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Design 3D & Animation Blender

3D Topographical Earth in Blender

Learn Advanced Techniques in Blender while Building a 3d Topographical Earth Model
Rating: 4.5 out of 54.5 (28 ratings)
116 students
Created by Sean Bradley
Last updated 1/2020
English
English
30-Day Money-Back Guarantee

What you'll learn

  • Displacement Modifier
  • Simple Deform Modifier
  • Subdivision Modifier
  • Import/Export of common OBJ Formats
  • Apply and Undo Modifiers
  • Import Textures and Modify Material Properties
  • UV Editor

Requirements

  • Installed Blender Version 2.8 or above
  • All required assets are supplied as resources along side the video.

Description

Welcome to my course teaching you how to create a topographical 3D model of the earth in Blender.

In this course, you will learn how to build a very complicated 3d model using advanced modelling techniques, but presented to you in a way, which is accessible for beginners.

At the end of the course, you would have learned
how to convert a minimal 4 vertices 3d object, all the way up to an object with millions of vertices, faces and textures, gradually applying modifiers along the way, until you produce a high quality 3d topological model of the earth using data provided by Nasa.

At the end of the course, these techniques will become easy for you to understand and implement for yourself,

You will also have your own 3d model, which you can use as an asset in a game or any further presentations, and you will also have the skills to reproduce and re generate your model in order to cover any other further use cases where needing a 3d topological model of the earth would apply.

Blender 2.8 is a major upgrade from Blender 2.7, and is a complete UI and Renderer re design.

So, this course would be suitable for you, if

  • You are already experienced with Blender 2.7 and you want to understand how some of the more familiar techniques are now done in Blender 2.8,

  • Or, You are a complete beginner at blender, and you want to jump right in and produce a high quality 3d model, and you want to learn sophisticated modelling techniques, but presented to you in a way which is accessible from a beginners point of view, and all done, using the latest Blender 2.8.

So once again,

Thanks for taking part if my course and I'll see you there.

Sean

Who this course is for:

  • Blender Artists
  • 3D Modellers
  • Geologists or Astronomers who like 3d Modelling
  • 3D Game Asset Creators
  • Actually anybody who wants to learn Blender, and more specifically Blender 2.8

Course content

1 section • 15 lectures • 1h 6m total length

  • Preview02:03
  • Preview01:31
  • Preview02:03
  • Preview03:09
  • Preview03:03
  • Add a Simple Deform Modifier
    04:53
  • Add a Second Simple Deform Modifier
    02:51
  • Import the Blue Marble Texture
    02:57
  • Experiment with Renderer Colours and Apply/Undo Modifiers
    03:54
  • Export/Import OBJ Format and Continue Experimenting
    03:42
  • Using the UV Editor to add a Moon Texture
    07:22
  • Add a Moon Heightmap
    04:08
  • Adding GEBCO Bathymetry Information
    06:58
  • Using Higher Resolution Textures and Heightmaps
    07:40
  • Using 1 Pixel per Minute Textures and Zooming with the UV Editor
    09:54

Instructor

Sean Bradley
Software and Networking Engineer for 20 Years
Sean Bradley
  • 4.4 Instructor Rating
  • 2,488 Reviews
  • 20,365 Students
  • 9 Courses

Hello, I'm Sean.

For over 20 years I have been an IT engineer building and managing real time, low latency, high availability, asynchronous, multi threaded, remotely managed, fully automated, monitored solutions in the education, aeronautical, banking, drone, gaming and telecommunications industries.

I have also created and written hundreds of Open Source GitHub Repositories, Medium Articles and YouTube video tutorials.

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