
Learn Blender essentials for 3D design by exploring the Blender interface, modeling, texturing, animation, and rendering, and create glass-like 3D shapes and characters through hands-on projects.
Get started with Blender, a free, powerful 3D modelling tool; download and install, grab the exercise files, configure preferences, and master input shortcuts and interface tips for Windows and Mac.
Explore the Blender interface, navigate 3D space, use move/rotate/scale gizmos, apply materials, set up lighting, render from a camera, and save images and scenes.
Generate unique design briefs for an industrial, edgy chili oil brand; define the shape language, bottle design, packaging, social media content, mascot, and advertising animation.
Navigate Blender's interface by mastering the 3D viewport, timeline, and outliner; organize scenes with collections and the world, and adjust render, output, and lighting settings across multiple viewports.
Learn how computers view 3D objects with polygons, use UV sphere to show segment counts, and apply shade smooth or shade auto smooth to balance realism and performance.
Explore adding and arranging objects in Blender, import an image as a mesh plane, set up a camera and light, and use text and extrude geometry to refine the scene.
Practice a 3d collage in Blender by arranging three or more images, applying lighting, and rendering a square PNG for social media to showcase a brand and grow your portfolio.
Learn to add and manage materials in Blender, assign colors with a color picker, share or duplicate materials, rename them, and explore diffuse, roughness, metallic, transparency, and index of refraction.
Switch to edit mode with tab to reshape objects by editing vertices, not just scaling the whole object. Apply scale to keep bevels at 45 degrees and maintain uniform proportions.
Learn mesh selection in Blender by editing mode and using vertex, edge, and face tools; apply box select in visibility mode and know when to add vertices for finer modeling.
Learn to model 3D shapes beyond the add menu by adding details and creating custom objects in Blender, starting in edit mode with essential tools to model most objects.
Use the extrude region tool on faces to add detail with the gizmo. Move an edge upward to shape the base of a house, showing how extrusion builds the mesh.
Use Blender's inset tool to create a window and connect corners for a coherent mesh. Refine thickness with extrude, vertex adjustments, and the scale tool to shape a chimney.
Master the bevel tool by selecting edges, pulling the gizmo, and flattening corners, and learn to bevel multiple edges at once for large sections like a roof.
Learn to add a door in Blender using loop cut and slide tools, edge slide, and extrude region; master selecting faces, scaling to zero on Z, and preserving the mesh.
Master the knife tool in Blender to cut freely, create a heart on a roof, extrude the face, and fine-tune with shrink and fatten for precise geometry.
Explore the shear tool in Blender: select faces, move them, and skew geometry by dragging the gizmo, creating tilted shapes like an Alice in Wonderland house.
Learn Blender's core modeling tools and shortcuts, from selection modes to extrude, inset, bevel, and edge slides, and why ngons and triangles hinder clean meshes.
Master deleting and refining a mesh in Blender by deleting vertices and faces, using wireframe, dissolving, bridging edge loops, and fixing ngons with the knife tool.
Learn to model round objects by starting with a cylinder and adding bevels and insets. Use edge loops, wireframe views, and extrude along normals to create smooth, rounded bottle shapes.
Model a bottle and cap for a brand, exploring shapes to craft a unique, low-polygon container and deliver screenshots in solid and wireframe views with edge flow checks.
Model a glass chili oil bottle in blender from a 64-polygon cylinder, using insets, bevels, and loop cuts, check proportions in wireframe, and extrude top cap for an industrial look.
Master three-dimensional modelling of a separate cap object for a glass bottle using a cylinder, insetting, extruding, bevels, and edge bridges to create a hollow, glass-like cap.
Learn how Blender's render engines, EV and Cycles, balance speed and realism. Cycles delivers more realistic light calculation but slower rendering, so a capable gpu is essential.
Set up the cycles render engine in blender, enable GPU compute for faster rendering, and turn on AI denoising to reduce noise in the final image.
Wrap a 360-degree HDRi around the world to create reflections, then master node-based world setup using environment texture, background, and world output in Blender.
Create glass in Blender by switching from the principled bsdf to the glass bsdf, adjust roughness, and add thickness with the solidify modifier for realistic transparency in cycles.
Explore fixing a bad shell with the solidify modifier: use thickness clamp to fix distortions, or apply the modifier and manually delete faces, select linked, and edge bridge.
Finish shading a bottle by applying materials, adding thickness and interior details, and experimenting with colors, roughness, and metals for a cycles render with an hdrI environment.
Shade the bottle with an hdr i for realistic lighting, switch to cycles on gpu, create thick glass with solidify and bevel, separate the liquid, and apply chili oil glass.
Combine separated models by copying a wine bottle and a wine glass between Blender windows. Use the measure tool and a scale cube, then apply scale so solidify behaves consistently.
Learn how to add and configure a camera in Blender, adjust focal length and depth of field, focus on objects, and set image resolution for square or standard outputs.
Explore four light types in Blender—point light, sunlight, spotlight, and area light. Learn how radius, color, and spread shape shadows and control the light direction.
Master cycles rendering in Blender by optimizing max samples, CPU vs GPU compute, and denoise for balanced noise, detail, render time, and animation quality.
Design a simple, visually striking product render with a studio built from geometric shapes and the bottle on stage. Use a main light object to explore light falloff.
Create a product render in Blender: set up the scene, camera, HDRi, cycles lighting, and materials; apply advanced lighting like negative fill for a premium industrial bottle look.
Taught by 3D artist, animator, and designer Robin Ruud, Blender 3D Design Essentials is your gateway into the free software behind everything from Hollywood blockbusters to bold brand visuals. Whether you’re a graphic designer, aspiring motion artist, or video game enthusiast, adding Blender to your toolkit will open up new possibilities for your creativity and career!
If you’ve ever opened Blender, felt overwhelmed, and closed it just as fast, you’re not alone. But this course is designed to change that. Robin takes a hands-on, designer-focused approach, guiding you step-by-step through projects that build real skills through practice and problem solving. From product mockups and packaging design to custom characters and animation, you’ll gain tools you can plug into your existing workflow right away.
Together with Robin, you’ll learn how to:
Confidently navigate Blender’s interface
Model clean, professional 3D objects
Apply realistic materials like glass, metal, and liquid
Light, frame, and render your scenes
Create branded mockup and packaging
Design and animate your own 3D character
Adding 3D to your skillset unlocks fresh possibilities for storytelling, prototyping, brand identity, and motion graphics. The secret? Once you’ve mastered a handful of essential tools and techniques, creating work that looks complex becomes surprisingly simple. Filtered through Robin’s perspective as a visual designer, this course zeroes in on just those core tools, making learning approachable and fun.
By the end, you’ll have the skills and confidence to bring your ideas to life in 3D, and a collection of portfolio-ready pieces to prove it. So take the first step towards becoming a Blender Hero—sign up now to transform your design skills!
Requirements:
Download Blender for free, for either PC or Mac
Blender runs on most modern computers, but you’ll need at least 8 GB of memory and a reasonably fast processor. More memory, a stronger graphics card, and a faster hard drive will all help with better performance.
A mouse is recommended for best control, but Robin covers trackpad-friendly workflows too
Who this course is for:
Beginners with zero experience in Blender or 3D
Designers ready to bring more dimension to their work
Students, freelancers, and in-house creatives looking to expand their creative edge
Anyone who has opened Blender, panicked, and promptly closed it again
What you’ll learn:
How to download, install, and set up Blender
Understanding 3D space and basic modeling concepts
Using modifiers like Mirror, Subdivision Surface, and Solidify
Working with the Extrude, Bevel, Loop Cut, and Knife tools
Adding detail and complexity with modifiers like Bevel and Boolean
Adding and editing materials like glass, metal, and liquid
Using lights, cameras, and render settings to make your work shine
Building 3D product mockups including bottles and packaging
Creating a custom 3D character and animating it
Animating objects using keyframes, parenting, and Blender’s timeline tools
Refining motion with the graph editor and animation principles like exaggeration and timing
UV unwrapping and projecting textures onto your models
Build custom procedural shaders using Blender’s node system
Create realistic surface detail using PBR (physically based rendering) materials
Exporting high-quality stills and animations for web, branding, and motion design
Class projects you can personalize and add to your portfolio
Tips, tricks, and workflows used by real-world 3D designers