Blender Beginners Guide to 3D Modelling Game Asset Pipeline
- 1.5 hours on-demand video
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- Certificate of Completion
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- Follow through a complete guide on a basic asset creation pipeline
- Use Blender and understand its interface
- UV map and unwrap your model
- Use basic functions in Substance Painter and understand its interface
- Explore and have fun with texturing
- Create moodmaps and use external images to texture your model
- Design a shop logo for a game
- Export your model to external packages
- Create a basic animation on Blender
- Render a short-length animation for a game asset
- Make a game-ready low poly shop sign
- The course is aimed at complete beginners but a working basic knowledge of the blender UI is advisable. Blender 2.76 and above. substance painter is advisable but not needed more information is in the course layout.
In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it's very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you may still find this course useful, since it might help you improve your workflow or provide you with much needed step-by-step guidance.
We will start by creating the frame for the shop sign in Blender. We will then begin to learn how to scale assets to real-world-sizes. Then, we’re going to create an ale mug logo for our shop sign. We’re going to cover how to import and use background images in a simple and easy to understand way – allowing you to create any logo of your choosing in the future with ease. Then, we’re going to learn how to create chain links using Blender addons. After that, we move on to learning how to save presets for future models, and how to use Blender modifiers to speed up workflow in Blender. We’re going to work on basic UV unwrapping, and I will show you how to mark seams and how to easily layout uvs for easy baking. Learning how to scale UVs to optimise resolution will also be taught in this class. We will cover how to put PBR textures onto the store sign mesh using Substance Painter. I will show you the tips and tricks to start working in Substance Painter, so prior knowledge of this software is not required. We will also cover how to import new materials into Substance Painter. After that, we will focus on applying these materials to our sign model in Blender. I will be showing you how to use the node wrangler to optimise the material transfer from Substance Painter to Blender. Then, we’re going to create a simple rig for our shop sign in Blender.
You do not need prior knowledge of animation for this course because I will be showing you the basics step-by-step. In the next lesson, we will animate the shop sign using the rig we created and will use key frames to make the shop sign look as if it is swinging in the wind. Then, we will turn our animation into a short film, and I will show you how to render animations.
- Students who are just starting there journey into 3D modelling and those that want to quickly get ahead.
Introduction to the course. in this short course for beginners i'm going to show you a basic asset creation pipeline. We will be mainly be using blender 2.79 and blender 2.6 to 2.8 and a very basic understanding of the UI is advisable. We will be using substance painter for textures, but if you do not have substance painter feel free to create your own textures elsewhere. This course will show you how to bring any textures into Blender correctly. All supporting files will be supplied including references and materials. To help on your journey to create a low polygon sign and learning about a basic gaming pipeline.
Lesson 1 focuses on basic modeling and in this lesson we create the frame for the sign. the lesson is set out at a beginner level pace, with everything explained clearly. You will learn how to scale assets to a real world size and how to create a frame and all the techniques it requires. This lesson gives you key skills in how to quickly and easily start creating geometry.
Lesson 2 will focus on creating the ale mug logo. I will show you how to import and use back ground images in a simple and easy understandable way. From this lesson you will learn how to create any logo of your choosing in the future with ease. These skills can also be used to quickly create meshes from many different types of images sourced anywhere from your phone to the internet.
Lesson 3 we will be creating the chain links using built in Blender add-ons. ill show you how to create the chain links and save out presets for future projects. We will also be taking a look at modifiers within blender to speed up work flow again everything in this lesson will be focusing on the basics so you will finish it with a better understanding of how to speed up your game asset pipeline.
Lesson 4 we will taking a look at basic UV unwrapping the easy way. i will show you where and how to mark seams and how to easily layout UV's for easy baking. This lesson will make applying textures a breeze in the future. i will also show you how to scale UV's to make sure they are all at the same resolution and how to correctly unwrap them. This is quite an extensive lesson packed full with useful information.
Lesson 5 is all about how to put PBR textures onto our mesh using Substance Painter. In lesson 6 i do cover how to bring in materials to blender so if you wish to create your materials elsewhere then you will be able to skip this lesson. For those that want to learn substance painter i have supplied all the materials we will need for this lesson. All are high quality seamless PBR textures and accompanying maps such as color, height, roughness, metallic and normal. I will show you how to import new materials into Substance Painter and also a quick and easy way to quickly create a sign with a variety of materials applied. i will show you the tips and tricks used for absolute beginners to start to use Substance Painter. This lesson is just an overview but is a great introduction to texturing your 3D models.
Lesson 6 is a short lesson focused on creating and applying materials within Blender. I will be showing you how to use the node wrangler to quickly and easily set up a material with the push of a few buttons. We also look at how we can take materials from Substance Painter and have them look exactly the same within the blender cycles render engine. Lastly the techniques shown in this lesson can be applied to any textures from any source.
Lesson 7 is about creating a very simple single bone rig to animate our sign. It's designed to be a basic introduction to animation for beginners and gives you the basics without going into to much depth. Its a short but very focused lesson giving you a number of key skills. in later courses I we will grow our skills in animation, But for now this is a good introduction.
Lesson 8 we are taking a look at animating our sign using the rig we have created. Here we will focus on a simple animation aimed at complete beginners. We will input some simple key frames to make our sign swing as though in a wind.. You will find this lesson easy to pick up and a good introduction to adding key frames with it being kept as simple and concise as possible.
Lesson 9 we are going to be rendering out our animation. I talk you through with step by step instructions on how to achieve this. We only cover the basics here and this lesson was created to be fast and an effective way to quickly take your animations and create images which we can then save out ready to create our short film. You will learn how to take any animation you create and quickly turn it into rendered images
Lesson 10 we will be concluding the course and creating our short film animation from the images we rendered out. Here you will learn how to put a group of images together into a film, and how to render out in a quick and efficient way. I also explain how you can render out at higher quality renders.