
Master jewelry creation in Blender using the Jewel craft addon to design rings and pendants. Export for production or 3D printing and explore an open-source workflow with asset libraries.
Install and configure the craft add-on in Blender, enable key tools, and adjust preferences for jewelry design workflow. Explore the asset manager, units, gems, and real-time memory stats.
Learn to create a simple ring in Blender by modeling a bar, bending with a size curve, and using edit mode, curve modifier, and precise dimensions.
Explore how to create detailed jewelry rings in Blender by mastering extrude, bevel, and loop tools, duplicating and mirroring rails, and refining with insets and measurements for clean, printable geometry.
Discover the Blender gems addon for jewelry creation, build a gems collection, select stone and cut types, edit and duplicate gems, and use spacing overlay for even distribution.
Learn to distribute gems along a curve in Blender using the distribute on curve tool, adjusting size, tilt, offset, orientation, and quantity, and manage multiple collections.
Distribute gems along a custom curve in Blender by converting mesh geometry into curves, adjusting normals with proportional editing, and using start, density, tilt, and mirror for precise layouts.
Learn to create rings and pendants with progressive size gem distributions using a distribution curve, distribute on curve, and reflect gems with a mirror modifier for precise, aligned results.
Use cutters to create precise holes for gem settings in ring designs, then apply boolean operations in Blender to carve volumes, remove doubles, and ensure manifold geometry.
Learn to build a fishtail setting by distributing gems around a ring with three cutters. Use tilt and offset adjustments, perform boolean operations, and verify clean topology for printing.
Explore the object menu tools to mirror, duplicate, and shape gem settings with axes and ratio controls, plus radial options for octagonal designs.
Learn to create a bezel setting in Blender by shaping a ring around a central gem, using edit mode and proportional editing, then apply solidify and bevel modifiers.
Use proportional editing to shape meshes with an influence zone, moving, scaling, or rotating vertices and applying falloffs for heart, leaves, and rings in jewelry designs.
Explore Blender's boolean operations for jewelry design by using the bool tool, mastering difference, union, intersect, and slice, including non-destructive brush booleans and normals orientation.
Explore how to apply the decimate modifier to organic models to create facets while preserving overall shape. Learn tips for symmetry, wireframe, and texture-based displacement to refine low-poly designs.
Use the screw modifier to create spiral shapes and wrap them around a center. Adjust vertices and iterations, tweak steps, size curve, UVs, and the curve modifier for refined spirals.
Enable the asset browser in Blender, drag jewel designs into the scene, center them, disable instance for separate objects, add gems and prongs, and adjust size for efficient jewelry creation.
Enable the jewel library in Blender, configure asset libraries by removing defaults and adding the provided folder, then save the startup file for a ready-to-use interface.
Discover how to use the Blender jewel library objects, including base rings, chains, ornaments, pendants, and prongs, center them at zero, and remove instances for editing.
Explore how to use the jewelry material and lighting library, applying metals, gems, pearls, and backgrounds to a ring, and render with cycles using GPU and ambient occlusion.
Add your own assets to the Blender asset library by saving to the library folder, marking as assets in the asset browser, and reusing them with editable text and materials.
Adjust material settings to boost render realism in Blender jewelry by tuning colors, specular, and transmission in cycles, and raise gem value with add shader nodes to enhance reflections.
Learn blender camera settings by toggling perspective and orthographic views with numpad five, adjusting focal length, depth of field, and f-stop to keep the gemstone in focus while blurring surroundings.
Learn to build a 360-degree turnaround in blender by keyframing rotation, using the dopesheet and graph editor to achieve linear, cyclic animation, and export as mp4 with ffmpeg.
Explore non-destructive post-processing in Blender by using compositor nodes to add color adjustments, saturation, and glare effects for jewelry renders, with practical tips on node wrangling and threshold settings.
Prepare the blender jewelry model for export by organizing objects into a metal export collection, duplicating prongs, and fixing non-manifold issues and holes before exporting to STL for the foundry.
Export the boolean, remesh, and separated ring objects as stl files using selection only. Import them into the slicer to verify cuts and ensure proper production compatibility.
Model an intricate ring in Blender using base ring assets, proportional editing and curve modifiers, mirror copies, distribute gems along a curve, add prongs, and render with gold and gems.
Learn to model a flower pendant in Blender using the radial tool, center gem, and prongs; apply extrusion, subdivision, bevels, and materials for a polished render.
In this training we will discover the process of creating Jewelry with Blender. We will take as examples the creation of several designs of rings and pendants. Each of the examples will be exportable and usable by professionals in the sector.
This training will allow you to discover a complete workflow with the functionalities of Blender associated with the Jewelcraft addon for Jewelry. All the tools used in this training are open source and therefore free.
This training is divided into 6 chapters which will help you discover the tools necessary to achieve all forms of jewelry creations.
In the first chapter we will discover the jewelcraft addon and all its tools for jewelry creation. Once these notions have been acquired, we can move on to the to Blender’s specific tools in chapter two. In chapter 3 we will discover the use of an object library to optimize the creation process. Chapter 4 will be devoted to image and video production, then we will export our models for production or 3D printing in Chapter 5. In chapter 6 we will be able to use all the concepts acquired to model 3 rings and a pendant until export and image production.
As a extra in this training you will also find a complete library of objects ready to be used in the asset browser to facilitate your creation process. These objects can be used without restrictions for your projects as long as you do not share them.
Source files are included in the training to facilitate learning.
With this training you will be able to push your workflows limits and liberate your creativity for jewelry creation.
Thank you for appreciate my work and happy training!