
Learn essential Blender techniques for UI and visual design, including creating 3D icons from SVGs, composing 3D scenes, lighting, cameras, materials, and simple characters.
Blender basics for user interface design by building a simple cityscape with cubes, using move, rotate, scale, and transform tools in the 3d view.
Create and transform 3d building shapes in blender using move, rotate, and scale with transform gauge. Add cylinders and cubes, use orthographic projections, and adjust height to build a cityscape.
Explore Blender's add menu and mesh options to create a base plane and window planes, then rotate to 90 degrees, move, and scale for proper alignment.
Learn to duplicate 3d objects in blender using shift d, create copies along the y axis with spacing of 0.5 units, and rotate the z axis to 90 degrees.
Explore creating simple trees in Blender by combining primitives such as cylinders, spheres or icospheres, and cones, using Shift to constrain, Alt for center, and duplication along the X axis.
Learn to organize your Blender scene using collections: create a new collection for trees, move objects into it, and toggle visibility to manage complex scenes.
Capture a viewport render image of your Blender scene. Share your work in progress by saving as png or jpeg and storing the blend file cityscape.
Learn to navigate Blender’s 3D viewport, frame selected objects for focused views, switch to top or front perspectives, and split or join viewports for multiple viewpoints.
Master how the transform tools use the object origin and pivot points, set origin to geometry, and position the 3D cursor to control move, rotate, and scale in Blender.
Learn Blender camera basics: create and position cameras, view through them, adjust resolution and aspect ratio, and switch between orthographic and perspective modes for multiple viewpoints.
Learn how a single point light simulates depth by adjusting power, color, and position, and see how light size and distance create sharp or soft shadows.
Learn how area light differs from point light by emitting from an area and directing light in a single direction, like a window or softbox; rotation changes direction.
Explore how to use a spotlight in Blender to control color, power, size, and beam shape, including spot size and blend, and see its impact on scene lighting.
Explore how the sun lamp acts as a directional light that shapes shadows and highlights based on its facing direction.
Explore how to create lights in Blender, set up a three-point lighting rig with key, fill, and backlight to control shadows, depth, and subject separation.
Explore image-based lighting using HDR environment textures in Blender to illuminate a scene without traditional lights, and adjust the world strength to control soft shadows.
Explore HDR lighting in Blender by rotating the world using the world nodes and an EXR studio image to shift highlights and shadows on the object.
Explore glossy materials in Blender, using a shader ball and material properties to control base color and roughness, shaping sharp reflections and render quality for UI design.
Explore how to turn a glossy material into a matte finish by adjusting roughness in the 0-1 range, base color, and shader settings, with notes on diffusion of reflections.
Learn how metallic materials in Blender derive color from the base shade, producing gold highlights, and use the metallic slider to switch between dielectric and metal for UI icons.
Explore transparent materials in Blender, creating glass-like and frosted effects through base color, roughness, and transmission. Adjust transmission roughness to achieve clear glass and frosted looks behind the object.
Create and customize materials in Blender by renaming the shader ball, adjusting base color, roughness, metallic, and transmission to craft glossy, matte, metal, or glass looks.
Learn to import a custom color palette into Blender, open the palette image in the image editor, use the eyedropper to pick colors, and apply them to materials.
Render final 3d scenes as images or animations by selecting a render engine, adjusting samples, enabling transparency, and applying color management before saving as png.
Import an svg into blender to create a 3D plumbing icon, combining a spanner, a rounded square with circle cutout, and water drop, then rotate to front view with depth.
Convert an svg file into a 3d icon by extruding depth, changing orientation, and layering elements, then apply fill, extrusion, and bevel to finalize the composition.
Set the origin to geometry in Blender to control movement and rotation of elements, then arrange a spanner inside a rounded square with a circle cutout, and compose with camera.
Set up a camera with a square 2048 resolution. Switch the render engine from Eevee to cycles and position the 3D icon inside the camera view for the final render.
Add lights and textures in Blender, then apply gray and blue materials to each icon part. Convert an SVG to a 3D icon by adjusting lighting and shadows in render.
Render a transparent png of a 3d icon from an svg in blender by adjusting render properties, enabling film transparency, and setting max samples to 512 before rendering.
Prepare SVGs for Blender by making fills closed and using one fill area. Save with outlines only, then extrude and bevel in Blender using the exercise SVGs.
learn to create 3d texts in Blender by choosing fonts, applying extrusion and bevel, adjusting geometry, and positioning multiple text objects to form a heading, then render with a camera.
Learn to add detail to a 3d text by offsetting layers, duplicating text, and applying separate materials to the outline and inner text.
Create and position a camera to compose 3D text with depth via extrusion, then apply materials, add other 3D elements, light, and render the scene for the final project.
Learn to create and manipulate Blender 3D models by editing vertices, edges, and faces in edit mode, switching to object mode, and using tools like merge and inset.
Turn 2D shapes into 3D with extrude, then refine with inset, scale, and loop cuts to build varied forms, finishing with bevels and normals.
Explore Blender's non-destructive modifiers, including subdivision surface, solidify, mirror, and bevel, and master the importance of modifier stack order for precise UI and visual design models.
Create UI panels in Blender by using planes with bevel and solidify modifiers for rounded, adjustable panels. Move vertices, duplicate, and reposition in edit mode to build multiple interactive panels.
Learn to model a map icon in Blender by shaping a plane with loop cuts, scaling in edit mode, and applying a subdivision surface for a smooth geo-location icon.
Model a bell icon in Blender from a cylinder, use loop cuts, extrude and scale, refine with the subdivision surface modifier, and join spheres to complete.
Block the base character form in Blender by adding a UV sphere, moving and scaling in edit mode, and using proportional editing to shape the body, then shade smooth.
Create eyes in Blender by adding spheres, adjusting scale, and precisely positioning in front orthographic view; use wireframe and move tools, and mirror modifier for the second eye.
Create head details in Blender by adding a UV sphere, smoothing, editing with proportional editing, duplicating for two details, and organizing into a new collection named new character.
Create beak in Blender by converting a cube to a mesh, disable proportional editing, scale the y direction, and shape front face. Add a two-level subdivision surface and shade smooth.
Add a wing by creating a scaled cube, positioning it as a thin surface, applying a mirror modifier, and adding subdivision surface with two levels for a smooth, refined wing.
In Blender, duplicate and separate the bottom portion of the character, apply a solidify modifier for thickness, and create a jagged irregular detail by moving alternating vertices.
Create a leg model in blender by extruding from a plane, applying the skin modifier, adjusting thickness with Ctrl A, and using a mirror modifier for symmetry.
Render a character in Blender by building a background, beveling edges, thickening with solidify, and lighting. Assign materials to head, body, wings, beak, eyes, and legs for the final render.
Create a complete 3d scene in Blender by importing OBJ models, copying or appending from other Blender files, and adjusting materials, lighting, and camera for a polished render.
Join the discussion, ask questions, and share feedback to deepen your understanding. Post your project work in the project section and review classmates' contributions.
One of the top trend in UI design is using immersive 3D elements. However, learning 3D has been a challenge to most of the visual designers. This class aims to simplify and teach Blender for designers to understand and harness the power of 3D.
Why You Should Take This Class:
This class introduces Blender for UI and Visual Designers. The ability to utilise 3D graphics makes a content more interactive and informative. 3D illustration is a sought after skill and has always been in demand. This class simplifies the 3D process, by teaching the concepts that is most useful to designers.
The lessons are aimed for visual designers having no prior experience in 3D design, So all the essential topics are covered by using interactive learning methods such as worksheets, practice exercises, and downloadable pdf guides for complex subjects.
After completing this class, you will be able to understand the process of 3D design and confidently approach creating 3D elements for your own UI project.
This class covers all the essential concepts of 3D such as creating and manipulating 3D objects, Lighting, Camera, designing great looking materials & methods for rendering. Followed with some tips and best practices.
We will approach this class with a hypothetical project of creating 3D elements for a home service app or website. By Joining this class, you will have access to 10+ 3D icon models related to home services. After completing this class, you will be able to understand 3D design process and confidently approach creating 3D elements for your own UI project. Enrol Now & Let's Get Started!