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Blender for Game Art
Rating: 4.7 out of 5(38 ratings)
361 students

Blender for Game Art

Blender to Unreal Engine 5
Created byKendale Jones
Last updated 11/2021
English

What you'll learn

  • How to 3D Model in Blender
  • How UV Unwrap and Layout
  • How to Texture in Substance Painter
  • How to use Unreal Engine 5
  • How to Light Interior Environments in UE5

Course content

5 sections37 lectures5h 37m total length
  • Introduction2:00

    Set up and organize your Blender game art project by creating a desktop hotel project folder, a Blender subfolder named Hotel CBS, and a wireframe toggle hotkey.

  • wall_Panel9:01

    Model, extrude, and trim corner wall panels in Blender for a game environment interior, adjust dimensions in meters, and duplicate panels for consistent interior detailing.

  • wall_Panel pt27:53
  • wall_Bevel11:23

    Explore modeling a wall doorway in Blender for game art, beveling sharp edges, and adding bubbles to panels to increase realism using inset, extrude, and bridge edge loops.

  • Naming Convention3:20

    Adopt naming conventions to organize game art panels for a studio pipeline, labeling ceiling, wall divider, corner, wall, doorway, door frame, and window panels; preview future high/low poly baking notes.

  • UV Unwrapping9:26

    Master UV unwrapping in Blender by using automatic Smart UV Project or manual seam marking to lay out panels on a zero to one UV grid for accurate texturing.

  • UV Layout8:49
  • Exporting Settings8:06

    Flip normals to ensure blue fronts and red backs, then export interior panels and interior_walls_export both individually and together for substance painter.

Requirements

  • This course is geared more for Blender users (all levels) that are wanting to learn a great and efficient pipe-line for Game Art.

Description

This Blender for Game Art Course was designed to teach anyone using Blender a typical pipeline and workflow that you may see at a gaming studio. We start off by learning how to 3D model a modular set using Blender, then UV Unwrap and Layout, for Texturing inside of Substance Painter. Shortly after texturing, we import our 3d models and textures into Unreal Engine 5. After creating materials we begin lighting our environment, add decals for dirt, blood, and particles for fire, smoke, and dust. This is one of the most informative and hands on course out and you will learn things that will help build an impressive portfolio. I've worked in the gaming Industry for the last 5 years and I've picked up workflows that make this pipeline efficient and fun. UE5 is the latest game engine that studios will want artist to know, and by taking this course will ensure that you're familiar with the UI, and most elements, to be able to handle almost any task. The reason why I chose to add Substance Painter into the workflow is because it's the industry standard texturing program, and I will prepare you for being able to procedurally texture or hand-paint any UV'd 3dmodel or asset.


So If this sounds like something you'd be interested in...…I'll see you on the inside!

Who this course is for:

  • Blender Users
  • Aspiring game arts
  • Hobbyist
  • Game Arts