
Learn to collect and correct references for Blender bottle designs, saving multiple real photos in a reference folder to guide accurate 3D modeling.
Create the second blender bottle model from a reference image, using a circle, extrusions, and solidify and subdivision modifiers to add thickness and a lid.
Learn how to set up a Blender studio and implement standard three-point lighting—key light, fill light, and backlight—to reveal form, create depth, and silhouette a bottle.
Learn to create realistic glass in Blender by shading with a glass BSDF, adjust roughness, transmission, IOR, and apply a gradient using color ramp, coordinates, and mapping nodes.
In Blender bottle designs, apply labels to a glass bottle using mix shaders and image textures from a Photoshop PSD, while refining the lid material with metal and HDR lighting.
Learn to create packshots by researching the product and audience, and modeling in Blender. Explore environment and landscape, ambience, composition rules, and render variations to showcase your portfolio.
Set up a monochromatic blue palette and textures to the environment, then adjust key lights to highlight the product, and map concrete textures with shader edits for realism.
Explore color harmony in Blender bottle designs by adjusting textures, color schemes, and lighting to direct attention to the product and achieve a cohesive render.
Render a blender bottle and apply post-production refinements using Blender's compositor to enhance lighting, reflections, and realism. Apply color corrections and noise reduction to finalize a polished image.
Collect reference images for the Hugo Boss perfume bottle, study glass, relief, and labeling, compare color variations, and apply these details to Blender 3D modeling.
Collect references from folders or use pretty half, load them in Blender's image editor, model the bottle with extrusions and edge loops, including the lid and interior for liquid.
Explore lighting mapped with a gradient texture for Blender bottle designs, using key and back lights to control diffusion. Set up studio environment and camera to reveal form.
Create a glass shader with an index of refraction 1.50, adjust transmission and roughness, and place a yellow liquid inside a Blender bottle with a chrome lid under hdr lighting.
Apply displacement and label textures to a Blender bottle design, using image textures, HDR lighting, and node-based shading to create a realistic glass with a branded print.
Create a pack-shot environment in Blender by assembling rocks, plants, walls, and textures, using BlenderKit assets, lighting, and camera composition to highlight the bottle.
Model a soda can in Blender using planes, mirror, and extrusion. Apply textures, labels, and a condensation effect; later distribute drops with geometry nodes while studying gestalt pack shots.
Distribute droplets on a Blender can using geometry nodes, with point distribute, point instance, align rotation to vector, and randomization to control density, scale, and placement.
Apply blender bottle materials, creating water glass, chrome metal accents, and a labeled surface with grunge and noise textures. Set up HDR lighting and a studio to showcase the render.
Compose a product packshot scene in Blender by building an ambient landscape with mountains, water, and an hdr background, then set up camera, composition guides, and renders.
Apply design principles and composition guides in Blender scenes to establish a hero object, balance, symmetry, color harmony, and depth of field.
Model a blender detergent bottle by applying extrusion and twist modifier, then refine with edge loops, spin, array, and subdivision surface for a detailed rounded form.
Apply the label by projecting an image onto a plane and bending it to fit the bottle surface, then refine placement and create a contained liquid with proper materials.
Learn to design Blender bottle visuals by creating body and liquid materials, adjusting color, roughness, and transmission, plus lighting, background, and render workflow to finish the project.
It's time to move to the next level and develop with more quality. packshot course focused on lookdev, composition, rendering and ambiance of your products.
We will study in theory and practice principles such as 3-point lighting, mapped lighting and the artistic setting for your packshots.
You will learn to work in a much more artistic and efficient way with modeling and visualization of 3d products with the free blender software in version 3.0
After the great success of the packshot volume 1 course where we worked on the modeling of 6 products focused more on the modeling part, this time we will focus on the visual and artistic part of our packshots.
After this course you will be able to present your 3d models in a more artistic and professional way.
We will approach the modeling of several products in the cosmetic segment and we will approach the gradient techniques with the color ramp and texture gradient nodes for the mapped lighting and we will talk about the quality and hardness of the light.
We will also see the use of the displacement node to generate relief maps in the 3d model in a simple and professional way
And as if that weren't enough, we'll also cover uv mapping techniques for applying labels to your products.
This course will be a strong watershed, as we are going in search of the next level - are you ready?
Sign up now and start changing your work concept with packshot 3d right now.