
Access the course project files, blueprints, and reference images, and learn how to use the free your ref tool from pureref.com to streamline modeling.
Model the old cannon carriage in Blender by creating the wheel, extruding and adjusting vertices, and refining with bevels, subdivision surfaces, and mirror to achieve symmetry.
Blender students practice modeling an old cannon axel box, using bevels, autosmooth, extrusion along normals, proportional editing, subdivision surface, and mirror to achieve clean, rounded details.
Create a wheel with spokes in Blender by modeling the wheel, using array and mirror modifiers, adjusting positions, and refining with subdivision surface for a realistic result.
Learn how to model an old cannon carriage by duplicating, mirroring, and positioning parts. Refine geometry with bevel, solidify, and subdivision surfaces, and add rivets for realism.
Explore practical UV unwrapping and seam marking for an old cannon accessory, using wireframe view, subdivision and mirror modifiers, and checker textures to check distortion.
Learn to add roughness variation and bump mapping to a barrel in Blender, using noise textures, curves, and normal and bump nodes, then refine color and symmetry for realistic results.
Learn to create an old cannon's metal material by duplicating and tweaking materials, building masks with noise textures, and applying to rivets and parts.
Create a Blender platform for a cannon by modeling wood planks, aligning the cannon, using an empty for parenting, extruding and beveling details, applying mirror, boolean cutter, and auto smooth.
Hello everyone my name is Marwan Hussein Welcome to my new course
Step-by-step we will learn how to create a realistic cannon with Blender I'm not going to use any exterior plugins to create this Cannon everything will be done within Blender
I divided the course into sections We will start with modeling and in the modeling section, we will model the whole Cannon from start to finish.
In the modeling section, we will learn how to model the cannon parts and how to get clean nice shading and we will use a lot of tools Equipped with Blender to achieve that.
After modeling the cannon we will learn step by step how to unwrap it and make it ready to create a texture for it, we will learn how to use the unwrapping seam Technique, and follow the active quad as well, and a lot of things to create nice UV map ready to use.
When we finish with the unwrapping, we will start with materials creation, and step by step we will learn how to create realistic materials to give the cannon a realistic looking.
I will render the cannon using cycles and I will use the compositor to post-process the final render.
This course is not as long as my other courses, we will achieve all of that in a short period of time.
I will leave a section for the resources under the name of the project folder there you should find all the necessary files you need to start the course with me, and don’t forget to download the Pure Ref tool to browse the images.