
Explore blender's graph editor alongside the timeline to manipulate keyframes, set extrapolation modes, display markers, and use shortcuts to edit, frame, and normalize animation data.
Learn to use Blender's motion path and motion trail to visualize and refine animation parts, set start and end points, and ensure smooth, fluid motion for characters and objects.
Speed up the Blender viewport by turning off unused rig elements and using simplify to lower subdivision and particles during animation, then restore higher quality when done.
Explore a full-body breakdown in Blender for animators, learning how to set and compare keyframes across frames, adjust translations and rotations, and refine poses for dynamic motion.
Study the jump full body breakdown part 2 by shaping key poses, timing, and arcs, then clean up with motion paths, follow-through, and smoother rotations.
Learn to block a run cycle in Blender using a pose circle: contacts, down, passing, up, then refine silhouette and line of action while maintaining balance.
Thank you for watching this tutorial; follow for more tutorials as I explore advanced mechanics and acting, and check the YouTube channel link in the description.
Hello, my Name is Aguda John Omotayo, I am a 3d generalist, I have been animating for many years now in Blender, although i started with Maya, i will teach you all you need to start your Animation Career in Blender, if you are switching to Blender from Maya, dont worry this course is also meant for you,
1. We will start by teaching the tools
i. First explaining the Interface
ii. Timeline
iii. Dopesheet
iv. Motion path or Motion Trail
v. The Graph Editor: to Detail Knowledge
2. Treating the Fundamentals of Animation
i. The Ball Bounce
ii. The Ball Bounce with squash and stretch
iii. The Ball Bounce with Translation
iv. The Overlapping Action
v. The walk cycle of lower part of the Body
vi. Fixing the Kneel Pop
vii. The Jump of lower part of the Body
3. Them move on to the Body Mechanics Aspects.
i. Walk Cycle of Full Body
ii. Run Cycle of Full Body
iii. Jump of Full Body
Note for Beginners - if you want to follow along this tutorial well as a beginner i really recommend you check out this Example for the 12 principle of Animation on youtube, due to copyright issues, i will not be able to attach it to the tutorials
12 Principles of Animation (Official Full Series) - YouTube
Professionals switching to Blender - just watch.
After those go on and enjoy the course, Thank you