
Master the fundamentals of Blender 2.8x with beginner-friendly lessons on navigating 3d space, visualizing models, setting views, and customizing the window system and workspace.
This course is structured in a way that will help you fast memorize Blender 2.8 commands and learn 3d computer graphics, without involving you in any particular project.
I suggest you watch the course in full at least once.
In any case, in order to optimize your time and avoid you to re-listen to the entire course if you don’t remember just a part of my lectures. I’ve included also short “How to” clips, that will go straight to the point and explain step by step to you, how to execute certain tasks.
If you are already familiar with Blender but not an expert you can use this course to refresh your skills, and most likely discover those hidden simple features of the program that sometimes are overseen in other courses.
On the other hand, if this is your first experience with Blender, I’ve developed this course using clear and simple language that will make you feel confident enough to get started with any project that you will take on.
After every “How to” clip it is important that you execute the command on your computer.
You should pause the video and practice on your own.
At the end of each lesson after a quick test to prove your ability, you will find downloadable material, such as 3d models, or summary sheets of the lesson, with hotkeys, drawings and conceptual maps.
Explore Blender 2.8x, a renovated, powerful open-source 3D graphics toolset with a user-friendly interface and streamlined workflows, distributed for free by the Blender Foundation across operating systems.
Identify the startup splash screen and its version, such as 2.80, and learn to close it by clicking outside or pressing Esc, then reopen from the top bar.
Explore Blender interface and default layout, learning how the 3d viewport shows the scene with a cube, light, and camera, and how topbar, statusbar, and areas organize the workspace.
Explore how areas in Blender reserve space for editors like the 3D Viewport, and learn to create, switch, resize, split, and join workspaces.
Resize areas by dragging their borders with the left mouse button, and when the cursor becomes a double-headed arrow, click and drag; repeat for the other border.
Drag from a corner outward to join two areas; select which area to close with the cursor, then release the left mouse button, or press esc or right-click to abort.
Learn how to switch editor types in a Blender area by using the editor type selector button, choose a different editor, and see the icon reflect your choice.
Resize or hide a region by dragging its borders with the left mouse button, using the double-headed arrow sign to adjust, and hide by resizing to nothing.
Explore the toolbar on the right side of the screen, learn how tool options change with editor mode, and resize the region to display icons, text, or both.
Learn how to switch tabs in a user interface, where only one tab is visible, with vertical and horizontal tabs using left-click, Ctrl+wheel with Ctrl, and Ctrl-Tab or Shift-Ctrl-Tab cycling.
Identify panels as the smallest organizational unit in the Blender user interface, recognizable by the grip widget in the panel header, which stays visible and shows the panel title.
Collapse and expand a panel in Blender 2.8x–3.5x using the panel header with down-arrow and right-arrow indicators; use LMB, the A key, or Ctrl-LMB and drag across headers.
Pin a panel to keep it visible across tabs by clicking the pin icon. If a panel lacks a pin icon, right-click its header and choose pin.
Explore the 3d viewport as a smartphone screen into a Blender scene, understanding x, y, z axes and how to navigate by pan, zoom, roll, and orbit.
Master basic Blender 3d viewport navigation by learning three common methods: 3d gizmo, mouse and hotkeys, and menus, tailored to your work and peripherals.
Discover how to emulate the Blender numpad by enabling emulate numpad in preferences. Use the top number keys to execute numpad commands.
Learn to navigate the 3d viewport with the 3d gizmo to pan, zoom, and orbit, and hide or show the gizmo.
Navigate the Blender 3d viewport with mouse and keyboard, pan with shift middle mouse, zoom with ctrl middle mouse or wheel, orbit with numpad keys 4,6,8,2.
Master 3d viewport navigation in Blender by using the view menu to access pan, zoom, roll, and orbit, and quickly locate commands with hotkeys or the search menu (F3).
Activate the z axis in Blender by clicking the axis icon and selecting z, then observe the blue z axis appear in the viewport.
Apply precise point-of-view control by using zoom region, viewpoint quadview, perspective and orthographic view, and camera view to refine your Blender navigation.
Zoom a region in Blender to fit a scene part by drawing a rectangle with Shift-B and the left mouse button. Access via the view menu navigation zoom region.
Learn quad view by splitting 3d viewport into top, front, right orthographic views and perspective view; toggle via Ctrl+Alt+Q or view area quad view, locking windows except top-right.
Study the 3d viewport as a cinema screen to understand perspective and orthographic projections in Blender, including a center of projection, cone-shaped perspective, and parallel projection lines.
Switch between perspective and orthographic views in Blender using the grid icon or numpad 5. Use F3 to search for persp or ortho and execute the persp-slash-ortho command to finalize.
In this lecture you will learn how to use the camera view command.
I've also attached a pdf file that you can download, resuming all the hotkeys command for this section.
Create customized workspaces using Blender's areas to tailor predefined, default window layouts for tasks, and switch between general, animation, and modeling layouts within the same file.
Learn to add a new workspace in Blender by clicking the plus sign in the topbar to load a predefined layout, or duplicate an existing layout to customize and rename.
Delete a workspace by selecting the tab title of the layout you want to delete, right-clicking (RMB) to open the context menu, and choosing delete.
Save and reuse customized workspaces by saving the blend file to your drive, using Shift-Ctrl-S or save as, and optionally saving as a copy to preserve the original.
Save a customized workspace as part of the defaults so it appears when blender starts. Use File > Defaults and save the startup file to keep your topbar workspaces.
Learn to open a blend-file in your workspaces by disabling the Load UI command in Blender preferences, saving a startup file, and reloading your 'My Layout' to visualize a model.
Learn how to merge a workspace from another Blender file by appending it into your current file, or linking it to keep the original file intact.
In this video you will learn how to import a STL file in your Blender scene.
I've attached to this lecture a little useful 3d printable model that you can use to try the command. If you have a 3d printer you can print it and use it to play your instrument or as there is a hole on it, to make a necklace.
Learn how credits are handled in Blender projects to start your Blender workflow, aligning project setup with the Blender getting started guide.
In this introductory Blender course, we’ll focus on the fundamental aspects of the program, learning in an intuitive and progressive way how to use its main features.
You’ll gain a solid understanding of how the user interface works and quickly pick up the basic commands—using both the keyboard and menus.
By the end of the course, you’ll be able to navigate in 3D space, visualize 3D models, set views, and switch between different preset workspaces with ease.
To help you better understand what 3D computer graphics is and how it works, I’ve also included simple, practical examples.
This course is perfect for absolute beginners, but also ideal for those who have experience with other 3D modeling programs and want to transition to Blender.
How to use this course
This course is structured in a way that will help you fast memorize Blender commands without involving you in any particular project.
I suggest you watch the course in full at least once.
In any case, in order to optimize your time and avoid you to re-listen to the entire course if you don’t remember just a part of my lectures, I’ve included also short “How to” clips, that will go straight to the point and clearly explain to you, how to execute certain tasks.
If you are already familiar with Blender but not an expert you can use this course to refresh your skills, and most likely discover those hidden simple features of the program that sometimes are overseen in other courses.