
In Blender bottle designs, apply labels to a glass bottle using mix shaders and image textures from a Photoshop PSD, while refining the lid material with metal and HDR lighting.
Render a blender bottle and apply post-production refinements using Blender's compositor to enhance lighting, reflections, and realism. Apply color corrections and noise reduction to finalize a polished image.
Apply displacement and label textures to a Blender bottle design, using image textures, HDR lighting, and node-based shading to create a realistic glass with a branded print.
Model a soda can in Blender using planes, mirror, and extrusion. Apply textures, labels, and a condensation effect; later distribute drops with geometry nodes while studying gestalt pack shots.
Compose a product packshot scene in Blender by building an ambient landscape with mountains, water, and an hdr background, then set up camera, composition guides, and renders.
Apply design principles and composition guides in Blender scenes to establish a hero object, balance, symmetry, color harmony, and depth of field.
Model a blender detergent bottle by applying extrusion and twist modifier, then refine with edge loops, spin, array, and subdivision surface for a detailed rounded form.
Apply the label by projecting an image onto a plane and bending it to fit the bottle surface, then refine placement and create a contained liquid with proper materials.
It's time to move to the next level and develop with more quality. packshot course focused on lookdev, composition, rendering and ambiance of your products.
We will study in theory and practice principles such as 3-point lighting, mapped lighting and the artistic setting for your packshots.
You will learn to work in a much more artistic and efficient way with modeling and visualization of 3d products with the free blender software in version 3.0
After the great success of the packshot volume 1 course where we worked on the modeling of 6 products focused more on the modeling part, this time we will focus on the visual and artistic part of our packshots.
After this course you will be able to present your 3d models in a more artistic and professional way.
We will approach the modeling of several products in the cosmetic segment and we will approach the gradient techniques with the color ramp and texture gradient nodes for the mapped lighting and we will talk about the quality and hardness of the light.
We will also see the use of the displacement node to generate relief maps in the 3d model in a simple and professional way
And as if that weren't enough, we'll also cover uv mapping techniques for applying labels to your products.
This course will be a strong watershed, as we are going in search of the next level - are you ready?
Sign up now and start changing your work concept with packshot 3d right now.