
The lesson starts with a basket model using just a few tools that should be used for handy.
In Blender, Chinese buns are built by duplicating bun bodies, shaping with edit mode and proportional editing, adding filling via faces, and smoothing with subdivision, solidify, bevel, and shade smooth.
Select, copy, and arrange model buns in baskets and steamers, resize to fit, use Alt+D to duplicate, and Alt Z for x-ray alignment to balance two buns per basket.
Arrange steamed bun models in scene one, duplicate baskets for height, add a large background plane with 0.03 m solidify, and set the camera to view the composition.
Create scene two composition by duplicating cameras, baskets, planes, and buns, then assemble a stacked basket on a plate using bevel and subdivision modifiers and precise placement.
Adjust and place area lights for scene 1 in blender, set powers to 400 W and 100 W, duplicate and rotate lights on both sides, and preview with render mode.
Add area lights in scenes 2 and 3, placing one on top of models at 550 watts and another on the side at 500 watts, noting varied light layouts.
Apply materials and finalize scene 1 in Blender, using noise and wave textures, color ramps, and node connections to blend basket, buns, and paper textures.
Add materials for scene 2, duplicate with Alt+D, adjust roughness, transmission, lava, noise texture, and color ramp for lid, handle, and plate, add the area light, and render.
Master basic animation by setting keyframes for tablecloth, background, and baskets, then animate with camera moves to reveal multiple angles, adjust timing with keyframe spacing, and render the first scene.
Learn to craft animation scene 3 in Blender by keyframing a basket of buns with lid opening, adjusting position and keyframe spacing for motion, and previewing with the spacebar.
Hello, and welcome to students and those interested in 3D modeling. In this course, the topic of Chinese Buns is one of the most popular dishes. This course has developed the lesson content and added content about short animations.
The course is divided into 8 sections, with both pre-class and post-class small tests to test the basic tools. That is, the test. A simple shortcut, with a total of 10 items, is often used as a basic training to build a user experience, and will be very useful in modeling.
The creation of the model will be divided into three large scenes to present the model in different layouts. Each model will have a separate video for easy understanding, and all three scenes will have all three animation settings together. It can be applied in the future, of course. This animation will only be a basic animation setting.
Graphics can be selected according to your preference and convenience, or they can be an image of your choice from the outside, freely available and without any rules.
I hope the students can learn a lot from this course, and invite them to have fun and enjoy learning new things. Then don't forget commins as encouragement, and you can write to them to improve the course in the future. See you.