
Learn how to set up the asset browser in Blender 3.0, mark objects as assets, and instantiate them across the scene to keep edits synchronized with a master copy.
Shape the mausoleum walls by sculpting brick blocks from three variations, using a multi resolution modifier and subdivision to add detail while preserving a stylized look.
Continue with surface texturing and high sculpting, applying alphas and textures to create stone surfaces on headstones, using stamps and stencils for decorative engravings, with brush, subdivision, and symmetry settings.
Unwrap bricks in Blender with a shared UV space, mark seams, apply scale, unwrap multiple objects, transfer UV maps and materials to instances, and verify with a checker texture.
Unwraps the mausoleum’s bricks and details with multiple texture sets and materials, and demonstrates seam placement, UV unwrapping, and packing islands for higher texture resolution.
Raise texture resolution by manually optimizing UV layout in the 0-1 space, rotating and scaling islands, using the 2D cursor pivot to pack efficiently and avoid bleed.
Master uv unwrapping of fence posts in blender, using smart unwrap, seams, and edge-loop cleanup to maximize texture space and ensure consistent shading across pieces.
Learn to UV unwrap small props onto a single texture sheet, using seams and vertical cuts, adjust island scale, and pack objects for efficient 0-to-1 space usage.
Learn to bake high-poly detail onto a low-poly tree using normal maps in Blender Cycles, creating a 4K texture that preserves surface detail under dynamic lighting.
Learn to bake normal maps for headstones using a single object with a multi resolution modifier, including setting up materials, textures, and correct color space.
Learn to bake normal maps for small props using high and low poly meshes and bevels to smooth edges, and troubleshoot artifacts by exploding the mesh and adjusting ray distance.
Bake ambient occlusion for the mausoleum using low-poly geometry in Blender, creating per-piece textures that capture proximity-based shadows, with static textures that must be remade if pieces move.
Finish base brick texture by applying a splatter brush alpha to add color variation and depth, then refine shadows, highlights, and view distance considerations with ambient occlusion masks.
Texture paint a low-poly tree to achieve a spooky mood with a desaturated gray base, subtle color variation, and shadows using an ambient occlusion mask.
Advance texture painting of a tree by adding shadow passes to bark grooves to deepen depth beyond ambient occlusion; fix normal map issues via baking and Photoshop edits.
Learn to create tiling normal maps by sculpting with x/y tiling and lock, then generate normals from roughness and height maps, flipping the green channel as needed in Blender.
Finalize the scene by replacing the block mesh with finished assets, applying modifiers, joining into one mesh, and updating textures and ground material for seamless tiling.
Add a bounding cube to define the fog area, then apply a principled volume shader with emission and noise, finally mix with a transparent shader for subtle fog.
Celebrate completing the Blender environments megacourse, review the final render results, and commit to applying what you learned to your own environments while continuing to push yourself as an artist.
Learn to build realistic medieval and sci-fi environments in Blender through a workflow covering modeling and camera, texturing, animation, lighting and volumetrics, and post composition.
Blender Environments Megacourse: Create 3D environments—Modeling Pt. 1 guides you through blocking a medieval scene from basic shapes, building walls, gates, towers, and camera setups in cycles.
Model a game environment in Blender, starting from scratch. Apply modifiers like array and bevel, build a roof with tiles, add windows and a sign on a platform.
Model the side buildings with arches and pillars, extrude and bevel edges, and set up camera and lighting, then add a cliff backdrop with rocks to complete the scene.
Explore advanced scene detailing in Blender by modeling a rocky environment with planes, displacement, textures, and realistic props like crates, apples, a bag, and a wagon.
Learn 3D Environments creation in Blender!
Design like a pro!
We've all gotten lost in worlds of fantasy, whether it be in novels, films, or video games. But have you ever wished you could build a world of your own? For some, this is not only a passion, but a career. With the explosion of the at-home entertainment industry, digital artists are more in demand than ever, especially environment artists needed to build out rich and inviting spaces for stories to unfold in and characters to inhabit. Whether you’re new to working with Blender, or just want to know more about creating 3D environments, this course has something for you.
Environment art is one of the most challenging and intricate aspects of development, but this course will teach you what you need to know in order to get started building these spaces. Here we will teach you everything you need to know in order to make a complete 3D environment in Blender from start to finish. We will begin with selecting a concept and planning our scene, bringing those initial plans into 3D, how to model and texture various different types of assets, and finally how to bring it all together in those final shots ready for a portfolio.
Our instructors have years of experience not only in working with Blender and environment art, but also in teaching, and the expertly-crafted syllabus is designed to help you learn all the theory and practical aspects. We’ve even included plenty of examples designed on-screen for you to study, as well as projects for you to complete. By the end of the course you will have your own 3D environment created. That’s why this is the only Blender course you’ll ever need to create environments like a pro!
Start your design journey today!
After taking this course, you will be able to:
Work professionally with Blender
Use advanced modeling, sculpting, texturing and rendering techniques
Create your own textures and materials
Design your own 3D worlds in Blender