
Learn Blender basics for 3D printing, set up a starter file with the 3D print toolbox and add-ons, and master basic editing tools to prepare print-ready designs.
Explore Blender for 3D printing, an open-source, free tool for professional modeling, sculpting, animation, and visual effects, with grease pencil drawing and Python add-ons.
Learn to set up Blender for 3D printing by configuring the 3D printer volume and millimeter grid, then save the start up file for quick future use.
Download the project files and the Blender 3D printing hotkeys pdf to follow along with the layout default, and use shortcuts to speed up your 3D print design workflow.
The thoi principle guides designing for 3D printing by evaluating overhangs, bridging, curved arches, and 45-degree angles, noting when support is needed and that 45 degrees is the sweet spot.
Explore slicers as translators that convert your designs into printer-ready G-code, with layer-line previews before printing. Compare slicers like Kyra and Prusa Slicer with Simplify3D for fdm and resin printers.
Differentiate between stl and gcode: stl is the 3d geometry exported from blender, while gcode is the language produced by slicing for the printer.
Explore manifold concepts and why a watertight, closed 3d print matters; avoid non-manifold designs with holes that would leak water and render the model unprintable.
Try printing three letters using your slicer, with supports for one, without for another, and test bridging and arching under the 45 degree rule to compare printer performance.
Explore the Blender user interface, from prebuilt layouts to modeling and shading tools, and learn fast tips for the 3d viewport, overlays, and Eevee rendering.
Explore blender window customization by rearranging panels, creating and collapsing windows, and activating quad view to tailor the timeline, 3D viewport, properties, and outline to your workflow.
Enable the blender three d print toolbox from preferences, then check all to assess volume, area, holes, intersections, and manifold status before exporting as an OBJ file.
Discover free blender add ons like the bool tool, auto mirror, and measure it to speed up modeling, with practice on moving, repairing, exporting for 3d printing, and animating.
Enable all add-ons (bull tool, auto mirror, measured tools, 3D print toolbox) and save; then learn to create four windows, adjust them, and use corner dropdowns to switch views.
Master Blender selection in object mode using box, circle, lasso, and tweak tools, toggle overlays with alt shift z, and cycle modes with w while selecting by origin points.
Learn to use the three-dimensional cursor in Blender to position objects precisely, snap it to your model with shift-right-click, and set or move the origin for precise rotations.
Learn to move around in Blender using a three-button mouse, orbit with the middle mouse wheel, pan with shift plus middle wheel, and slow, controlled zoom for precise viewing.
Learn how to navigate in blender on a trackpad for 3d print design by enabling emulate three button mouse and numpad in preferences, then master orbit, zoom, and pan shortcuts.
Explore how to use a 3d space mouse with blender to navigate your scene, adjust orbit, pan, and zoom, and tailor the device and blender preferences for efficient modeling.
Add and delete objects in Blender using X, right-click or hover, and add items with Shift A in a flexible design collection; customize color and visibility to shape your scene.
Learn to grab and move objects in Blender's object mode with g, axis locking (x, y, z), grid snapping, and reset via alt g using the transform gizmo.
Master rotating objects in Blender with keyboard shortcuts R, X, and Y, set precise angles, and use the rotation gizmo for incremental or rolling rotations.
Scale objects by selecting object in object mode and pressing s, constrain to x, y, or z, escape to cancel, and apply scale with Ctrl+A to keep ratio at one.
Master the transform tool to move, rotate, and scale with gizmos, and boost speed by using G, R, S, and the reset shortcuts Alt G, Alt R, Alt S.
Explore the annotate tool in blender's 3D viewer to draw notes and lines on surfaces, adjust color, thickness, and opacity, and manage layers across views.
Explore the Blender measure tool and the Measure It add-on to snap, measure distances, thickness, and angles on your models, enabling quick, precise prototypes.
Master the add primitives tool in blender to quickly place cubes, cones, cylinders, and spheres on models for 3D printing, using surface snapping, 3D cursor alignment, and orientation controls.
Learn to use Blender's edit mode to move vertices, lock to the x, y, and z axes, and use selection tools to reshape a model, preparing for edge editing.
Learn to edit edges in Blender edit mode, switch between point and edge selection with 1, 2, 3, then grab, scale, rotate, and slide edges using g, se, and r.
Switch to edit mode and learn to select faces, edges, and points, toggle with 1–3, and transform with grab, rotate, and scale for 3d printing.
Explore transform orientations in Blender—global, local, and normal gizmos—see how object rotation alters axes, how normals define face direction, and how to move along X, Y, Z.
Explore pivot points in blender for 3d printing, including active element, 3d cursor, bounding box center, and individual origins, and learn to rotate around these references.
Enable snap mode in Blender edit mode and practice using increment, vertex, edge, and face snapping to align points and objects precisely for 3D printing.
Explore proportional editing in Blender, using the circle of influence and sphere falloffs to shape a monkey model in edit mode for 3d printing.
Scale Suzanne to 75 millimetres tall on the z axis and rotate -45 degrees on the x axis. Move the origin to the lowest back head vertex for 3D printing.
Move into beginner 101 to start making your first three 3D printable models using the 3D print toolbox, the bool tool, and a flexible workflow with Blender modifiers.
Repair the Suzanne monkey in blender using the three D print toolbox to fix non-manifold edges and overhangs, separate the eyes, and ensure a watertight, printable mesh.
Fix eye geometry in Blender to create closed, watertight 3D prints; repair thin and sharp faces, then merge objects for a seamless, single-print workflow.
Learn to use Blender's brush booleans to union eyes with Suzanne's head, then parent the eyes to the head to keep them attached during edits.
Master subtracting objects with brush booleans in Blender by adding a cube, aligning it with the 3D cursor, applying a brush boolean difference, and parenting the cube to Suzanne.
Explore using the decimate modifier in Blender to create low poly designs for 3D printing, duplicating collections and reducing polygon count while keeping a recognizable Suzanne model.
Apply the subdivision surface modifier in Blender to smooth Suzanne, adjust modifier order for a flat bottom, manage geometry with levels viewport, and experiment with colors and materials.
Apply the remesh modifier to the monkey model in Blender, adjust blocks and depth for creative geometry, and observe real-time updates in edit and object modes for printable designs.
Learn to use the Blender wireframe modifier to create printable geometry, duplicate models, and adjust wire thickness with scale ratios for reliable 3d printing without supports.
Use the solidify modifier to hollow a model and create a shell for resin or FDM printing, with a 1.5 millimeter thickness.
Explore how the bevel modifier softens edges in Blender, adjust bevel amount and segments, and manage clamp and angle limits for clean, printable models.
Learn Blender sculpting with dynamic topology, brushes, and symmetry to shape and detail a model, then prep for 3D printing.
Explore and apply a variety of modifiers on Suzanne, document progress in Discord, and troubleshoot in discussions to master basics for future 3D printing designs.
Export your Blender designs for 3D printing using the 3D print toolbox, save each variant to a dedicated folder with proper options and overwrite enabled.
Slice multiple Blender designs in Cura using basic settings (0.2 mm, 20% infill, no supports). Preview, check first layers, adjust thickness and scale, and export updates to ensure successful prints.
Import blender designs into Prusa Slicer, adjust layer height and infill, set printer and material options, and preview the G-code for a test print.
Slice designs with Simplify 3D, compare free slicers like Cura and Prusa Slicer, import STL files, arrange monkeys on the bed, and export G-code for FDM printing.
Explore resin printing by importing and arranging models, scaling to fit, slicing with resin settings, including 0.05 layer height and exposure times, then export dot ctb and g-code for printing.
Render high-definition photos and 360 product shots in Blender using a studio setup, camera positioning, lighting, and EV real-time render engine previews.
Learn to create a 360 product video in Blender using the EV real time render engine, rotate your design, adjust colors, and export as a movie.
We learn the basics of box modeling & subtraction booleans.
Learn basic box modeling in Blender to convert a 25 mm cube into a cheese wedge using edit mode and axis constraints, with boolean techniques for 3d printable results.
Learn to create cheese holes in a wedge by placing and sizing multiple spheres, using snapping and magnets to align them, and preparing for boolean subtraction.
Learn how to use Blender's bool tool for subtracting geometry to create holes suitable for 3D printing in a cheese wedge, compare auto boolean with brush boolean, and manage parenting.
Finalize the cheese wedge in Blender by smoothing overhangs, export via the 3D print toolbox, then slice with a slicer to produce G-code.
Complete your cheesy door wedge with box modeling and booleans, master subtraction, share your design in the Blender for 3D printing community, and keep practicing to keep designing.
You now feel more familiar with Blender and can turn ideas into tangible 3D printed products; share your creations with the hashtag print that thing and follow weekly design challenges.
Do you want to start 3D printing your own ideas?
This step-by-step beginner course teaches you how to use Blender's FREE 3D software to turn ideas into 3D printable objects.
You'll learn by doing! I'll lead you through a couple of 3D Printing projects that will help you understand the techniques that you can use to start becoming a 3D print designer.
You learn 3D Design Workflow & Theory with these projects :
- Suzanne The Monkey (with Effects)
- A Simple Door Wedge
By the end of this course, you will be able to easily 3D design, fix common design issues, and export for 3D printing. You will have new ideas flying through your mind then start turning them into reality.
Print That Thing is where we share, inspire, and challenge people to get into 3D printing design.
In this course your will learn the Blender basics so you can start boosting your creativity now. You'll learn how to do easy, yet helpful effects that will keep your design workflow flexible. We will also show you a few different slicers so you can see how to 3D print your designs using different software.
Can't wait to see what you 3D print design with your new super power!
keep creating,
Jwall