Mantaflow Fluid Simulation Guide in Blender
4.4 (237 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,900 students enrolled

Mantaflow Fluid Simulation Guide in Blender

Learn Everything there is to know about Blender 3D's Fluid Simulation.
4.4 (237 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,900 students enrolled
Created by Stephen Pearson
Last updated 3/2020
English
English [Auto]
Current price: $25.99 Original price: $39.99 Discount: 35% off
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This course includes
  • 3.5 hours on-demand video
  • 3 articles
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • You learn all about the fluid simulation in Blender
  • You will be able to create your own simulations completely on your own
  • You will learn how to render realistic fluid in Eevee and Cycles
Requirements
  • You should be able to use a pc at a basic level.
  • It is recommended that you have a little bit of prior experience with Blender 3D
  • The fluid simulation is a little computer intensive. Having a slower one might effect how fast you can complete this course.
Description

Hello everyone and welcome to the Mantaflow Fluid Simulation Guide in Blender. In this course you will learn everything there is to know about the fluid simulation.   In first section I will be showing you the very basics of the fluid simulation and how it works. After that we will be going through the domain and how every single setting and value effects the simulation.  With the introduction of Mantaflow it completely changed how the fluid simulation operates.

That is why  In first section I will be showing you the basics and how it works.  After that we will be going through the domain and learning how every single setting and value effects the simulation.

Section 3 will be about all the different types of objects that can add to your simulation. Such as flow objects obstacles  guides and much more. We will also be covering realistic water material and how to create that in Blender.  The ocean modifier is also something that we will be taking a look at.

One of the best ways to learn something is to follow along and create something yourself. That is why there are 3 full tutorials in this course. The first one is an obstacle course for fluid particles to go through.  In this section we will learn about basic modeling, simulating particles with Mantaflow and rendering using real time render engine Eevee.

The 2nd tutorial we will learn about the rigid body simulation and how you can use it to interact with the fluid simulation.  The end result will be a cube falling with fluid inside it. 

And finally the last tutorial we will learn about animating collision objects crashing through fluid.


If you are wanting to learn step by step on how the Mantaflow fluid simulation works and how to create realistic fluid this course is for you! 

So hit that enroll button and lets get started!


I look forward to seeing what you create!


Thanks

Stephen

Who this course is for:
  • Anyone who want to learn Blender 3D
  • Anyone who wants to learn about simulations in Blender
  • Anyone who wants to advance there skills in Blender
  • Anyone who wants to learn about rendering fluid in Eevee
Course content
Expand all 51 lectures 03:39:14
+ Introduction
6 lectures 23:42

This is the introduction to the Mantaflow Fluid Simulation Course in Blender 2.82

Preview 01:43

In this video I show you how to download Blender 2.80!

Preview 00:41

In this video we jump into Blender 2.8 and learn all about the very basics. If you are completely new to Blender this is the video for you!

Preview 13:36

In this video you will learn how to save your blender file. You should constantly be saving because Blender can crash and you might lose progress.

Preview 01:24

In this video we will be learning the very basics of Mantaflow and how it works in Blender 2.82.

Mantaflow Simulation Basics
04:48

The quick liquid effect allows you to create a fluid simulation with just a few clicks.

Quick Liquid Effect
01:30
+ Domain Settings
10 lectures 44:38

In this video we jump into the domain settings and learn about which settings do what in Blender!

Domain Fluid Settings
03:47

In this video we will take a look at the liquid particles in Mantaflow.

Liquid Particles
02:58

The mesh allows you to actually see the fluid mesh in the simulation. In this video we jump into the settings and learn all about it.

Domain Mesh
06:21

The particle tab looks complicated but it's actually not to bad.  In this video we figure out how it all works.

Spray, Foam & Bubble Particles
06:12

The diffusion allows you to change the thickness of the fluid and how it interacts with the domain.

Diffusion & Viscosity
04:27

The guides are a little complicated but you can use them to create some very interesting fluids. 

Guiding Domains
05:59

In this video we use the effector guides to add some velocity to the fluid.

Guiding Effectors
03:42

The collections tab is pretty simple and you can assign flows or collisions to the domain.

Collections
01:40

The baking cache is what stores all the simulation data and in this video we talk about it.

Baking Cache
05:31

The field weights are pretty cool.  You can add force fields to the fluid and can create some really cool simulations.

Field Weights
04:01
+ Different Fluid Types
8 lectures 34:47

In this video we will be taking a look at flow objects in the Mantaflow Simulation.

Flow Objects Geometry
04:28

Inflows will consistently add fluid to the scene. Outflows on the other hand will take away fluid and in this video you will learn how to use both.

Inflows & Outflows
02:30

Collisions can create some interesting effects when using fluid. And in this video we learn how they work.

Collisions in Mantaflow
02:56

In some cases you might want to add physics to multiple objects at the same time so in this video I show you how.

Adding Physics to Multiple Objects
01:38

In this video we take a look at creating realistic fluid materials in Cycles.

Realistic Fluid Material (Cycles)
05:46

In this quiz you will be asked questions about the fluid types in Blender!

How well do you know your fluid types?
4 questions

In this lecture we take a look at the ocean modifier. I show you how it works and what you need to do to create a realistic ocean in Blender!

Ocean Modifier
08:45

In this article I give the student a link to the hdr.

Link to HDR
00:16

In this lecture we create the ocean material in Blender. I also show you how to easily add foam into your scene.


Here is the link to the free hdrs: http://www.hdrlabs.com/sibl/archive.html

Ocean Material
08:28
In this assignment I want you to post a frame or render of what you created with the ocean modifier! Feel free to get creative with it. Add a boat, create a nice sunset, do whatever you feel like.
Post Your Ocean Render!
1 question
+ Water Obstacle Course Tutorial
3 lectures 13:33

This lecture we create the obstacle course for the fluid to go through.  To do this I added in a couple of cubes and planes in Blender!

Modeling The Course
04:59

In this video we create the fluid particle simulation and make it look really nice.

Simulating the Particles
02:54

Now we move onto the materials and setting up reflections in Eevee! And also doing everything else.

Materials, Lighting & Everything Else
05:40
+ Rigid Body Cube Crashing
5 lectures 20:19

The rigid body simulation can be very powerful when creating objects falling. In this lecture we take a look at it and create a simulation.

Rigid Body Simulation
04:05

Now we move onto the fluid simulation. In this video we set up the fluid, obstacles and domain in Blender.

Simulating the Fluid
05:03

Next step is to create the particles to give the fluid a little more interest.

Creating the Particles
02:58

In this video we create the materials for all the objects in the scene.

Materials & Camera
04:39

Finally we will render out the scene and learn how to sequence it out in the video sequence editor.

Rendering & Sequencing
03:34
In this assignment I want you to post a link, gif or just a still image of what you created in this section.
Post your Render!
1 question
+ Collision Crashing Animation
4 lectures 15:50

This article is just some information about this section.

About this Section
00:08

In this video we will animate the collision objects going through the mesh!

Animating the Collisions
04:50

In this video we create the particles and I show you a little trick to make the particles a little more random.

Creating the Particle
04:25

In this video we learn how to render glass in Eevee and finish out the scene.

Rendering Glass in Eevee
06:27
+ (2.80 Videos)
11 lectures 51:18

Just some information about the section.

About this Section
00:12

In this video we start learning about the fluid simulation and how to get started using it!

Preview 04:26

In this video we jump into the domain settings and learn about which settings do what in Blender!

Domain Fluid Settings
07:05

In this video we take a look at the boundary options for the fluid simulation!

Domain Boundary
03:51

In this video we learn about fluid particles in the domain settings. We talk about tracer, float and drop particles.

Fluid Particles
09:00

In this video we learn about the size and viscosity of fluid and how it effects the simulation!

World and Viscosity Settings
06:26

This is the very basic and most used of the fluid types. Whatever your mesh is that you apply the fluid type to will become fluid after you bake in the scene.

Fluid Type
03:25

Obstacles are basically collisions for the fluid.  It can push the fluid around and create some interesting simulations.

Obstacles
02:35

Inflow adds fluid to your scene and you can control how much fluid or how fast it's added. And in this video we take a look at that.

Inflow Type
04:33

Outflow allows you to take away fluid from your scene and in this video I demonstrate how it works in Blender!

Outflow Type
02:18

The control type allows you to move fluid into any shape and in this video we take a look at it and see how it works.

The Super Cool Control Type
07:27
+ Crashing Through Water Tutorial (2.80)
4 lectures 14:59

In this video we start adding in the objects for our render in Blender!

Adding the Objects
02:51

Now that all of our objects are added lets get into the domain and fluid settings!

Simulating the Fluid
02:12

In this video we add in the materials and lighting to our scene to make everything look pretty good!

Materials & Lighting
04:25

Finally after the render is complete we jump into the compositing tab and finish out with a little bit of color grading!

Rendering & Compositing
05:31
In this assignment I want you to post your render that you created following this section.
Post Your Render!
1 question