
Learn to model and texture an old cannon in Blender, create realistic metal and wood materials with bumpiness, light with HDRI, render with Cycles, and perform post-processing.
Access the course project files, blueprints, and reference images, and learn how to use the free your ref tool from pureref.com to streamline modeling.
Learn to model a cannon in Blender by importing reference images, setting a 1.53 m scale, aligning a cylinder as a guide, and tracing with extrusion and a rotation modifier.
In Blender, create an old realistic cannon barrel by applying the screw modifier, adjusting the wireframe view, and adding bevels and subdivision surface for a smooth, detailed result.
Model a realistic cannon trunnion in Blender by creating a cylinder, extruding faces along normals, refining with subdivisions and loop tool, and using mirror and shrink wrap for accurate symmetry.
Model the old cannon carriage in Blender by creating the wheel, extruding and adjusting vertices, and refining with bevels, subdivision surfaces, and mirror to achieve symmetry.
Explore modeling the front carriage of an old realistic cannon in Blender by extruding, scaling, snapping vertices, and using mirror modifiers and boolean tools to shape and refine details.
Blender students practice modeling an old cannon axel box, using bevels, autosmooth, extrusion along normals, proportional editing, subdivision surface, and mirror to achieve clean, rounded details.
Create a wheel with spokes in Blender by modeling the wheel, using array and mirror modifiers, adjusting positions, and refining with subdivision surface for a realistic result.
Learn to create an old cannon wheel ring in Blender by adding edges, extruding, beveling, adjusting faces, and refining the wheel’s details for realism.
Model the old cannon wheel core lock in Blender with vertex edits, extrusions, and centering, then convert to curve, bevel for depth, subdivide, and adjust thickness.
Model a barrel holder in Blender by tracing a reference image, building one side, mirroring it, adding thickness with solidify, and refining topology with knife cuts, bevels, and subdivision surfaces.
Master rivet modeling for an old realistic cannon in blender by constructing rivets with vertex alignment, extrusion, o-ring creation, 3d cursor placement, snapping, and normals correction for metal detailing.
Learn how to model an old cannon carriage by duplicating, mirroring, and positioning parts. Refine geometry with bevel, solidify, and subdivision surfaces, and add rivets for realism.
In blender, model belts around carriage legs using reference images, duplicate and separate edges, apply a solidify modifier for thickness, and bevel edges to enhance realism.
Unwrap the barrel in Blender by marking seams and UV tweaks, apply a subdivision surface, map a checker texture, adjust the scale, and mirror to complete the old cannon model.
Explore practical UV unwrapping and seam marking for an old cannon accessory, using wireframe view, subdivision and mirror modifiers, and checker textures to check distortion.
Finish unwrapping all objects in blender, adjust normals and auto smooth, apply weight normals, refine bevel and wireframe, and ensure consistent texture scale across merged parts before assigning materials.
Create the barrel material for an old realistic cannon in Blender using node-based shading, environment textures, masks, and baking to a custom image to control detail and lighting.
Learn to add roughness variation and bump mapping to a barrel in Blender, using noise textures, curves, and normal and bump nodes, then refine color and symmetry for realistic results.
Learn to create an old cannon's metal material by duplicating and tweaking materials, building masks with noise textures, and applying to rivets and parts.
Create an aged wood material in Blender by applying wood textures, normal and roughness maps, and an inverted displacement mask, then refine with noise and masking for variation.
Apply and refine materials on the old cannon model by refining UVs, increasing subdivision, aligning vertices, duplicating and tweaking masks and displacement to achieve realistic rivets, wood, and metal textures.
Create a Blender platform for a cannon by modeling wood planks, aligning the cannon, using an empty for parenting, extruding and beveling details, applying mirror, boolean cutter, and auto smooth.
Texture the platform for an old cannon in Blender by applying modifiers, using smart UAV projection and seams, and refining masks and displacement for realism.
master the final render in blender by framing the camera, enabling shadow catcher, adjusting lighting and color balance, and applying depth of field with an empty focus for realism.
Discover Blender basics, including interface, modeling, materials, and lighting, via free videos and the premium course Blender from ground up on moron painter dot com.
Hello everyone my name is Marwan Hussein Welcome to my new course
Step-by-step we will learn how to create a realistic cannon with Blender I'm not going to use any exterior plugins to create this Cannon everything will be done within Blender
I divided the course into sections We will start with modeling and in the modeling section, we will model the whole Cannon from start to finish.
In the modeling section, we will learn how to model the cannon parts and how to get clean nice shading and we will use a lot of tools Equipped with Blender to achieve that.
After modeling the cannon we will learn step by step how to unwrap it and make it ready to create a texture for it, we will learn how to use the unwrapping seam Technique, and follow the active quad as well, and a lot of things to create nice UV map ready to use.
When we finish with the unwrapping, we will start with materials creation, and step by step we will learn how to create realistic materials to give the cannon a realistic looking.
I will render the cannon using cycles and I will use the compositor to post-process the final render.
This course is not as long as my other courses, we will achieve all of that in a short period of time.
I will leave a section for the resources under the name of the project folder there you should find all the necessary files you need to start the course with me, and don’t forget to download the Pure Ref tool to browse the images.