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Design3D & Animation3D Modeling

Blender Beginners Guide to 3D Modelling Game Asset Pipeline

Learn how to create game ready assets using Blender and Substance painter in this complete tutorial in asset pipe line.
Rating: 4.4 out of 54.4 (60 ratings)
16,700 students
Created by 3D Tudor
Last updated 6/2019
English
English [Auto]

What you'll learn

  • Follow through a complete guide on a basic asset creation pipeline
  • Use Blender and understand its interface
  • UV map and unwrap your model
  • Use basic functions in Substance Painter and understand its interface
  • Explore and have fun with texturing
  • Create moodmaps and use external images to texture your model
  • Design a shop logo for a game
  • Export your model to external packages
  • Create a basic animation on Blender
  • Render a short-length animation for a game asset
  • Make a game-ready low poly shop sign

Requirements

  • The course is aimed at complete beginners but a working basic knowledge of the blender UI is advisable. Blender 2.76 and above. substance painter is advisable but not needed more information is in the course layout.

Description

In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it's very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you may still find this course useful, since it might help you improve your workflow or provide you with much needed step-by-step guidance.

We will start by creating the frame for the shop sign in Blender. We will then begin to learn how to scale assets to real-world-sizes. Then, we’re going to create an ale mug logo for our shop sign. We’re going to cover how to import and use background images in a simple and easy to understand way – allowing you to create any logo of your choosing in the future with ease. Then, we’re going to learn how to create chain links using Blender addons. After that, we move on to learning how to save presets for future models, and how to use Blender modifiers to speed up workflow in Blender. We’re going to work on basic UV unwrapping, and I will show you how to mark seams and how to easily layout uvs for easy baking. Learning how to scale UVs to optimise resolution will also be taught in this class. We will cover how to put PBR textures onto the store sign mesh using Substance Painter. I will show you the tips and tricks to start working in Substance Painter, so prior knowledge of this software is not required. We will also cover how to import new materials into Substance Painter. After that, we will focus on applying these materials to our sign model in Blender. I will be showing you how to use the node wrangler to optimise the material transfer from Substance Painter to Blender. Then, we’re going to create a simple rig for our shop sign in Blender.

You do not need prior knowledge of animation for this course because I will be showing you the basics step-by-step. In the next lesson, we will animate the shop sign using the rig we created and will use key frames to make the shop sign look as if it is swinging in the wind. Then, we will turn our animation into a short film, and I will show you how to render animations.

Who this course is for:

  • Students who are just starting there journey into 3D modelling and those that want to quickly get ahead.

Instructor

3D Tudor
3D Tudor | 3D Artist & Tutor
3D Tudor
  • 4.7 Instructor Rating
  • 1,659 Reviews
  • 133,243 Students
  • 22 Courses

About me

In 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist.

Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.

Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.


Professional Background

Neil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop.

After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing.

As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning.

Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets.

Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!

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