
This video is a introduction to this course and what it's all about!
In this video I show you how to download Blender 2.80!
Here is a basic overview of Blender and how to use the interface. We go over the very basics and cover some shortcuts and what you need to follow the course!
In this video we cover the very basics of the fluid simulation and how to add it to your scene in Blender 3.1!
In this video I will be showing you how to add a quick fluid effect to any object using the Quick Effects menu in Blender!
In this video we will be jumping into the domain settings and learning about it in Blender!
In this video we will take a look at the liquid particles in Mantaflow and how to change how the fluid looks!
In Blender 2.92 there is a new viscosity slider that allows you to change the thickness of fluid very easily! In this video we learn how to use it!
The diffusion allows you to change the thickness of the fluid and how it interacts with the domain.
The guides are a little complicated but you can use them to create some very interesting fluids.
In this video we use the effector guides to add some velocity to the fluid.
The particle tab looks complicated but it's actually not to bad. In this video we figure out how it all works and how to use it in Blender!
The mesh allows you to actually see the fluid mesh in the simulation. In this video we jump into the settings and learn all about it.
In this video we will be learning how to use Vector Blur in order to create motion blur for the fluid!
The collections tab is pretty simple and you can assign flows or collisions to the domain.
The baking cache is what stores all the simulation data and in this video we talk about it.
The field weights are pretty cool. You can add force fields to the fluid and can create some really cool simulations.
The viewport display allows you to change how the fluid looks in the viewport. It can give you some useful information about the velocity or pressure of the fluid!
In this video I show you how to render out the viewport so you can preview your simulation without rendering the entire thing in Blender!
In this article I give the student a link to the hdr.
In this video we will be modeling the obstacle course for our fluid to go through!
In this video we will be creating the fluid simulation and learning how to create a full particle fluid!
Now we move onto the materials and I show you how to use the Particle Info node in Cycles!
Finally we take all the images we rendered out and sequence them together into a movie file using Blender's built in Video Sequence Editor!
The rigid body simulation can be very powerful when creating objects falling. In this lecture we take a look at it and create a simulation.
Now we move onto the fluid simulation. In this video we set up the fluid, obstacles and domain. And we learn how to create fluid inside a collision object in Blender!
In this video we will set up the materials and lighting for our objects and we will learn how to render water in Eevee!
This is just a article for the links for both the HDR and the rock texture used in this section!
In this video we will be modeling the waterfall and creating the rocks in Blender!
In this video we continue working on our waterfall by adding the domain and simulating all the fluid!
Now we move onto the materials for the fluid, rocks and particles!
Next we we will setting up the render settings and then we will jump over to the compositor and add in a couple of post process effects!
Finally we will be taking our rendered images and sequencing them into a movie file using blender's built in Video Sequence Editor!
Hello everyone and welcome to the Mantaflow Fluid Simulation Guide in Blender. In this course you will learn everything there is to know about the fluid simulation. In first section I will be showing you the very basics of the fluid simulation and how it works. After that we will be going through the domain and how every single setting and value effects the simulation. With the introduction of Mantaflow it completely changed how the fluid simulation operates.
That is why In first section I will be showing you the basics and how it works. After that we will be going through the domain and learning how every single setting and value effects the simulation.
Section 3 will be about all the different types of objects that can add to your simulation. Such as flow objects obstacles guides and much more. We will also be covering realistic water material and how to create that in Blender. The ocean modifier is also something that we will be taking a look at.
One of the best ways to learn something is to follow along and create something yourself. That is why there are 3 full tutorials in this course. The first one is an obstacle course for fluid particles to go through. In this section we will learn about basic modeling, simulating particles with Mantaflow, creating a nice colorful material and rendering it out!
The 2nd tutorial we will learn about the rigid body simulation and how you can use it to interact with the fluid simulation. The end result will be a cube falling with fluid inside it.
And finally the last tutorial we will learn step by step on how to create a realistic waterfall using Mantaflow! In this section we will first model out the waterfall, create the simulation, add particles, create materials and render it out using Cycles!
If you are wanting to learn step by step on how the Mantaflow fluid simulation works and how to create realistic fluid this course is for you!
So hit that enroll button and lets get started!
I look forward to seeing what you create!
Thanks
Stephen