
Learn to model a realistic chest of drawers in Blender, using bevel edges, quick unwrap, texture tweaks, and a full workflow from lighting to rendering and post-processing.
Learn to model a chest of drawers in blender by building a six-sided cylinder, duplicating and aligning sections, merging vertices, and applying solidify thickness to create a furniture unit.
Create a chest of drawers in Blender by using the knife tool in edit mode to cut holes, then apply solidify and bevel modifiers for thickness and edge definition.
Learn to finalize a blender furniture unit by applying consistent materials across parts, aligning textures with UV projection, and adjusting roughness and displacement for realistic wood surfaces.
Learn to set up a blender furniture render with camera placement, walk navigation, HDR image environment lighting, and post processing in the compositor for realistic lighting, textures, and shadows.
Learn blender from start to finish by modeling, texturing, and rendering lighting to create realistic furniture units.
Hello everyone in this course we will learn how step by step creates a furniture unit with Blender 3, it's very important to learn how to create your 3d models by yourself, maybe you can sell them or use them in your project, so it's very important to know how to use the software in the right way to create your object.
In this course we will go through modeling, unwrapping, adding materials and lights after that we will render the scene and make the final image, not just that, we will go to the compositor section to make the final post-processing to tweak the colors and have a nice final result.
This is all about the course in general, but about the details, we have a lot of details.
In the modeling section, we will learn how to extrude, how to use knife cut, how to use inset and a lot of tricks that help you to speed up your modeling ability.
we will learn as well how to use Bevel modifier with harden normals check box to fix the object shading and get the best result of shading, and there is a lot of stuff in the modeling section you can check them.
After that, we will unwrap the objects with a fast method to get fast results to make the materials and apply the textures correctly on the objects.
In the lighting section, we will learn how to add the lights and how to use HDRI images to illuminate the scene.
We will add a nice background with a transition from Black to white colors to give our result more interesting looking.
When all of that is done we will render the scene with cycles and learn how to get a nice shoot, after that when everything is done we will render the scene and open the compositor to add the final effect to get a better render result.
And here we reached the final part of this course, the whole course will be less than 2 hr, I hope you enjoy it.