Blender Camera Tracking Masterclass
What you'll learn
- Learn how to do camera tracking in Blender
- How to solve the camera track in Blender
- Refining you track to get better results
- Adding test objects to the scene to confirm that our track is good
- You will learn all about the virtual camera and lens settings in the tracking workspace
Requirements
- Basic navigation within Blender - This course is beginner friendly
Description
Thank you for enrolling in this Blender Camera Tracking Masterclass
Camera Tracking is one of the most exciting areas of the Visual Effects pipeline, and it is also the basis for most VFX shots where you have a moving camera.
The purpose of Camera Tracking, is to create a virtual camera that matches the movement of the real world camera exactly. This will allow you to place any 3D object or 3D character seamlessly into your real world scene.
During this course you will learn:
Best practices when shooting your footage
How to create an image sequence from the original footage
How to import that image sequence into Blender
You will learn all about the virtual camera and lens settings in the tracking workspace
Different tracker parameters such as pattern size and search size
You will also learn about the different motion models that Blender offers
How to add trackers and track different features in your scene
How to solve the camera track
Refining you track to get better results
How to orient the scene correctly
Adding test objects to the scene to confirm that our track is good
You will learn all of this in under TWO HOURS!
You can download the footage I use from Lesson 1: Introduction
I really hope that you will learn a lot during this course and I look forward to seeing you in the first lesson.
Please reach out if you have any questions.
Who this course is for:
- Anyone interested in learning VFX / Visual Effects
- Aspiring VFX artists
- 3D Animators
- Compositors
- Anyone interested in Camera Tracking or Matchmoving
- 3D Trackers
Instructor
Ruan Lotter is a VFX & 3D Artist, Online Teacher, Music Producer and Author from Cape Town, South Africa. He has worked on many short films and TV commercials for brands such as Hasbro, Lipton, RB, Ryobi and HP doing mostly camera tracking, general 3D work and compositing.
It all started in 1994 when he discovered 3dsmax for DOS! Back then it was called "3D Studio" and that changed everything... A few years later, 3dsmax for Windows was released and the world of online tutorials was born. Ruan instantly started binge watching online tutorials on a website called "3D Buzz" and dove deep into the world of 3D. Over the years he used many different VFX related software such as Adobe After Effects, Maya, Cinema4d, Modo, PFTrack, Boujou and Nuke to name a few and he fell in love with the world of Visual Effects and YouTube became his university of choice.
At the beginning of 2020, after many years of using Maya, he found Blender which quickly became his go-to application for anything 3D or VFX related. In mid 2022 he published his first book "Taking Blender to the Next Level" which is available on Amazon.
He currently works as a VFX Artist & 3D Generalist at Accenture, doing mostly 3D and VFX work on TV and Web content for well known brands.
He also runs a YouTube channel called TunnelvizionTV where he teaches VFX and Motion Graphics using a variety of applications.