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Blender: Creating elegant and realistic headphone
Rating: 4.8 out of 5(3 ratings)
40 students
Created byMrawan Hussain
Last updated 2/2024
English

What you'll learn

  • Smart Modeling Techniques: Master smart modeling techniques to create a high-poly, clean model
  • Learn how to achive realistic product render
  • Learn how to create soft and dark lighting setup
  • Learn how to use Light Linking in Blender 4.0 and get nice looking render result

Course content

1 section17 lectures5h 9m total length
  • 001_The intro1:39
  • 002_Before you start1:09
  • 003_Creating a guide and start modeling the headset30:59
  • 004_Finishing the headset's main component16:17

    Fix waviness on the headset main component with shrink wrap, then align circles using edge loops and snapping, and finish with mirror, extrude, and solidify for a symmetrical part.

  • 005_Finishing the headset's main component part 218:07

    Model and refine the headset component by duplicating edge loops, applying a mirror modifier, merging vertices, shrink wrap to the guide, and extruding to form leather path and cylinder details.

  • 006_Adding more details for the headset component32:08
  • 007_focusing on the cushions15:51
  • 008_Adding bevel modifier8:44
  • 009_Starting with the Head band27:21
  • 010_Adding the cushion threads19:40

    Learn to create cushion threads in Blender by modeling a circular strip, beveling for thickness, UV unwrapping with seams, and duplicating around the cushion for realistic wrapping.

  • 011_Unwrapping the cushion17:02
  • 012_Adding material to the couchion and the band12:45
  • 013_Adding materials for all parts12:01
  • 014_Creating the headset wire21:34

    Create the headset wire in Blender by shaping two cables with curves, extruding vertices, mirroring parts, beveling, and applying subdivision surface for a realistic headphone model.

  • 015_Creating the headset jack with the cable material22:04
  • 016_Adding the lights and rendering the scene29:06

    Link the headset to an empty to control movement, set up soft lighting with emission and a plane, enable light linking, and render with Cycles before refining in Photoshop.

  • 017_Creating a new lighting setup and make the final render23:24

    Create a new lighting setup around the headset, bake a dome texture, and render in cycle using emission lighting, uv mapping, and image texture workflows.

Requirements

  • This course is not fit for beginners, you should have some information about Blender and how to use it

Description

Welcome to my intermediate-level Blender course, where we'll dive into the intricacies of creating a realistic headphone. I'm Marwan Hussein, a seasoned 3D artist with over 13 years of experience, and I'm thrilled to guide you through this comprehensive tutorial tailored for intermediate students.


In this course, we skip the basics and jump straight into refining your skills with advanced 3D modeling tools. Explore the process of creating complex, clean, and visually stunning 3D meshes, paying meticulous attention to every detail. I'll walk you through each step, ensuring you gain a deep understanding of the nuances involved in designing an elegant headphone.


After perfecting the modeling, we'll shift our focus to unwrapping the necessary pieces for texture application. Unlock the secrets of texturing, create realistic materials, and enhance your model's visual appeal.


The course also covers rendering using Cycles, with insights into the latest features introduced in Blender 4.0, such as Light Linking. I'll demonstrate the effective use of HDRI images and guide you through creating a dome light to illuminate the scene.


Whether you're an intermediate 3D artist looking to refine your skills or an experienced creator seeking a new challenge, this course is designed to elevate your proficiency in Blender. Join me on this creative journey, and let's bring your headphone design to the next level. Enroll now and unlock the secrets of intermediate-level 3D modeling and rendering!

Who this course is for:

  • This course is for student who want to learn how the products could be created with 3D software and how to render them
  • This course is for students who want to increase their skills in 3D modeling and rendering