
Model the dune ornithopter in Blender from blueprint images, unwrap with udims for textures, texture in Substance Painter, rig wings to legs, and render with post-processing in Blender and Photoshop.
Start by downloading and organizing assets from the project folder—3d model, textures, reference images, blueprints, and environment files—then begin modeling, wrapping, and optional beginner Blender videos.
Learn to set up Blender 3.2 with reference blueprints, import and center front, left, top, back, and bottom images, and adjust visibility to begin building the dune ornithopter body.
Scale the reference images to 14 meters with a guide cube in Blender, align them along the Y axis, and hide references in orthographic views.
Explore setting up reference images in Blender, then model the ornithopter body using top view and mirror modifier, refining with vertex extrusion and curve alignment.
Master front side thopter modeling in Blender by shaping vertices, extruding edges, and sealing faces with loops, mirror modifier, and clipping for accurate, seamless geometry.
Model the top area of the body in Blender by extruding vertices, creating edges, and filling faces. Refine the arc and curves using wireframe views, knife cuts, and vertex placement.
Model the middle bottom side of the thopter by extruding vertices, creating faces, and refining edges with knife and loop tools, while checking from multiple views.
Model the tail of the thopter in Blender by extruding and aligning vertices, adding edges, and refining topology with wireframe view and vertex snapping.
Fix modeling issues by refining vertices and edges, merging to center, converting triangles to quads, and checking face orientation and normals with subdivision surface and a bevel workflow.
Model the dune ornithopter wings by extruding and scaling hole geometry, aligning edge loops, beveling joins, and applying subdivision surfaces with sharp creases guided by reference images.
Model the dune ornithopter windshield and door in Blender using extrude, vertex adjustments, edge loops, and subdivision surfaces; adjust focal length to match reference images.
Model the dune ornithopter door in Blender by extruding vertices, filling faces, using the knife tool and loop cuts, then refining with crease, subdivision surface, and wireframe guidance.
Learn to fix door shading issues by building clean geometry and using shrink wrap to conform the door to a guide plane, adjusting modifiers and subdivision for a smooth result.
Model the door glass by extruding and snapping vertices to the surface, using knife cuts and loop tool, then apply shrink wrap and subdivision surface to align with the guide.
Learn how to model the second door window in Blender by outlining the doorway, extruding and snapping vertices, filling faces, and applying a mirror modifier for a clean, mirrored window.
Create a seamless door and windshield frame by modeling a precise border and extra window geometry, applying modifiers, aligning vertices, and refining materials and shading in Blender.
Learn to add detailed body geometry in Blender for the Dune Ornithopter, using subdivision surfaces, edge loops, insets, extrusions, knife cuts, and material linking to build accurate details.
Learn to bevel sharp edges in Blender with the bevel modifier, using bevel weight and weight-based limits, explore arc versus miter options, and fix shading with auto smooth.
Bevel sharp edges and use a targeted solidify modifier with a vertex group for the rims' thickness, then improve shading with auto smooth and weighted normals.
Learn to use Blender's Bool Tool addon to perform boolean operations: difference, union, intersect, and slice, to create wing details, with orthographic view, 3D cursor placement, and mirror setup.
Learn to model the top body details of the Dune Ornithopter in Blender, including creating and extruding shapes, using booleans, mirror modifiers, and precise alignment with reference images.
Master precise top body detailing in Blender by building and shaping cubes, using cutters and boolean difference, and mirroring for symmetry to create the dune ornithopter's upper form.
Create the dune ornithopter's top body details, part 3, using reference images, extrude, vertices, edges, and faces, with a mirror modifier and bevel refinements.
Model the dune ornithopter’s top-tail in blender by starting from a plane or cube, extruding, and aligning vertices; then apply a weighted bevel and auto smooth.
Model the dune ornithopter tail in blender by extruding, inserting, and beveling. Align the geometry with the 3d cursor, snap vertices, merge components, and mirror if desired.
Add bevel modifiers to the ornithopter parts, tune angle and segments, and fix bevel issues with merge by distance and auto smooth, preparing geometry for Substance Painter.
Master the Carver tool in Blender to create precise cuts and slices using rectangles, lines, and circles, while managing the 3D cursor, depth, and orthographic view.
In Blender, this lecture guides you through modeling the front light details for the dune ornithopter, including creating shapes, beveling edges, applying solidify, booleans, carver cuts, and modifier workflows.
Create front light details for the Dune ornithopter in Blender by modeling with booleans, extruding, beveling, and mirroring, plus meticulous vertex cleanup to ensure clean normals and shading.
Learn to model the front light for the Dune ornithopter in Blender, starting from a cube, beveling edges, using carver and cuts to form seamless light details, cylinders, and bridges.
Create the Dune Ornithopter front light details in Blender using boolean cuts, cutter operations, and bevels, with solidify and precise vertex edits across multiple views.
Model the dune ornithopter front light details in Blender from a reference image, extruding and beveling edges, and use cutters with boolean difference for clean cuts and proper normals.
Build the dune ornithopter front light details in Blender by modeling with cylinders and cubes, applying bevels, mirrors, and extrusions, then adjust normals and shading.
Construct the dune ornithopter light part in blender by modeling with cubes and cylinders, extruding edges, and applying bevels, while refining topology with the knife tool and auto smooth.
Add bevels and fix shading by cleaning up boolean geometry, merging close vertices, applying auto smooth and weighted normals, and using the knife tool to create cuts for clean bevels.
Learn to model the Dune ornithopter bottom parts in Blender, organize reference images into collections, and apply extrusion, beveling, loop cut, knife tool, and mirror and solidify modifiers.
Create the dune ornithopter bottom parts in blender by blocking with cubes, shaping via vertex edits, applying boolean cutters and solidify, then refine with bevels and a mirror modifier.
Model the dune ornithopter bottom parts in blender by selecting and moving vertices, extruding faces, beveling edges, and using boolean difference for holes.
In Blender, this lecture guides modeling the bottom parts of the Dune ornithopter, using wireframe views, cube primitives, vertex and edge edits, bevels, extrudes, and boolean cuts.
Model the bottom parts of the dune ornithopter in Blender by constructing cubes, extruding vertices, mirroring geometry, and trimming with booleans and bevels, while correcting normals.
Bevel sharp edges and refine corners on the bottom parts for clean topology. Mirror the geometry, dissolve faces, and merge by distance to ensure a symmetrical mesh.
Learn to model the bottom parts of the dune ornithopter in Blender, using extrude, bevel, knife tool, line cut, carver tool, and slicing to shape accurate geometry.
Model the dune ornithopter bottom parts in Blender by building geometry, cutting with a cube and carver tool, extruding faces, and using mirror and boolean modifiers with slices.
Apply the mirror modifier on the x-axis with bisect enabled, then use the carve tool to add slices, align geometry, and refine twists and holes for bottom parts.
Model the dune ornithopter bottom parts and holes with precise alignment using the 3D cursor, snap, and Carver, then bevel, extrude, and mirror for symmetrical detail.
Build the dune ornithopter bottom parts in blender by starting from a cube, extruding, beveling, and carving with mirror modifiers and boolean operations like difference and union.
Explore blocking and detailing bottom parts of the dune ornithopter in Blender, using extrude along the normal, bevels, cuts with the carver tool, and a mirror modifier to refine geometry.
Join this modeling segment to finish the humor tree by performing precise cuts, trims, and vertex alignments, applying mirror modifiers, bevels, and the difference operation to refine the geometry.
Model bottom parts by starting with a cube, extruding and cutting with line and knife tools, beveling edges, and mirroring with the mirror modifier for symmetry.
Model the dune ornithopter bottom parts using wireframe, mirror modifier, and bisect cuts. Apply bevels and the carver tool to refine edges, fill gaps, and improve shading.
In this Blender segment, the instructor refines the bottom parts by adjusting vertices, applying auto smooth, and mirroring with modifiers, preparing bevels and cuts for future bolts.
Model the front leg joints and bolts in Blender by forming cylinders, beveling edges, extruding cuts, and duplicating with mirror modifiers, guided by reference images and auto smooth refinements.
Master Blender by creating the Dune Ornithopter's back leg joints with precision bevels, merging vertices by distance, 3D cursor pivots, extrusion and cutting to build mechanical joints.
Master Blender modeling techniques by building the dune ornithopter’s back leg joints, using cylinders, cuts, bevels, solidify, and precise duplications and rotations.
In this Blender tutorial, finish the bottom ornithopter side by modeling cylindrical shapes, duplicating and aligning parts, and applying bevels, thickness, and mirror modifiers for a seamless, symmetrical result.
Apply the bevel modifier to the geometry and set it to 0.3, adjust segments and normals, and use knife cuts and mirroring to ensure clean export to substance bender.
Copy bevel modifiers to multiple objects, apply bevels, and clean geometry by deleting hidden faces, adding cuts with the knife tool, and mirroring for symmetry, then enable auto smooth.
Master bevel workflows in Blender by applying and adjusting bevel modifiers, fixing artifacts with merge by distance, and refining geometry with sharp edges, knife cuts, and smooth shading.
Copy the bevel modifier to the selected geometry, activate auto smooth, and adjust the angle to create clean bevels; then delete unnecessary faces and refine vertices to reduce artifacts.
Apply bevel modifiers to the Dune ornithopter geometry, isolate and clean up faces, delete hidden faces, and use auto smooth and weight normal to preserve shading and reduce artifacts.
Learn how to apply and refine bevel modifiers in Blender, fix geometry with cuts and merges, and clean up the mesh to prepare a dune ornithopter model for export.
Apply and refine the bevel modifier on selected geometry, using knife cuts and delete operations to clean geometry, enable auto smooth, and check for artifacts in wireframe.
Apply the bevel modifier in Blender to refine edges, adjust bevel angles, and enable auto smooth for clean topology; refine geometry with cuts, deletions, and mirror operations.
In Blender, start the dune ornithopter's front legs (part 1) from reference images, building with cubes, extrusions, bevels, and cutters to shape detailed leg geometry.
Model the front leg from reference images by aligning vertices, extruding and beveling edges, and cutting geometry with knife and carver tools for a refined, watertight Blender model.
Learn Blender modeling for the dune ornithopter front legs, using cubes and cylinders, extrude and bevel techniques, center geometry with the 3D cursor, and apply mirror and auto smooth.
Learn hands-on modeling of the Dune ornithopter's front legs in Blender, constructing geometry from cubes and cylinders, and refining with extrudes, bevels, cuts, and mirror operations.
Learn the start-to-finish front leg modeling for the dune ornithopter, including adding a connecting beam, aligning origin, using difference, mirroring geometry, and preparing the model for export.
Refine the front leg geometry of the dune ornithopter in Blender by tweaking vertices to match the reference, using edit mode, extrude and bevel techniques, and applying boolean cutters.
Model the back legs by copying geometry from the front, then refine with cuts, extrusions, and bevels while aligning vertices and using a cylinder for new sections.
In Blender, learn to model the Dune ornithopter back legs using geometry tweaks, bevels, knife cuts, extrusions, and a mirror modifier for clean, connected surfaces.
Build the back legs for the dune ornithopter in Blender using origin placement, mirror modifiers, boolean cutters, and precise vertex and extrusion edits.
Load reference images and start the back legs geometry from a cube in Blender, using extrude, knife cuts, vertex moves, and a mirror modifier to refine with precise cuts.
Apply a bevel modifier to the front leg, building supportive edge connections with knife tool cuts, dissolving unnecessary edges, and refining auto smooth to prevent artifacts.
Learn to bevel and refine front leg geometry in Blender for the Dune ornithopter, including applying bevel modifiers, mirroring, deleting extraneous faces, and adding strategic cuts.
Learn to model the Dune ornithopter's back legs in Blender by applying bevel and mirror modifiers, creating cuts, smoothing, and refining geometry for clean, connected surfaces.
Learn to model the back legs of the dune ornithopter in Blender by adding bevels, creating edge loops, and applying auto smooth and weight normals to fix shading.
In Blender, align the back leg joint with the leg assembly using an empty as a control and the 3D cursor, applying global and local transforms from the bottom view.
Begin the dune ornithopter wing modeling in blender by using reference images, creating a base cube and cylinders, beveling edges, trimming and extruding, and mirroring for symmetry.
Begin modeling the dune ornithopter wing in Blender by shaping a cube, beveling edges, and extruding inserts; refine with cutters, knife tool cuts, and the mirror modifier for accuracy.
Model and refine the dune ornithopter wing using extrude along the normals, bevels, knife tool cuts, boolean cutters, vertex merging, and a mirror modifier for symmetry.
Learn to sculpt the ornithopter wing by beveling edges, extruding and aligning vertices, using mirror and bisect modifiers, and applying cuts and bevels to create a clean wing geometry.
Model wings in Blender by building from cubes, beveling and cutting, applying solidify and auto smooth, duplicating and rotating copies at 72-degree steps, and organizing with empties and parenting.
Add and adjust the bevel modifier on the wing, fix overlaps and artifacts with vertex merges and knife cuts, then mirror and apply auto smooth for a clean result.
Blender: creating the dune ornithopter tail grill, this lecture covers modeling with edge loops, insets, bevels, solidify, and extrusion, plus carver cuts and seam-based geometry.
Learn to model the dune ornithopter body in Blender by adding lines with knife cuts, beveling edges, extruding faces, separating geometry, and applying materials for a detailed, reference-accurate finish.
Practice hands-on Blender modeling techniques to refine the ornithopter body: bevel edges, mark seam, extrude faces, knife cuts, merge vertices, and apply a bevel modifier for a polished finish.
Bevel body edges and complete edge lines by selecting faces and boundaries, set bevel weight to one, refine with boundary growth, compare arc options, and fix artifacts by moving vertices.
Learn blender techniques to finish the dune ornithopter body, including edge and face selection, bevels, extrudes, knife tool cuts, adding frames and a windshield.
Apply solidify in blender to add thickness and bevel edges with weights and segments, then harden normals and use auto smooth to finalize the door and frame.
Model a door handle in Blender by constructing cylinders, aligning to the reference, and applying extrude, bevel, and merge by distance, while using empties, snaps, and the difference operation.
Unwrap the body pieces in Blender, set proper seams with boundary loops, and preview UVs with a checker map to ensure distortion-free textures for the Dune Ornithopter model.
Master unwrapping the dune ornithopter body by creating seams and boundaries, applying mirror and bevel modifiers, and checking the UV map for distortion.
Isolate the body geometry, apply bubble, scale, and prepare with strategic cuts. Mark seams, use boundary and mirror, refine with bevel, and verify UV distortion.
Isolate the body, mark seams, and apply mirror and bevel modifiers to achieve clean topology. Check for distortion with a checker, adjust selections, and unwrap the geometry for texturing.
Unwrap the body using udims and set up a UV map in Blender, then distribute textures across multiple UDIM tiles to achieve higher resolution while preserving performance.
Master UV unwrapping for the Dune ornithopter body by unifying checker textures, scaling and repositioning UV islands, adding seams, and manually adjusting UVs to reduce variation.
Unwrap the top body parts with udims, set up UV islands and bake scaled textures, then merge pieces and refine seams for clean, non-overlapping UVs.
Apply uv unwrapping and multi-part material setup in blender to isolate doors, borders, windshields, and door handles, bake textures, and prepare separate uv maps for substance painter.
Learn to unwrap and create udims for the tail in Blender, mirror UVs, apply shared materials, and bake tiled textures for accurate texturing.
In Blender, unwrap wing parts in the UV editor by marking seams, optimizing seams across edges, and checking distortion with checker maps, then bake and mirror UVs for consistent textures.
Fix wing uv overlaps in Blender by selecting faces, marking seams, and using boundary; then divide into pieces, copy, and bake to check the checker variation.
Learn to complete and unwrap the dune ornithopter wing in Blender, bake textures, adjust UVs and seams, and ensure consistent texture sizes across multiple wing parts.
Unwrap the wing geometry in Blender by isolating sections, marking seams, and creating UV islands, then bake textures and adjust scale to minimize overlaps.
Isolate geometry, apply bevels, mark seams, and use knife tool cuts to unwrap light surfaces, then review shading and distortions for a clean result.
Unwrap the light sections of the dune ornithopter by selecting geometry, applying unwrap and seam workflows, adjusting boundaries, and baking results while monitoring distortion for a clean outcome.
Isolate the front leg geometry, apply bevel, and create seams with boundary and mark seam to unwrap the front leg, then check distortion and adjust scale.
Apply the knife tool to create cuts, refine edge loops, and mark seams and boundary marks, then unwrap and adjust the front leg geometry in Blender.
Unwrap and refine the back leg geometry in Blender by applying bevels, seams, and mirror modifiers, using cuts, loops, and boundary techniques to achieve clean, symmetrical results.
Unwrap the back leg geometry in blender by isolating sections, marking seams, and using the knife tool to refine topology and fix UV distortion for clean, reliable UVs.
Create udims for the light, adjust scale, and bake islands to wrap uv maps for the dune ornithopter.
Unwrap the front leg using udims, adjust textures and scale, bake uvs, and refine geometry to align with the dune ornithopter's front leg.
Unwrap the back leg to create udims, bake and adjust geometry for clean UVs, and merge pieces for consistent texturing.
Learn UV unwrapping for the dune ornithopter by isolating bottom bars, placing seams with boundary loops, and using bevel and mirror workflows for clean unwraps.
Perform uv unwrapping of the bottom parts in Blender, mark seam and boundary, apply a mirror modifier, and refine with knife tool and bevel to minimize distortion.
Learn to unwrap the bottom parts of the dune ornithopter in Blender, using seams, origin placement, and the mirror modifier for clean UV maps with minimal distortion.
Master uv unwrapping of the bottom parts in Blender by creating seams, adding cuts with the knife tool, and applying weight normals for shading.
Unwrap the bottom geometry in Blender by isolating sections, marking seams, and using edges to create a clean uv layout, then mirror, adjust normals, and refine shading.
Master bottom parts UV unwrapping in Blender by adding seams, using boundary seams, applying scale, and mirroring for a clean checker with auto smooth.
Learn bottom parts UV unwrapping in Blender by selecting, merging vertices, cutting with the knife tool, and applying seams, boundary seams, and a mirror modifier for clean shading.
Learn practical UV unwrapping in Blender by creating seams, marking boundaries, and adjusting scale using conformal and angle-based methods to minimize distortion.
Learn bottom-part UV unwrapping techniques in Blender by creating seams, copying UV maps, mirroring geometry, and correcting normals for clean textures.
Merge and organize geometry, unwrap and bake UVs, and standardize square scale across parts to create a unified, ready-to-texture model for the dune ornithopter.
unwrap udims for the bottom parts, ensure consistent uv checker size across all parts, fix seams, merge into a single piece, and bake final uv maps.
Learn to create udims for the bottom side parts in Blender, scale UV faces to fit texture space, and arrange islands to avoid overlaps before baking and merging.
Inspect and fix uvs size variation by adding seams, scaling islands, and aligning edges; verify with a checker in material preview and refine until uvs are consistent.
Learn to prep a Blender scene for Substance Painter by mirroring the legs, centering the 3D cursor, applying scale and normals, and assigning materials and UVs for a clean export.
Export the dune ornithopter mesh from Blender as FBX, import into Substance Painter, configure the UV tile workflow, and begin painting textures while checking geometry and shading.
Fix bevel-induced shading in Blender by adjusting edges and applying weight normal, then check UVs and overlapping vertices before exporting to Substance Painter.
Learn to bake textures and build a body material in Substance Painter, using base color, roughness, and dirt layers with masks and UV projection to texture the dune ornithopter.
Create the Dune Ornithopter body material in Substance Painter with planar projection, desaturated color, rust and dirt generators, masks, and dust layers for a subtle worn finish.
Apply the body material to all parts, copy it to top parts and borders, and tweak textures, scale, crunch amount, and ground settings to achieve rust, dirt, and desert details.
Create a windshield material in Substance Painter by setting a base color, enabling metallic, and refining roughness with a procedural texture and levels, then add dust with a smart mask.
Create a dark, rusty bottom-parts material in Substance Painter using steel, rust and wear, then adjust dirt, color, and roughness. Use masks and a dust layer for realism.
Adjust dust intensity and rust on the wings and legs using black masks and greyscale procedural textures, then copy and paste the material across parts.
In this lecture, adjust each texture set in Substance Painter from 1k to 2k, improving detail across parts like the bag left leg and body, with a focus on performance.
Learn to export textures from Substance Painter to Blender, selecting base color, metallic, roughness, and normal maps, while omitting height and ambient occlusion for efficient texture sets.
Learn how to import textures into Blender, set image textures for base color, roughness, metallic, and normal maps, adjust color space, and organize textures for body, doors, and lights.
Learn to place and mirror empties at joints in Blender, link engines and limbs to empties to control movement, using the 3D cursor and keeping transforms.
Learn to rig the front legs in Blender by building an armature, extruding and placing bones in edit mode, parenting and clearing bones, and naming bones for clear, controllable animation.
Learn to rig the Dune ornithopter front leg in Blender by creating bone relationships, setting parent bonds, and applying IK constraints with copy rotation for natural movement.
Rig the front legs of the dune ornithopter by setting up constraints, creating stabilizers, and using copy location to keep the leg oriented downward while following a target.
Rig the dune ornithopter’s back legs in Blender by creating bones, extruding joints, applying ik constraints, and linking objects to bones for coordinated, smooth motion.
Rig the dune ornithopter's wings in blender by building bones for the wing and feather, linking with constraints, keeping offsets, and using frame-driven drivers to synchronize motion.
Rig the dune ornithopter's wings by duplicating and aligning bone groups to an empty reference, then refine in edit mode with snapping and constraints to build a cohesive wing rig.
Copy right side bones to the left using armature symmetries, rename and link bones, and set up bone parenting to control wings, legs, and overall rig for the Dune ornithopter.
Create custom shapes to control bones in Blender by building simple shapes, assigning them as bone constraints via custom objects, and adjusting rotation and scale to rig wings and body.
Build a wing rig in Blender with bones and an action constraint, then animate opening and closing the wings using auto keying, keyframes, and graph editor tweaks.
Learn to rig the dune ornithopter in Blender by applying action constraints to wing bones, linking movement to a wing controller, and copying constraints across bones for synchronized animation.
Create leg animations by keyframing leg bones in the graph editor, aligning front and back legs with reference imagery, then name the action 'legs' and prepare for an action constraint.
Apply action constraints to the legs in Blender, using the y axis in local space and a limit location, then copy constraints across limbs for a clean rig.
Create a Blender environment for rendering the Dune ornithopter scene using reference images. Build the ground and walls, extrude, bevel, and apply mirror, solidify, and seams to define the space.
Create a ground material with texture mapping and normal maps in Blender, duplicating for wall and roof, using texture coordinates, mapping, and paranoid texture to randomize surfaces and reduce seams.
Render a dune ornithopter scene in Blender by applying wall and roof materials, adjusting textures and normal maps, then edit the image in Photoshop with camera filter and sharpening.
Learn to pose a Blender armature with limit rotation and local space to prevent overlaps, then drive wing motion with frame-based drivers, render with motion blur, and refine in compositor.
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Hello everyone, my name is Marwan Hussein, and I welcome you to my new fantastic course.
How to create The Dune Ornithopter with Blender and Substance Painter from start to finish.
A lot of Blender users watch movies on TVs or on their computes, and most of them love to create something they liked on that screen, even me when I watch something on the screen I tell myself, I like to create that thing, it's nice challenging feeling the artist feels when he sees something interesting on the screen.
When I saw The Dune movie I loved a lot of stuff there, the thing I loved the most is the 2 set Ornithopter for the Fremen, at that time I decided to create this amazing artwork, it was very challenging, and not so quite easy to create but I did it in the end.
It was really nice journey of modeling and texturing ext...
When I completed the design I immediately started recording this course it was so challenging course I admitted, but the result was very nice and beautiful.
In this course we will cover modeling, we will model the Ornithopter from start to finish, I got all the Blueprint images ready in the Project folder section, download them from there to start the modeling journey.
In the modeling section, we will learn a lot of stuff, at the end of the day we want a clean and fast way to create all the Ornithopter parts so we need a good technique to achieve that, so that is what I'm about to teach you in that section.
After the modeling section, we will learn step by step how to unwrap all the parts, this section is a very good section for the student who has some problems understanding how the UV is created, we will create a lot of parts step by step until you master the unwrapping side.
When we complete unwrapping all the parts, we will learn how to use UDIMs to create multiple UVs for one object to get very high-resolution results, and that's very helpful for the close camera shots and for the artist who cares about the details.
Now the Dune Ornithopter is ready to take out of Blender to Substance Painter, and there we will learn step by step how to texture the 3D model there and how to take the advantage of the UDIMs to create highly details UV textures.
We are not finished there, after all of that we will send the model back to Blender and we will learn how to import all the UV textures in the correct way.
After the textured side is finished we will use the Armature ( the Bone system ) to rig the Ornithopter, we will create bones for the wings and for the legs, and for the body, we will add all the necessary bones to make the Ornithopter ready to fly or to bose it to take a nice shot, all of that we will do it step by step.
After the rigging section now we are ready to render the scene, but we need an environment to put the Ornithopter in, so we will learn how to create a nice environment to achieve that, we will use a nice technique to tile the texture without you notice the image repetition.
After we take the shots we will send the render result to photoshop to make some post-processing, and we will use the compositor as well to add the final touch for the next rendered images, which means we will learn how to post-processing the image in Blender and out of Blender.
In the end, I hope you find this course useful and entertaining, my name is Marwan Hussein and I hope you get the benefit from this course and all my courses.
On SkillShare we should create a description for the course and project description, I want you to create for me short project description to use it in SkillShare for my Dune course please