depth of field, and render multiple passes while refining ground roughness with noise textures and materials.
Learn to darken the background in Blender by mixing two materials with a gradient mask, using gradient texture, color ramp, and mapping controls.
Learn to create motion blur in blender by rotating the drone's rotors and converting from quaternions to Euler, then drive rotation with an expression and refine with lights and compositor.
Class Overview
Hello everyone, welcome to my new course, how to create the nano drone Black Hornet using Blender from start to finish, in this course we will create a complete project from start to finish, I will cover all the steps starting from setting up the reference images until we reach the final render.
This course is in general focusing on modeling, you will learn with me how to create each part of the Black Hornet.
What you will learn
In this course we will learn how to create the Black Hornet using reference images, the modeling section will be the biggest part of the course, in the modeling section there are a lot of techniques we will use to achieve a clean good locking 3D model, in the modeling section I will talk about a lot of tools very important when it comes to model anything, you will see me how can I start from a box to create something complex using these tools.
We will learn how to set up the environment and illuminate the scene using HDRI images, to prepare the scene to the material section, in the material section we will learn how to create nice realistic plastic material to apply on the Black Hornet, and we will learn how to add decals to the objects and make them looks realistic, we will learn also how to create carbon fiber material to apply it on the big and the small rotors, after we finish creating all materials we will prepare the scene for the final render, I will use Cycles to render the scene, we will set up the camera and prepare the lights and the environment to achieve nice locking realistic render with some effects like adding depth of field effect and motion blur to make the result looks better.
Why Take This Class
If you want to create your own 3D model and don’t know how to start this course definitely will be helpful for you
If you want to create 3D models to sell, this course will teach you how to use Blender to achieve that goal
In this course, I will show you all the techniques I’m using to start from simple geometry to complex ones.
Who This Class Is For
The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.
Materials And Resources
I will leave a section for the resources I will call ( Project Folder ) in this file you will find all the necessary resources to start the journey with me.