
Build your first Blender 3d scene by adding and arranging meshes, including plane, cube, UV sphere, ecosphere, cylinder, cone, torus, and monkey, adjust camera and lighting, apply colors, and render.
Explore Blender edit mode to extrude and deform objects, including editing specific edges, faces, or vertices, building on move, rotate, scale, and transform tools used to create your first object.
Learn edit mode in Blender using tab, switch between vertex, edge, and face selection, and use move, rotate, and scale to deform objects, plus extrude, inset, bevel, and loop cut.
Create your first blender scene by adding and arranging basic meshes: plane, cube, spheres, cylinder, cone, torus, and monkey; adjust the camera and lighting, apply color materials, render, and save.
Model a DNA double helix in Blender by building cylinders and spheres, applying shade smooth, using array and mirror modifiers, then render and save.
Master edit mode in Blender with extrude, insert, loop cut, and bevel to edit edges, vertices, and faces, apply modifiers, and build a table, chair, and a 3D DNA structure.
Explore how to apply materials and lighting in Blender for scientific illustrations, including metallic and roughness properties, four light types, and a 3-point setup, plus camera setup for render.
Explore four Blender lights: point, sun, spotlight, and area, and learn how intensity, color, and diffusion affect scientific illustrations. Favor area lights for uniform lighting.
Learn to apply and differentiate materials in Blender by changing base color, using render mode, and adjusting roughness, ior, and subsurface for metal and organic looks.
Learn how to set up and align the camera in Blender, adjust resolution and output formats, and compare Eevee and Cycles rendering for fast previews and realistic final renders.
Learn to use Blender's particle system to create nanorods, nanocubes, and nanospheres on a plane. Set the object's origin at an end for directional growth and random rotation.
Explore why animation matters in Blender for 3D scientific illustration, and learn keyframes, movement, rotation, camera animation, and exporting MP4 videos.
Learn to create animations in Blender using keyframes to record location, rotation, and scale across a timeline of frames, and render scenes with camera and area light setup.
Explore the Blender course from interface setup and navigation to modeling in edit mode, applying modifiers, and configuring materials, lights, and basic animation for scientific visuals.
Learn to model a beaker in Blender by extruding a cylinder, beveling edges, applying subdivision surface and solidify modifiers, then lighting with an HDR environment and rendering with Cycles.
Struggling to turn your research into visuals that actually get noticed? Whether you're submitting to a journal, presenting at a conference, or teaching a complex concept, a clear 3D illustration can do what a wall of text never will. This course shows you exactly how to create them in Blender — even if you've never opened a 3D program in your life.
We start from absolute zero — installing Blender, navigating the 3D viewport, and getting comfortable with the workspace. From there, you'll build accurate models of lab equipment and scientific objects, then bring them to life with realistic materials like glass, metal, plastic, and liquids.
Next, you'll master professional lighting and camera setups, then render crisp, publication-ready images and videos ready for papers, posters, presentations, and lectures. You'll also animate scientific processes to explain complex mechanisms, and use particle systems to simulate nanostructures and other intricate arrangements.
By the end, you won't just know Blender — you'll have a portfolio of scientific models and animations, plus the skills to communicate any research idea through compelling 3D visuals.
This course is perfect for you if you are:
A researcher or PhD student who wants standout figures for papers and grants
An educator looking to explain difficult concepts visually
A science communicator or content creator building an engaging audience
A complete beginner — no prior 3D, art, or coding experience required
Everything is taught step by step, with hands-on projects you can follow along with and reuse in your own work. Blender is completely free, so there's nothing else to buy.
Enroll now and start turning your science into visuals people remember. Your first publication-ready render is just a few lessons away.