
In this video I give an overview of blender 2.8 and how to navigate the user interface
This lecture gives important information and tips about how to make your footage easier to track in blender
This video goes over how to manage colorspace settings in blender such as a scene reffered workflow and important things to know before setting up our video footage
This lecture goes through the process of how to convert the provided footage to an image sequence
- It also explains why videos should always be converted to image sequences before tracking
This video gives an overview of the movie clip editor and how to setup our tracking
This video covers tracking our footage in blender and also explains the various tracker marker settings
-I go over various marker settings such as perspective, affine, location etc. and explain what each mode is best used for
This video covers how to increase our marker accuracy in blender's camera tracker
-I also go over how we can clean up innacurate tracks and get the best solving accuracy possible
This lecture shows a way to track our footage in a more automated way using detect features
-I also show how we can use this method to more quickly track our footage and still keep our solving error low
This video shows how we can optimize our camera track through the process of cleaning up innacurate tracker markers
This lecture shows how we can further refine our camera solve using blender to calculate our focal length and k1 distortion values
This video covers how to setup our 3d scene
This video covers setting up the procedural fire shader and placing it in our 3d scene
This lecture covers how to tweak the provide procedural fire material settings and increase the realism
-The video also covers how to use setup drivers in blender to drive parameters such in the material nodes
This lecture goes over how to add different colored flames using our procedural fire shader
In this video we will be tweaking the scaling of the fire and finding optimal placement match it with the footage
This lecture covers how to place cgi behind real objects in our footage
-I cover using the holdout shader to use as a 3d mask to hide cgi behind objects visible in footage
This videos explains how to work with blenders color management settings and important things to know before we begin compositing
This lecture explains why a scene referred workflow is preferred when doing compositing
In this lecture we will be creating glare using blenders compositor
-We will also be colorizing our footage based on the flames to better integrate our cgi into the footage
This lecture covers color grading our footage and redistorting our cg elements to match our footage.
-I explain why redistorting our cg is necessary
In this lecture we will be using blenders compositor to add lens dirt elements to achieve more realism and make our cgi look like it was filmed with a real camera
-We use a procedural voronoi texture tweaked with a color ramp to create our lens dirt elements
In this lecture we will be adjusting the lens dirt effect strength and adjusting the settings
In this lecture we add more glare to our cgi to further increase cgi integration and realism
In this video we will be creating a film grain effect using noise textures in blenders compositor
This video covers how to tweak our film grain effect
In this video we will be rendering out our video and I also go over how we can optimize our render time by changing various settings
Learn how to create awesome visual effects in blender, this course will teach you everything you need to know about camera tracking/matchmoving, adding realistic fire effects into footage using procedural node based volumetric materials.
Integrate cgi into footage using advanced node base compositing techniques
This course will teach you how to integrate cgi into your footage using advanced compositing techniques in blenders compositor this course also doesn't require you to use any other software everything is done in blender 2.8. Node based compositing will cover everything including how to create realistic lens dust/ dirt elements and add them on top of our footage. This course will also cover color grading and better matching our footage to our cgi.
Learn about color management and how to use it to your advantage
This course will teach you how to keep everything in scene linear and will also teach you about color management, and how to use blender to it's full potential.
Use node based procedural materials to generate fire quickly
In the course a procedural fire material is provided and students will learn how to use this material to create procedural advanced fire effects and add them to our footage, this material is fully procedural and requires no baking time. Students can use all materials provided in the course in their own projects.
Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course
This course is packed with information with nearly 6 hours of content and will give students very good understanding of how to integrate cgi into footage.